Howdy.
I'm building a backup for my current gestalt game. 6th level, with odd gestalt rules: Take the worse of the BAB and HD, take the saves of only one side, get all class skills of both sides and better of skill points.
Current build looks like Ranger 3 (Strongarm variant (Dr326) and Spiritual Connection (CC)) / Barbarian 2 (Bear Spirit Totem (CC) and Wolf Totem (UA)) / Berserk 1* (PrC from Deities and Demigods) // Fighter 6 (Dungeoncrasher (DS) Exoticist (Dr310) Zhentarim (CV web) Hit and Run (DrU))
Stats are unreasonably good from rolls: 18, 16, 18, 15, 15, 16.
Feats (with 2 flaws) are:
(Flaw) Intimidating Rage
(Flaw) Shocktrooper
(Human) Jotunbrud
L1 Imp. Bullrush
F1 Cleave
L3 Steadfast Determination
F4 Knockback
L6 Imperious Command
Bonus feats from flaws are allowed to be taken at any point, thus allowing Shocktrooper and Intimidating Rage to fit in there. I don't see a way to fit in Destructive Rage (the other Frenzied Berserker prereq). Any ideas? For instance, an item or ability that nets cleave or imp. bullrush would be great.
So, essentially my question is: am I spreading myself to thin? Fear, flipping out and dungeoncrashing are all rather feat intensive. Should I drop one in order to excel at the other two, and maybe open up some room for non-combat utility?
Also, am I missing anything vital for any of these styles?
I'm using the EWP from Exoticist to get a Mercurial Dwarven Warpike of Huge size (size category increase via a EWP inferred from the Fullblade (A&E)) for 4d6 (20x5). Also going for a Greatbow since I have extra EWPs. I have one left, any suggestions?
* Berserk is 3/4 BAB, d12, good fort, 2+int, with the notable ability Battle Fury (Ex): Standard Action, +6 Str, +6 Con, +3 Will, - 2 AC, similar to rage except can't use ranged weapons, can't end voluntarily, must make a DC 15+ rounds already spent in fury Will save to avoid attacking friendlies if no enemy is available (instead attacks rocks, trees, walls, what-have-you).