Here's the problem. Round 2: Balor summons a second Balor. You're now fucked, because the sidekick will use Blasphemy every round. I don't see a plan to deal with this, unless a draconic aura makes you immune to dazing (I don't think there's one that does that, though). White Raven Hammer did prevent this from happening in Round 1, however.
He can't. Swooping Dragon strike stuns: with a save dc = to the jump check. The jump check is going to be a minimum of 40 + whatever is rolled for the actual check. The balors fort save is a 22.
So ... yeah it can't reasonable make that save with any reliability and thus round 2 he's stunned, also.
When round 3 comes he's still stunned till just after the warblades turn, at which point he's dead.
Whitout Balance in the sky, the warblade can't pull any of that because the Balor is somewhere in the air, and teleport by itself doesn't allow you to stay up there for more than 1 attack at best.
Nope. I'm not willing to give the balor "Standing in the air always as an attribute. That alone gives the balor circumstancial advantage. So no. If the balor is flying then yeah it gets a bit more difficult and you can still do that but it'll require playing a race with wings or something.
However, most published modules don't assume the balor fly's in through the roof or whatever. So no the scenario you want to paint, you don't get to paint. Though sure 50/50 Balor vs Solo Naked Warblade is still pretty damn good.
Also... 10 feet step? Where are you pulling that one from? You're sure the warblade isn't just dreaming all of this since he's in pijamas and everything?
All I'm sure of is your ignorance, Oslecamo.
So I'll school you up a bit.
Press the advantage: Stance/White raven school/Level:5 allows a second 5ft step each round. I simplified it by saying 10ft step, but you'd have to have some working knowledge of the Manuever system to puzzle that out I suppose, which you obviously kinda don't. No biggie, now you know (plus you might have forgotten like I did with unholy aura)
Also it doesn't fucking matter, because round 2 you can just ... you know take a MOVE action, as the balor is still stunned.
Boomerang daze is, ironically, a trick the fighter itself can pull out easily.
Well no shit?
We all knew that from the start, we weren't talking about ranged fighting is all. We were discussing melee.
It's only you who's dreaming that the balor can't be beat, or some shit idea like that.
.... and with that I think I've proven my point.
@ Endairre:[spoiler]I hope you got something about this from the exhange there. Non-casters to hold thier own vs Cr= creatures, they need a few things.
Stat Bonuses.Though that can be folded into reasonable stat bonues increases. The game might benifit, and really make every one feel better if we cut back the insane magic items for boosting stats, if we do something like, "at every for levels you gain X bonus to each stat: Level 4 +1, Level 8 +2, Level 12 +3; Level 16+4; Level 20 + 5. cumulative.
or something like that, thats just off the cuff but its sooo much better than having to go through Magic Mart for stat increases and everyone ending up at the same place anyway.
This makes people NOT have to jump through hoops(or be a spell caster) to get a decent initiative
Movement Rates/ModesAnd/or something the ability to DO something about them.
The fact that all a monster has to do is fly up, and use spammable spell is a hamper in the game.
A creture damaged while flying should have to make a concentration check/reflex save, or SOMETHING
to keep flying. "Wing Clip" should be a regular combate manuever, there of course would be things immune to that (Beholders come to mind), but things "flying magically" need to be defined as such.
Rocket Tag.I remember Sunic Flames talking bout IP'ing your pc's iteration proof I think it meant, so either "A" mundanes need to have some way of saying "Um, no, your spells don't work on me." or B: Have a solid way to rocket tag back.
Charging is 1 such way but look at the way its frowned upon by many, and its not even all that great a trick.
On some of the other boards people think using shocktrooper + leap attack is broke, but honestly it gets used because at everyone else is using binary save or lose type effects as well. OR beating you at melee. HARD.
Though lets look at the above for example: If the warblade ever lets the balor have a turn. He dies.
You'll find that its a very repeatable occurance, and it doesn't strictly occur at high level.
So either they need to be allowed to PLAY rocket Tag, or be immune to rocket tag, and maybe its a combination of both.
Also... someone Unbeliever I think said that reliance on magic items isn't a critique on the system but it really kinda is. The amount of magic swag required for a character to work, can be varied, but having classes that are more or less totally reliant on magic items to play is a bit of a downer. Especially, with the WAY in which some of them are dependant, to the point where the Monk is completely made viable through proper use of umd as illustrated by giacomo. Frankly, despite all the flack the dude gets, what he suggested in many ways kinda works, it's just WBL optimization, but that type of shit makes almost everyone unhappy. I don't mind having Azathoth's sword of Pwnage, but I totally don't want it to be the only reason I'm pwning.
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