Sola Orthesian (WIP)
[spoiler]
Explorator Rank 3
Wounds: 15
Damage:
Fate Points: 3/3
Corruption: 3
Insanity: 11
XP Spent: 10,900
XP to Spend: 100
Homeworld: Forge
Birthright: Stubjack
Lure of the Void: Renagade (Dark Visionary- Xenos)
Trials and Travails: Dark Voyage (Xenos)
Motivation: Pride (+3T)
Characteristics [spoiler]
Weapon Skill: 33 Bonus: 3 Advances:
Ballistic Skill: 53 Bonus: 5 Advances: x
Strength: 36 Bonus: 3 Advances:
Toughness: 64 Bonus: 6 Advances: xxx
Agility: 34 Bonus: 3 Advances:
Intelligence: 50(100) Bonus: 5(10) Advances: x
Perception: 35 Bonus: 3 Advances:
Willpower: 36 Bonus: 3 Advances:
Fellowship: 40 Bonus: 4 Advances:
+10 Str, Dragon Scale
+10 Str, Bionic arms
+10 Agility tests for fine manipulation
+20 to jump or leap
+2 to Toughness bonus: Head (Cereberal Implants)
+2 to Toughness bonus: Arms, Legs, body (Bionics, Blackbone Bracing, Subskin Armour)
Toughness + Armour
Head: 8+8(+1)+1 8 T and 10 Armour vs first attack each round, then 8 T and 9 Armour
Body: 8+8(+1)+1
Left Arm: 8+8(+1)+1
Right Arm: 8+8(+1)+1
Legs: 8+8(+1)+1
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Skills[spoiler]
Common Lore (Tech) +20
Common Lore (Machine Cult)
Forbidden Lore (Xenos) +10
Forbidden Lore (Archeotech)
Forbidden Lore (Adeptus Mechanus)
Literacy
Logic
Speak Language (Explorator Binary, Low Gothic, Techna-Lingua)
Tech Use +20
Trade (Technomat)
Trade (Armourer)
+10 to Literacy, Logic or Scholastic lore tests.
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Talents[spoiler]
Technical Knock (Un-Jam guns as a half action)
Quick Draw (Ready as a free action)
Dark Soul (Half penalty on malignancy tests)
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Logis Inplant (Use reaction for tech use test, +10 WS and BS until the end of the turn. T test against fatigue)
Autosanguinate (Always lightly wounded, recover 2hp a day)
Prosanguinate (10 minutes for 1d5 damage healed with tech use. Roll of 96-100 breaks the implant for a week)
Sound Constitution x4 (4 extra wounds, included above)
Total Recall (Automatically remember minor details)
Electro Graft Use (While connected to data port, +10 to common lore, Inquiry or Tech use)
The Flesh is Weak 1 (Machine 1, no need to breathe and +1 armor to all locations)
Bulging Biceps (May fire heavy guns without bracing)
Iron Jaw (T test to ignore Stunned)
Sprint (When using full move may move additional Metres equal to Agi bonus. Run doubles movement)
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Traits[spoiler]
Credo Omessiah
Fit for Purpose (Toughness)
Stranger to the Cult
Explorator Implants
Machine 1
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Gear[spoiler]
Boltgun
Good Craftsmanship Power Axe
Enforcer Light Carapace
Multikey
Void Suit
Injector
Sacred Unguents
Micro-Bead
Combi Tool
Data Slate
Servo Skull Familiar
Good quality Cortex implants
Subskin armor
Good Quality Cybernetic Senses(Eyes)
Good Quality Bionic Arm (Left)
Good Quality Bionic Arm (Right)
Good Quality Bionic Locomotion
Blackbone Bracing
Bolt Pistol with red dot laser sight.
Hallucinogen Grenades
Good quality Dragon Scale armor
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Rolls/exp spent
[spoiler]
2d10+25=38, 2d10+25=43, 2d10+25=36, 2d10+25=43, 2d10+25=34, 2d10+25=40, 2d10+25=28, 2d10+25=36, 2d10+25=402d10+25=358+1d5+1=111d10=71d5=51d5+1=31d5=11d10=5+5 BS 250
+5 T 100
+5 T 250
+5 T 500
+5 Int 100
Autosanguinate 200
Secret Tongue (Rogue Trader) 100
Sound Constitution (x2) 400
Implant upgrade 200
-2000
Tech use +10 200
Common Lore (Tech)+10 200
Electro Graft Use 200
Prosanguinate 200
Total Recall 200
Pistol Weapon Training(universal) 500
Sound Constitution (x2) 400
Trade (Armorer)
-4000
Common Lore(Tech)+20 200
Tech use+20 200
The flesh is weak 1 500
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