Author Topic: Crossbow Dual-Wielder  (Read 1080 times)

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Luckanan

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Crossbow Dual-Wielder
« on: August 24, 2011, 03:02:07 PM »
This character crafts a Spare Hand (MiC) by level 6 in order to reload while dual-wielding hand crossbows.  Feats are still tight despite the flaws--would love to squeeze in Dead Eye (Dragon 304), but this is a new GM and I don't want to go overboard.

1) Targeteer 1: Vital aim; EWP: Hand Crossbow (bonus), EWP: Great Crossbow (bonus), Point Blank Shot, Precise Shot (Human), Hand Crossbow Focus (flaw 1), Crossbow Sniper (flaw 2)
2) Artificer 1:
3) Artificer 2: Rapid Shot
4) Artificer 3:
5) Targeteer 2: Two Weapon Fighting (bonus)
6) Artificer 4: Extraordinary Artisan (bonus), Extend Spell
7) Artificer 5:
8) Targeteer 3:
9) Artificer 6: Persistent Spell
10) Exotic Weapon Master 1: Close-Quarters Ranged Combat
11) Exotic Weapon Master 2: Ranged Disarm
12) Targeteer 4: Weapon Specialization: Hand Crossbow (bonus), Ranged Piercing Weapon Mastery
13) Artificer 7:
14) Artificer 8: Wand Mastery (bonus)
15) Artificer 9: Improved Two-Weapon Fighting
16) Artificer 10:
17) Artificer 11:
18) Artificer 12: Extra Rings (bonus), Greater Two-Weapon Fighting
19) Artificer 13:
20) Artificer 14:

Yah, I know Artificer 20 has more raw power, but this is a crossbowman first, artificer 2nd.  Any must-have feats I'm missing?

Thanks   :)

Caelic

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Re: Crossbow Dual-Wielder
« Reply #1 on: August 24, 2011, 03:34:12 PM »
Clever!  Has a nice steampunky feel to it, too.  I like!  And saying it doesn't have the raw power of an Artificer 20 is a little like saying "I know my 50-megaton nuclear bomb doesn't have the raw power of a 60-megaton nuclear bomb." ;)