First of all, it's quite not finished and it's untested, also these are only the feats I found useful for my char or his familiar (a wizard/rogue/unseen seer). Often the feats are nice, but not worth the 2nd level slot (f.e. Lunging Strike from PHB2 adds 5ft reach to attacks, even touch attacks for spells, but I find Alter Self into a Chameleon (Underdark) more useful). Also, I didn't mention Martial Study/Stance since it's very complex and I'm too tired right now to go on.
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Melee
Weapon Finesse BAB +1 PHB dex instead of str for light weapons
Combat Intuition Sense Motive 4, BAB +5 CAd Check enemy as free action, +4 on such checks, +1 melee attack rolls
Subduing Strike - BoED No penalty on attacking with nonlethal damage
Adaptable Flanker Combat Reflexes, Vexing Flanker, BAB +4 PHB2 flank with your small+ familiar an opponent as a swift action
Vexing Flanker Combat Reflexes PHB2 +4 flanking instead of +2
Ranged
Point Blank Shot - PHB +1 attack & damage in 30ft.
Precise Shot PBS PHB no -4 into melee
Brutal Throw - CAd Str instead of Dex
Deadeye Shot PBS, BAB +4, sneak or skirmish, Precise Shot PHB2 deny dex with ranged attack when readying attack (can be spell, too)
Melee & Ranged
Chosen Foe - DotU +1 attack & damage vs. one enemy, -2 vs. others
Defensive
Constant Guardian - DotU -2 attack, +2 dodge AC to ally in 10ft
Deflect Arrows Dex 13, IUS PHB 1/round deflect ranged weapon you are aware of
Improved Toughness Base Fortitude +2 CW +1 HP/HD
Improved Cold Endurance Cold Endurance, base fort +6 Frost Resistance to Cold 5
Fade into Violence Bluff 6, Hide 6 PHB2 redirect melee attack as immediate action against ally
Shadow Striker Hide 12, Move Silently 12 PHB2 can't be attacked if not attacking, attack&hide, go away come back & sneak
Utility
Improved Initiative - PHB +4 ini
Quick Draw BAB +1 PHB Draw as a free action instead of move
Combat Intuition Sense Motive 4, BAB +5 CAd Check enemy as free action, +4 on such checks, +1 melee attack rolls
Blade Meditation Concentration 1, BAB +4, one maneuver ToB +2 tumble, intimidate, concentration, balance, sense motive, hide, jump or diplomacy
Combat Actions
Giantbane Medium or smaller, tumble 5, bab+6 CW 111 Duck Underneath, Death from Below, Climb Aboard
Daunting Presence Cha 13, BAB +1 LM shaken opponent in 30ft. for 10mins if fails will save
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PS: How can I fix this to a table?