Greetings, just looking for critiques on the character.
Old Build
[spoiler]Chaotic Neutral, Half-Orc
28 Point Buy, Base Stats
Str: 13
Con: 14
Dex: 14
Int: 13
Wis: 11
Cha: 6
1 barbarian - headlong rush(1st), Lion Totem(Complete Champion: Lose Fast Movement gain Pounce), Rage
2 fighter - combat expertise(fighter)
3 fighter - dodge(fighter), karmic strike(3rd)
4 psywar - endurance(psywar) Power Known: Expansion
5 psywar - combat reflexes(psywar) Power Known: Burst
6 barbarian -Steadfast Determination(6th)
7 barbarian -power attack(ape totem)
8 cloistered cleric - knowledge(traded for devotion), destruction(traded for devotion), war domain(weapon focus: orc double axe)
9 half-orc paragon - reckless rage(9th)
10 half-orc paragon - Half-Orc Rage
11 Ordained Champion - Bonus domain, Turn 3 of my 4 domains into feats: Steadfast Determination(knowledge), Improved Bull-rush(destruction), Shocktrooper(evil)
12 Eye of Gruumsh - Robilar's Gambit(12th)
13 Eye of Gruumsh - Eye of Gruumsh Rage
14 Exotic Weapon Master - Uncanny Blow
15 Crusader - True Believer(15th)
16 Pious Templar
17 Pious Templar
18 Pious Templar - Leap Attack(18th)
19 Pious Templar - Battle Jump(pious templar bonus feat)
20 Pious Templar -
[/spoiler]
Some Restrictions/House Rules
[spoiler]
There are a few things to mention. DM has already approved Ordained Champion/Eye of Gruumsh/Cloistered Cleric of Gruumsh chicanery. The obvious problems are that Gruumsh's favored weapon is a spear...yet Eye of Gruumsh needs to use an orc-double axe...this, of course, makes no sense. So I have the go ahead to consider my Half-Orc proficient with the orc-double axe, and use the orc-double axe as Gruumsh's favorite weapon. I also have the go head to trade in 3 domains from Ordained Champion for 3 feats. I'm aware the text says "up to two feats" except it's pretty clear they do not consider a character having more domains than 2+war on the OC.
I believe the intent of the character is pretty clear.
Activate Headlong Rush during a charge. I provoke an AoO during this charge. I can take 2 AoO's in return with Karmic Strike+Robilar's gambit, both of which are double damage from Headlong Rush. Then I can take a full-round attack pouncing for double damage. This should result in some hefty damage. Combine with leap attack, Battle Jump and a weapon with the mod whose name I forget right now, I would be doing quad damage on charges....2 times from AoO's and then with my additional full-round of attacks. (Weapon enchant is from Unapproachable East, I think it's "Chivalrous" but I forget at the moment).
He also has some rage features that I like. Barbarian Rage+Half-Orc Paragon Rage+Eye of Gruumsh Rage is a lot of rage. Additionally the Eye of Gruumsh's Swing Blindly ability applies to the Half-Orc Paragon's rage. Using Reckless Rage gives me an additional +2 Str, +2 Con and -2 ac to each rage. Barb rage=+6 Str, +6 Con, -4ac Half-Orc Paragon rage=+10 Str, +6 Con, -6ac Eye of Gruumsh rage=+10 Str, +6 Con, -6ac I have plenty of rages per day. I'm considering the Whirling Frenzy variant (which would apply to all of them) but my Con score is quite a bit lower than I would normally have it and the +4/+6 Con from raging helps in more ways than 1. I also hate losing to hit modifiers if I'm using a weapon 2h. I'm hitting for so much each hit that missing once is a huge loss of damage.
Pious Templar rounds out the class nicely in my opinion. Mettle combined with Steadfast Determination and rage offers huge Fort and Will saves. Pious Templar also gives me access to level 1 paladin casting - all the casting I need. If I cast Rhino's Rush and charge my damage will be at, I believe, x5 for that charge with Headlong Rush, Chivalrous Weapon (or whatever it's called), Battle Jump and Rhino's Rush doubling my damage each step.
The fighter levels and psywar levels are merely for feats. The exotic weapon master is for Uncanny Blow or Flurry of Strikes. I'm leaning towards Uncanny Blow because I really do not want any negative modifiers to my attack rolls and my Strength will be pretty high. Yes I am allowed to use Uncanny Blow on a double axe, it's been ok'd. I understand I could use Whirling Frenzy and Flurry of Strikes and get an extra attack from the double axe but I strongly feel hosing my attacks for the round and AoO's will result in a large damage loss versus moderate to high AC opponents. If they have low AC they probably did not survive the first round anyways.
The one level of crusader I think is fairly optimal. When I charge and provoke 2 AoO's my AC will be something like -5 from raging and Shocktrooper. I'll take some damage and then have an extra +1 to hit and damage which actually will multiply to +5 damage during a charge per attack. I think it was the best I can do for a 1 level dip.[/spoiler]
Can I further optimize this character as is? I'm up for optimization suggestions between the scale of 3-4. Please nothing at level 5 optimization.
I'd like to keep him martial and not introduce spellcasting/psionics anymore than I already have.
I also am looking for advice on how to optimize my earlier levels - I'm 90% sure the order in which I have arraigned the classes could be better crafted (if the build is solid, that is).
Thank you in advance.
New build listed below
[spoiler]
28 Point Buy, Base Stats
Str: 15
Con: 16
Dex: 12
Int: 10
Wis: 11
Cha: 6
1 barbarian - headlong rush(1st), Lion Totem(Complete Champion: Lose Fast Movement gain Pounce), Rage
2 fighter - Destructive Rage(fighter)
3 fighter - Cleave(fighter), Intimidating Rage(3rd)
4 psywar - endurance(psywar) Power Known: Expansion
5 psywar - combat reflexes(psywar) Power Known: Burst
6 barbarian -Steadfast Determination(6th)
7 barbarian -power attack(ape totem)
8 cloistered cleric - knowledge(traded for devotion), destruction(traded for devotion), war domain(weapon focus: Something)
9 Ordained Champion - Bonus domain, Turn 3 of my 4 domains into feats: Leap Attack(knowledge), Improved Bull-rush(destruction), Shocktrooper(evil)- reckless rage (9th)
10 Frenzied Berserker -
11 Frenzied Berserker -
12 Frenzied Berserker - True Believer (12th)
13 Frenzied Berserker -
14 Frenzied Berserker -
15 Crusader - Robilar's Gambit(15th)
16 Pious Templar
17 Pious Templar
18 Pious Templar - Open Feat (18th)
19 Pious Templar - Battle Jump(pious templar bonus feat)
20 Pious Templar -
[/spoiler]