Author Topic: Castle Iycewinde: The D&D Rose Red?  (Read 1836 times)

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Inufandom

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Castle Iycewinde: The D&D Rose Red?
« on: August 16, 2011, 11:05:00 PM »
Alright, I'm using this idea in my campaign (titled Innocence Lost) and in it there is a location quite distant from even the most remote parts of the fringes of civilization, tucked away in a nation forever frozen. Castle Iycewinde...

Alright, Let's get into the background. Castle Iycewinde was where a Princess once ruled, and her tyranny knew no end. Her nation was immensely powerful in the ways of magic, indeed her nation in its time was the leading superpower in terms of magic, artillery, and commerce. Magic in this world has since somewhat weakened, or at least many aspects and lore of it disappeared with Lossouls when it became eternally covered in a cozy blanket of ice a little over five centuries ago, with the beheading of the cruel princess. All records of this nation have been lost to time, what few remain are within the vaults of ancient liches and kingdoms long buried by sand. All that remains of this nation is a frozen and nightmarish wonderland, from which people bring back stories of shifting snow dunes and a land frozen seemingly in the midst of spring. Far, far to the north of its southern border on the sea, lies the heart of this forgotten nation, the still standing and foreboding Castle Iycewinde. There is a legend amid the Silver dragons that call this place home, and that is a description of this palace protected by the fiercest winds, blinding snows, and bitterly cold air, seemingly eminating from the castle itself. All who venture inside this monolithic structure never emerge from it again.

Alright, I need some help creating the horrors of the castle. I want to make it similar to Steven King's Rose Red, but I'm not sure how to go about doing so. And I want to keep it tied to the back story of the place. Can anyone give me some ideas as to what can be lurking behind its massive doors?

As a bit of a side note, the princess herself is still alive (albeit DM fiated eternal youth) and wishes to along with her recently resurrected twin brother (who took her place upon the guillotine in the first place) to restore their nation, as it was their fault that the nation's population dramatically fell, and then in its weakened state was eternally frozen. They'll be venturing to their castle with the party, in order to raid their own treasure vaults for a ring of wishes (known it is there by only them) and then they will be out of the picture forever.
« Last Edit: August 27, 2011, 05:09:51 PM by Inufandom »
Zhorne: Behold! The Cake of Wishing!
Camille: You know the only wish you can make on it is not to gain weight from it, right?
Zhorne: SILENCE!
Camille: Don't blame me when this plan backfires -_-;

AriasDerros

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Re: Castle Iycewinde: The D&D Rose Red?
« Reply #1 on: August 27, 2011, 01:37:32 PM »
What kind of EL are you looking for? A few ghosts, or a Dread Necromancer powered army backed by shadesteel golems?  Are you looking for D&D's usual "extraordinary people happening to supernatural things" or more like White Wolf's "supernatural things happening to normal people"?

If you just need help stating up the mobs, then that's not hard. But if your looking to turn your world into a horror campaign for a single story arc, then that's a bit more involved.

If it is the horror part your looking for, then look at these two threads http://brilliantgameologists.com/boards/index.php?topic=3313.0 and http://brilliantgameologists.com/boards/index.php?topic=8418.0

Just be warned about the second post in that first thread, as if this is the same group as in your "boobs" thread, that may be a real concern.

Inufandom

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Re: Castle Iycewinde: The D&D Rose Red?
« Reply #2 on: August 27, 2011, 04:44:38 PM »
Wonderous architecture gone overpowered, mostly. I was assuming that I could have a few monsters in there that were big mean and nasty. and yes, lots of horror. Also, I wanted a challenge with each encounter, even though it will mostly be various chambers and such causing problems. Here's what I have so far:

Entire castle under the effects of:
Elemental Immunity
Chamber of Comfort
Chamber of Hidden Character
Chamber of Seeing
Chamber of Safety, Greater
Desecrated Shrine
Inscription of Vacancy
Secure Chamber

Features of the Castle:
Beds of Regeneration
Beds of Wellness (all types)
Bier of Inquisition, greater
Bier of Resurrection
Braziers of Aura Revealing (magic, evil) on either side of the throne
Braziers of Bright Bursts at each guard post and key places in the castle itself
Secret passages with the Chamber of Climbing effect
Cloudgathering Orb in the Rooftop Gazebo
A Chamber of Weak-mindedness effect randomly appearing in the castle. Incense burners the cause?
Everful Basins (unholy water)
Frightful Tapestries (can animate if need be)
Courtyard and Rooftop Gardens under the Garden of Understanding effects
Randomly appearing Halls of Babble
As characters approach the castle, a wave of crushing despair hits them. Will DC 30 negates
Smithy with the Hall of Silence effect
Illusory Landscape: All around the castle appears to be a dome of darkly radiant purple jelly.
In the lower reaches of the castle, a Path of Watery Solidity and in other areas as well.  But where?
For the Kitchen areas, a Pantry of Preservation effect
Random Oaken Guardians or other animated plants
Rooftop Garden has a Pool of Scrying, Greater
Outer Walls under the effect of a Wall of Thorns effect
Entire library under the effect of a Room of Reading effect
Stable of Understanding effect on the Rooftop Gardens
Table of Feasting/ Table of Freshness in the grand dining halls and rooftop gazebo
Several Tornado’s Eyes
Upside-down Room effects at random
Throne Room has the Unholy Hall effect
Rooftop Garden has the Vegetative Trap effect

These have been put into the castle as of now, though I'm wondering what to do about alot of the relatively weak DCs.
« Last Edit: August 27, 2011, 04:54:08 PM by Inufandom »
Zhorne: Behold! The Cake of Wishing!
Camille: You know the only wish you can make on it is not to gain weight from it, right?
Zhorne: SILENCE!
Camille: Don't blame me when this plan backfires -_-;

AriasDerros

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Re: Castle Iycewinde: The D&D Rose Red?
« Reply #3 on: August 27, 2011, 04:55:52 PM »
Wonderous architecture looks good, also look at encounter suggestions and trap suggestions from heroes of horror and dungeonscape, as both are great for this kind of thing.

Inufandom

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Re: Castle Iycewinde: The D&D Rose Red?
« Reply #4 on: August 27, 2011, 05:12:46 PM »
I need something to challenge a level 13-15 party (two level 16 NPCs) though I'm not entirely sure where to him where it hurts most. This castle is meant to be a bridge for them, and the last real dungeons trawl in the material plane.
Zhorne: Behold! The Cake of Wishing!
Camille: You know the only wish you can make on it is not to gain weight from it, right?
Zhorne: SILENCE!
Camille: Don't blame me when this plan backfires -_-;

AriasDerros

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Re: Castle Iycewinde: The D&D Rose Red?
« Reply #5 on: August 28, 2011, 12:56:25 PM »
More on Horror. http://www.mindspring.com/~ernestm/horror/horror.html

And level doesn't say much, actually, about the power level of the group. You can send an EL 13 at that group and have it wipe them out if they're all Monks, but you could have a team of Pit Fiends fail against one, optimized, lv.8 Dread Necromancer. Even if the party has Druids and Clerics, what is challenging to them would depend on the builds.

Inufandom

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Re: Castle Iycewinde: The D&D Rose Red?
« Reply #6 on: September 03, 2011, 06:59:49 PM »
Okay, we have a half dragon warblade, an undead turn specialist, a druid with uber awesomness coming in with her wild shape as her specialty, and a marshal. I'm not entirely sure what the party's major weakness is, As their saves are all supercharged, and all of them have high ACs. I'm not entirely sure what to do.
Zhorne: Behold! The Cake of Wishing!
Camille: You know the only wish you can make on it is not to gain weight from it, right?
Zhorne: SILENCE!
Camille: Don't blame me when this plan backfires -_-;