Author Topic: Ship Combat subforum (Strategic Combat turns here)  (Read 3055 times)

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Calchexxis

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Ship Combat subforum (Strategic Combat turns here)
« on: September 21, 2011, 07:24:34 PM »
This is where all the ship combat will go since it will take a lot of posts, the Scions forum will be kept clean for storyline only. Also since we lost our Voidmaster who is usually the helmsman that means Einherjar has full control over ship movement using the ships crew rating + 10 for every additional degree of success beyond the first on a successful command test to a maximum crew rating of 60.
« Last Edit: September 21, 2011, 09:49:47 PM by Calchexxis »
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einherjar

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #1 on: September 22, 2011, 12:19:10 AM »
Command test - net score 98 - 1d100=4 9 degrees of success.
Adjust bearing to face starboard toward the Vulture - modified crew rating 80 - 1d100=34 4 degrees of success.
Command test - net score 98 - 1d100=70 2 degrees of success.
Starboard side plasma battery fire salvo at the Vulture - modified crew rating 75 - 1d100=22 5 degrees of success - 5 hits - critical hit 1d5=1 - damage 1d10+2=8, 1d10+2=5, 1d10+2=10, 1d10+2=6, 1d10+2=10, or 31-armor assuming that the enemy has only 1 void shield.
Command test - net score 98 - 1d100=23 7 degrees of success.
Focused Augery on the Vulture - modified crew rating 76 - 1d100=10 6 degrees of success.
« Last Edit: September 22, 2011, 01:08:06 AM by einherjar »
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Calchexxis

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #2 on: September 22, 2011, 01:29:27 AM »
Vulture Critical Damage

Depressurized Sections: Random Roll
1d100=76Crew Quarters: 2d10=11 Loses 11% crew
1d100=63Dorsel Weapon: 1d10=4 Loses 4% crew

-15% crew pts for Vulture

Roll Initiative

1d10+ship detection bonus

Ignominious Flight1d10=7 + 3 = 10 initiative
Vulture: 1d10=10 + 3 = 13 Initiative
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einherjar

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #3 on: September 22, 2011, 01:45:09 AM »
Initiative roll - 1d10+2=10
Also, remember that every point of hull integrity a ship loses it loses 1 crew population and 1 morale.
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Calchexxis

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #4 on: September 22, 2011, 02:30:56 AM »
I know, hence the FLEE FOR THE HILLS strategy. Anyways, on with the battle.

Intiative Order

Vulture
Flight
Tiamat

Vulture's Action

Vulture comes about boosting engine capacity to move out of the firing solution of The Tiamat
1d100=64
Vulture to moves out of targeting solution fully. Raider has moved 12 VU's Starboard as Ignominious Flight covers its movements.
Activates Defensive Counter-Measures

Ignominious Flight's action

Fires thrusters and boosts forward to cover space quickly, currently 15 VU away from The Tiamat
1d100=5 (6 degrees of success)
Moves forward 15 VU's in a ramming action
1d100=32  (Success +1 degree, Successful Ramming Action)
16 + 1d5 damage by-passing void shields
1d5=4
Total of 20 damage, Pirates begin boarding The Tiamat.
« Last Edit: September 22, 2011, 02:37:57 AM by Calchexxis »
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einherjar

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #5 on: September 22, 2011, 03:29:26 AM »
So we take 4 damage after armor, and they take 1d5+16=18 reduced by their prow armor.
« Last Edit: September 22, 2011, 03:55:32 AM by einherjar »
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einherjar

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #6 on: September 22, 2011, 04:19:44 AM »
I make my command test to repel boarders - net score 123 + or - 10 per 10 points of difference between ship population + or - 10 per 10 points of difference between hull integrity - 1d100=21 speculatively 10 degrees of success.
Remember that the Tiamat is haunted, which imposes a -5 penalty on boarding actions against her.
« Last Edit: September 22, 2011, 04:50:49 AM by einherjar »
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Littha

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #8 on: September 22, 2011, 10:54:19 AM »
Sola attempts to increase the ships manoeuvrability again, hoping that it will help more than repairs to the damage the ship had taken or her own presence on the front line.


Flank speed-
Tech Use:
1d100=39

Difficulty +0 down to -10 due to implant, 50 Int and +20 to Tech use. 4 degrees of success.

Calchexxis

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #9 on: September 22, 2011, 05:35:29 PM »
So these are some useful actions to use during boarding actions, everyone should take a look at them, feel free to use them. Also I think there is something to clear up. When repelling boarding actions, unless they are targeting a specific part of the ship, like the plasma drive or the bridge, there are no field battles, if you push them back to their ship then you can engage in a regular combat to push them out of the ship. until then its mostly pushing back the enemy using rolls since the numbers you're dealing with are huge.

http://forum.rpg.net/showthread.php?575685-Rogue-Trader-Revised-Expanded-Boarding-Rules

If you have any questions go ahead and post them in the Questions forums.
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Calchexxis

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #10 on: September 22, 2011, 08:28:05 PM »
The Vulture swings around, its systems repaired to aid it's fellow in the fight.

Emergency Repairs: 1d100=51 2 successes

The boost forward to move back into combat range, a distance of 12 VU's minimum.

Tech: 1d100=12 4 Successes to move into the front of the ship

Vulture is out of the firing solution of the remaining Macro-Batteries and close enough to send forward its own boarding party.

1d100=55 1 degree of success, boarding party has breached the fore of The Tiamat.

"Oh God, I could be bounded in a nutshell
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were it not that I have bad dreams..."

Hamlet, Act II

Calchexxis

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #11 on: September 23, 2011, 01:21:36 AM »
Opposed Command Test for Vulture boarding party: 1d100=24; 7 degrees of success.
"Oh God, I could be bounded in a nutshell
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einherjar

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #12 on: September 23, 2011, 01:24:47 AM »
Opposed command test vs boarding action - net score 153 - 1d100=13 14 degrees of success. 3d5=9 Pop damage, assuming great success.

Opposed command test vs hit and run - net score 103 - 1d100=64 3 degrees of success.
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dna1

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #13 on: September 23, 2011, 02:31:09 AM »
14 DoS!! holy shat zane, nice!  :D
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Calchexxis

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #14 on: September 24, 2011, 07:17:08 PM »
Vulture's boarding party defeats the opposed test by a net 4 degrees inflicting 4 pts of crew and morale damage as they board. Unfortunately as Knutta was taken down throwing back the first invasion this next one will probably be up someone else.

They push forward attempting. the leader giving the order to Kill them All!

Command Roll: 1d100=92 Utter failure.
"Oh God, I could be bounded in a nutshell
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were it not that I have bad dreams..."

Hamlet, Act II

einherjar

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #15 on: September 25, 2011, 09:55:35 PM »
My commands to the crew for the round:
Command test - net score 103 - 1d100=10 9 degrees of success.
Triage - modified crew rating 50 - 1d100=7 4 degrees of success, 5 crew pop restored.
Command test - net score 103 - 1d100=99 critical failure.  :(
Focused augury on the Ignominious Flight - ?
Command test - net score 103 - 1d100=41 6 degrees of success.
Break free from the Ignominious Flight - modified crew rating 60 - 1d100=30 3 degrees of success, successful break from the Ignominious Flight.
« Last Edit: September 26, 2011, 04:59:42 AM by einherjar »
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Calchexxis

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #16 on: September 26, 2011, 10:30:24 PM »
That's five actions, I thought you could only issue three commands. Also what were you trying to do with the Critically Failed roll? You need to put down WHAT your rolls are for.
"Oh God, I could be bounded in a nutshell
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were it not that I have bad dreams..."

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einherjar

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #17 on: September 26, 2011, 10:59:33 PM »
That was three actions, one command test to order the crew to perform the triage action followed by their triage action, one command test to order them to do a focused augury on the Ignominious Flight which I critically failed, so I don't know what the crew would do in response to that, and finally one command test to order the crew to break free of the Ignominious Flight and the crew's pilot test to do so. That's the three commands I'm allowed to give the crew. I would like to post my personal action too, but the dice roller is down. :banghead
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dna1

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #18 on: September 26, 2011, 11:28:06 PM »
here is another one we can use

http://dice-roller.wikidot.com/
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einherjar

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Re: Ship Combat subforum (Strategic Combat turns here)
« Reply #19 on: September 28, 2011, 02:15:43 AM »
Alright, dice roller's back up. Anyway, here's my extended action for the round, then I'm going to hail the Vulture.
Hold fast! - net score 62 - 1d100=41 2 degrees of success, 3 morale restored.
Till we meet again in Valhalla...