If you even
think I'm you're DM, get out.
I'd like to get some thoughts from the Hivemind on how this setting's history might shape the worldview of the inhabitants, and how that worldview might, in turn, influence the tone of the campaign. In particular, I'm looking for thoughts on how natives to this setting would view outsiders, and practitioners of magic (including psionics/incarnum/vestiges). My players' characters are from "somewhere else," so the worldview of the inhabitants need not even remotely resemble their own.
History:
[spoiler]For over a hundred generations as the humans reckon time, the Very Old fang dragon Maallaakkuuhhn and his forbears held dominion over the other sentient races. Tribute and sacrifices were regularly demanded and provided, and draconic progeny could be found throughout the land. So long, and so absolute, was their reign that they grew complacent, and careless. A silverbrow human diviner, Illakern, used his magic to discover that Maallaakkuuhhn prepared his defenses at the same time each day, and that he was considerably more vulnerable than usual during that time. With the help of several others whose self-sacrifice was the distraction he needed, Illakern infiltrated Maallakkuuhhn's lair and struck him down. He was hailed as a hero and made sovereign over all the known world.
For his first act, he opened up an entire island off the coast, and invited all half-elves and half-orcs [both of which breed true] and shifters - the bastard races - to make a new kingdom there, selling the idea to them as a chance to be free of prejudice, while telling the other races that they could be rid of the nuisances. The offer was accepted, and now those races are only found on the island, save for envoys, traders, renegades and diplomats. While the [dragonblood] races were mostly unaffected, half-dragons and those of more 'monstrous' appearance became anathema, hunted and forced into slave labor, unwelcome even among the other half-breeds.
Illakern never forgot the lessons of preparation and vigilance that he took from the defeat of Maallaakkuuhhn, and drilled those lessons into his progeny. Each succeeding Illakern generation became a more skilled and more paranoid Diviner, until there were whispers that the family had contracted the Questing madness that afflicts some dragons. Still, their power is as absolute as any the dragons ever held. . . .[/spoiler]