This character crafts a Spare Hand (MiC) by level 6 in order to reload while dual-wielding hand crossbows. Feats are still tight despite the flaws--would love to squeeze in Dead Eye (Dragon 304), but this is a new GM and I don't want to go overboard.
1) Targeteer 1: Vital aim;
EWP: Hand Crossbow (bonus), EWP: Great Crossbow (bonus), Point Blank Shot, Precise Shot (Human), Hand Crossbow Focus (flaw 1), Crossbow Sniper (flaw 2)2) Artificer 1:
3) Artificer 2:
Rapid Shot4) Artificer 3:
5) Targeteer 2:
Two Weapon Fighting (bonus)6) Artificer 4:
Extraordinary Artisan (bonus), Extend Spell7) Artificer 5:
8) Targeteer 3:
9) Artificer 6:
Persistent Spell10) Exotic Weapon Master 1: Close-Quarters Ranged Combat
11) Exotic Weapon Master 2: Ranged Disarm
12) Targeteer 4:
Weapon Specialization: Hand Crossbow (bonus), Ranged Piercing Weapon Mastery13) Artificer 7:
14) Artificer 8:
Wand Mastery (bonus)15) Artificer 9:
Improved Two-Weapon Fighting16) Artificer 10:
17) Artificer 11:
18) Artificer 12:
Extra Rings (bonus),
Greater Two-Weapon Fighting19) Artificer 13:
20) Artificer 14:
Yah, I know Artificer 20 has more raw power, but this is a crossbowman first, artificer 2nd. Any must-have feats I'm missing?
Thanks