Okay, so I'm sketching up a Level 11 Drow Rogue for a PbP game. This guy is going to use thrown daggers for the most part. This is what I've come up with so far:
Abilities:
Str: 13
Dex: 20
Con: 13
Int: 14
Wis: 13
Cha: 18
Skills: Stealth, Thievery, Athletics, Intimidate, Bluff, Acrobatics, Arcana
Feats: Backstabber, Arcane Initiate (Thunderwave), Far Throw, Nimble Blade, Quick Draw, Press the Advantage, Secret Stride
Powers:
[spoiler=At-will]Deft Strike, Sly Flourish[/spoiler]
[spoiler=Encounter]Positioning Strike, Bait and Switch, Sand in the Eyes, Critical Opportunity (D)[/spoiler]
[spoiler=Utility]Great Leap, Nimble Climb, Shadow Stride[/spoiler]
[spoiler=Daily]Blinding Barrage, Walking Wounded, Knockout[/spoiler]
Equipment:
+3 Vicious Dagger, +2 Lifedrinker Dagger, +3 Magic Leather Armor, +2 Wand of Jump (3.400 GP), Bag of Holding
The basic idea is to center around mobility and critical advantages here, with a side of face skills. That said, Rogues are really not my area of expertise in 4e, and I could probably use some help here. My two main problems are:
1) I tend to consider powers in a vaccuum rather than interacting with each other, which means I may be missing out on certain combos here.
2) I mostly based my selection around targetting different defenses and debuffing rather than pure damage, which I'm hoping will be supplied by Sneak Attack and other such things.
3) My equipment selection is probably lackluster at this point.
I appreciate critiques.