We can call them golems...
... is that meant to be funny? Or... do you really not know what you're talking about, there?
I'm sorry I get trolled alot on here so forgive me if I'm unsure. The above posts cover it, but there
are magic spells that deal with golems just as effectively or moreso than anything else.
If it's just something to balance your game's AC equivalent by making more powerful foes harder to affect with magic (just as they are harder to affect with swords), well that's alright then.
Honestly I was just spit-balling there. Its the spells that obviate the saving throw that irk me.
I'm of a mind to think that every (non-buff) spell has a saving throw, and if the save is made "the target" is completely immune to your effect. Summoned Monsters? Ignored. Falling rocks? Dodged effortlessly. Acid fog? Note if the save is made.
It the effects that say "Fuck you: No save" and the ones that say "Save or die: and even if you don't die, you're fucked" that I think are the most annoying. So thats just a simple thuoght, not well thought out or balanced or anything. Again I'm just spit balling with stuff here honstely.
Magic is too ultimate, and its so bad that I'm almost to the point of "4th edition might have it right" at least about somethings.
Then again the incantations where first in the UA so that might be the book that got it right for "big things"; Big things can be researched but performed by anybody.
I think planeshifting should be done only at places "where the walls are thin..." or whatever sometimes. In many ways its not that I hate magic its just I'm wishing the magic was more balanced without sucking terribly.
I don't know what the answer is.
So yeah... magic: See title of thread.