Author Topic: Garryl's Homebrew Compendium  (Read 11674 times)

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Garryl

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Garryl's Homebrew Compendium
« on: August 15, 2011, 11:29:26 PM »
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Moved to: http://www.minmaxboards.com/index.php?topic=241.0

The old version in Boz's 3.5 Homebrew Compendium ran out of space. I think it was all the tables I added in. I like tables. Anyways, I'm moving it over here, where there's space to relax and stretch and make humongous tables with way too much information. Yay.

Table of Contents
[spoiler]
Major Projects
Races, Monsters, and Templates
Base Classes
Prestige Classes
Feats
Spellcasting and Alternative Magic Systems
Items and Equipment
Thought Pieces
Other/Incomplete

[/spoiler]

Newest Works
Soulknife: A revamped invoking version of the original class.
Divine Mind: A remake of the original from Complete Divine, combining aspects of the original with those of the Marshal.
Toxicant: A dual-progression PrC that heals with one hand and harms with the same hand. Designed for use with my Medic and Circle of Life's Plague Doctor.

« Last Edit: November 10, 2011, 01:55:43 AM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

Garryl

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Re: Garryl's Homebrew Compendium
« Reply #1 on: August 15, 2011, 11:29:42 PM »
« Last Edit: September 18, 2011, 05:02:32 PM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

Garryl

  • Hong Kong
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  • Posts: 1240
Re: Garryl's Homebrew Compendium
« Reply #2 on: August 15, 2011, 11:29:49 PM »

Races, Monsters, and Templates

Races
Living Astral Constructs: Ectoplasm and a 1st-level power brought to life.
Soul Shell: Suits of armor infused with life due to long-term use.

Monsters
Amlenstakata: A rapidly-moving variant of the Displacer Beast that uses martial rushes.

Templates
Thriller Zombie template: Dancing zombies. Why not?
« Last Edit: August 20, 2011, 02:49:20 AM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

Garryl

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  • Posts: 1240
Re: Garryl's Homebrew Compendium
« Reply #3 on: August 15, 2011, 11:29:59 PM »
Base Classes

Arcane Spellcasters
Medic: A spontaneous full caster who uses healing magic in both defensive and offensive ways.

Psionic Manifesters
Divine Mind: A remake of the original from Complete Divine, combining aspects of the original with those of the Marshal for a psionic leader truly worth following.

Alternative Class Features and Variants
Spell-less Paladin and Ranger Variants: A series of spell-less variants on the Paladin and Ranger class using other mechanics instead.
  • Divine Champion Paladin: A Paladin directly chosen by her deity, who channels raw spiritual energy as invocations.
  • Mindknight Paladin: A psionic Paladin who uses the power of her ideals to aid her in combat.
  • Witch Slayer Paladin: A magic-fighting Paladin who relies on martial skill instead of faith
  • Namestalker Ranger: A Truespeech-using Ranger who hunts creatures through their Truenames. Designed to be used with Kellus's Truenaming Fix.
  • Psychic Tracker Ranger: A psionic Ranger who tracks the psychic impressions left behind by his quarry.

NPC Classes
Gish: A simple warrior-mage.
Mentalist: A simple manifester.
Soulshaper: A simple meldshaper.
Thief: A simple thief.
« Last Edit: September 24, 2011, 04:15:42 AM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

Garryl

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Re: Garryl's Homebrew Compendium
« Reply #4 on: August 15, 2011, 11:30:09 PM »
Prestige Classes

PrC Summaries
[spoiler]
NameExpected EntryLevelsBaBSaves (F/R/W)SkillsMagic ProgressionNotes
General
Reaping Mauler5th5+1/1Good/Good/Poor2/levelN/AGrappling-focused class that gains dramatically improved grappling capabilities.
Symbiosis Weaver5th5+1/1Good/Poor/Good4/levelN/ACompanion-focused combat class.
Spellcasting
Apostle of Justice5th10+3/4Good/Poor/Good4/level9th level divine spellcasting progressionExalted spellcaster.
Arcane Archer6th10+1/1Good/Good/Poor4/level4th level arcane spellcasting progressionMaster magical archer.
Blackguard5th10+1/1Good/Good/Poor2/level6th level divine spellcasting progressionChampion of evil.
Symbiosis Adept5th5+1/2Poor/Poor/Good2/level4/5 casting or manifestingCompanion-focused spellcasting or manifesting class.
Toxicant5th10+3/4Poor/Poor/Good4/level9/10 arcane casting, 10/10 blood toxinsCombines the Medic with Circle of Life's Plague Doctor.
Twilight Mystic5th10+3/4Poor/Good/Good6/level8/10 divine spellcasting, 5 maneuvers known, 3 readied, 1 stanceStealthy divine spellcaster/martial adept.
Whiteguard5th10+1/1Good/Poor/Good2/level6th level divine spellcasting progressionChampion of good.
Manifesting
Arch Psion13th5+1/2Poor/Poor/Good2/level5/5 manifestingMaster of psionics.
Ballisteer4th10+3/4Poor/Good/Good2/level8/10 manifestingRanged weapon master through psionic abilities.
Grim Psion7th10+1/2Good/Poor/Good4/level8/10 manifestingBecome a psionic Lich of sorts.
Kineticist5th10+3/4Good/Poor/Good2/level8/10 manifestingMaster of a chosen energy type.
Percipient5th10+1/2Poor/Poor/Good4/level10/10 manifestingFocused on Clairsentience and third eyes.
Shadow Mind5th10+1/2Poor/Poor/Good4/level10/10 manifestingSubpsionic manifester. Gains bonuses with Metacreativity, Clairsentience, and Telepathy.
Sublime Thought10th10+1/2Poor/Poor/Good4/level9th level manifesting progressionIndependent manifesting progression with enhanced Wild Surge capabilities.
Symbiosis Adept5th5+1/2Poor/Poor/Good2/level4/5 casting or manifestingCompanion-focused spellcasting or manifesting class.
Time Sifter5th10+1/2Poor/Good/Good2/level9/10 manifestingImproved temporal manipulation.
Truth Seeker5th10+3/4Good/Poor/Good4/level5th level manifesting progressionMonk-like abilities and powers from the Clairsentience and Telepathy disciplines.
Invoking
Viz-Jaq'taar Hunter5th10+3/4Poor/Good/Good6/level8/10 arcane spellcasting, 8/10 invokingGrants Bard/Assassin spellcasting if you don't have any.
Viz-Jaq'taar Martial Artist5th10+1/1Poor/Good/Good4/level9/10 invokingTWF focused, progresses Monk abilities.
Viz-Jaq'taar Shade5th10+3/4Poor/Poor/Good4/level8/10 manifesting, 8/10 invokingGrants Psychic Warrior manifesting if you don't have any.
Martial Adept
Initiate of the Sublime Void6th10+1/1Poor/Poor/Good4/level10/10 soul binding, 3 maneuvers known, 3 readied, 1 stancePact-manipulating binder/martial adept.
Sublime Symbiote5th5+1/1Good/Poor/Good2/level3 maneuvers known, 1 readied, 1 stanceCompanion-focused initiating class.
Twilight Mystic5th10+3/4Poor/Good/Good6/level8/10 divine spellcasting, 5 maneuvers known, 3 readied, 1 stanceStealthy divine spellcaster/martial adept.
Incarnum
Spinemeld Warrior5th10+1/1Good/Poor/Poor2/level4 soulmelds, 10 essentia, 3 lesser bindsSkarn racial class focused on spine natural weapons.
Symbiotic Soul5th5+3/4Poor/Poor/Good2/level4/5 meldshapingCompanion-focused meldshaping class.
Binder
Initiate of the Sublime Void6th10+1/1Poor/Poor/Good4/level10/10 soul binding, 3 maneuvers known, 3 readied, 1 stancePact-manipulating binder/martial adept.
Pactbound Symbiote5th5+3/4Poor/Poor/Good2/level5/5 soul bindingCompanion-focused binding class.
Homebrew Systems
Asyntactic Lexiturge5th10+1/2Poor/Poor/Good2/level4 murmurs, 7/10 truenamingMelds xenotheurgy and Kellus's truenaming.
Psychosomnabulist7th7+1/2Poor/Poor/Good4/level4 murmursDream-based xenotheurgy.
Toxicant5th10+3/4Poor/Poor/Good4/level9/10 arcane casting, 10/10 blood toxinsCombines the Medic with Circle of Life's Plague Doctor.
Dual Progression
Asyntactic Lexiturge5th10+1/2Poor/Poor/Good2/level4 murmurs, 7/10 truenamingMelds xenotheurgy and Kellus's truenaming.
Initiate of the Sublime Void6th10+1/1Poor/Poor/Good4/level10/10 soul binding, 3 maneuvers known, 3 readied, 1 stancePact-manipulating binder/martial adept.
Toxicant5th10+3/4Poor/Poor/Good4/level9/10 arcane casting, 10/10 blood toxinsCombines the Medic with Circle of Life's Plague Doctor.
Twilight Mystic5th10+3/4Poor/Good/Good6/level8/10 divine spellcasting, 5 maneuvers known, 3 readied, 1 stanceStealthy divine spellcaster/martial adept.
Viz-Jaq'taar Hunter5th10+3/4Poor/Good/Good6/level8/10 arcane spellcasting, 8/10 invokingGrants Bard/Assassin spellcasting if you don't have any.
Viz-Jaq'taar Martial Artist5th10+1/1Poor/Good/Good4/level9/10 invokingTWF focused, progresses Monk abilities.
Viz-Jaq'taar Shade5th10+3/4Poor/Poor/Good4/level8/10 manifesting, 8/10 invokingGrants Psychic Warrior manifesting if you don't have any.

[/spoiler]

General
Reaping Mauler: New and improved and ready to wrestle!
Symbiotic Prestige Classes: PrCs for melding with your bonded companions.
  • Symbiosis Adept: For spellcasters and manifesters.
  • Symbiosis Weaver: For general combatants.
  • Symbiotic Soul: For meldshapers.
  • Sublime Symbiote: For martial adepts.
  • Pactbound Symbiote: For binders.

Arcane
Arcane Archer: A rewrite of the original with its own Dexterity-based spellcasting progression.
Toxicant: A dual-progression PrC that heals with one hand and harms with the same hand. Designed for use with my Medic and Circle of Life's Plague Doctor.

Divine
Apostle of Justice: An Exalted version of the Ur-Priest who can kick ass without mussing his hair or conscience.
Blackguard and Whiteguard: Revised prestige classes for fallen paladins and redeemed villains.
Twilight Mystic: A stealthy prestige class designed for Cleric/Swordsages.

Psionic
Arch Psion: A 3.5 update of the old psionic class.
Ballisteer: An updated prestige class that focuses on throwing weapons and psionics.
Grim Psion: For psionic liches.
Kineticist: The predecessor of the Pyrokineticist brought into 3.5.
Percipient: A class for those who take the phrase "third eye" far too seriously.
Shadow Mind: Not a sneaky psion, but rather one who taps into the Plane of Shadow.
Sublime Thought: A psionic adaptation of the ever-popular class.
Time Sifter: Temporal manipulation at its finest.
Truth Seeker: An inquisitor who combines features of a monk and a psion.

Invoking
The Viz-Jaq'taar: A trio of invoking prestige classes based on Diablo 2's Assassin.
  • Viz-Jaq'taar Martial Artist: A claw-fighting martial artist who combines elemental magic with a Monk's abilities and an Indigo Trickster's Arcane Surge.
  • Viz-Jaq'taar Hunter: A mage-hunter enhanced with arcane magic who combines nigh-magical traps with a Dragonfire Adept's Breath Weapon.
  • Viz-Jaq'taar Shade: A shadowy assassin who uses psionic power to fuel a Warlock's Eldritch Blast.

Martial Adept
Initiate of the Sublime Void: A dual-progression binder/martial adept who trades the raw power of a pact for even more powerful martial knowledge.
Twilight Mystic: A stealthy prestige class designed for Cleric/Swordsages.

Incarnum
Spinemeld Warrior: A rewrite of the class that lets Skarns poke things.

Binder
Initiate of the Sublime Void: A dual-progression binder/martial adept who trades the raw power of a pact for even more powerful martial knowledge.

Homebrew Systems
Asyntactic Lexiturge: A dual-progression xenotheurge/vocalizer who blends xenotheurgy and truespeech in unspeakable ways (pun intended). Designed for use with Kellus's Truenaming Fix and Realms of Chaos's Xenotheurgy.
Psychosomnabulist: A sleepwalking xenotheurge. Designed for use with Realms of Chaos's Xenotheurgy.
Toxicant: A dual-progression PrC that heals with one hand and harms with the same hand. Designed for use with my Medic and Circle of Life's Plague Doctor.
« Last Edit: September 24, 2011, 04:20:26 AM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

Garryl

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Re: Garryl's Homebrew Compendium
« Reply #5 on: August 15, 2011, 11:30:21 PM »
Feats

Feat Summaries
[spoiler]
NamePrerequisitesBenefits
General Feats
Ascetic SupplicantEldritch Blast 2d6, Improved Unarmed StrikeMonk and Warlock levels stack for CL, EB damage, and unarmed damage. Apply eldritch essences to unarmed strikes.
Combat Casting---Gain a +2 bonus on attacks with spells. Shield allies from your own magic.
Improved Healing HandsHealing Hands, 4th level Medic or HealerHealing Hands provides more healing per Medic, Healer, and spell level.
Magical Aptitude---Learn and cast a small number of Sorcerer spells.
Natural Spell---Learn and cast a small number of Druid spells.
Toughness+1 natural armor bonusGain +1 to Fort saves and hardness based on your natural armor.
Fighter Feats
Alertness---Resist fatigue and exhaustion, require less sleep, and reroll initiative checks 3/day.
CleaveStr 13Move with other creatures as an immediate action.
  Great CleaveStr 13, CleaveCleave no longer takes an action and can be used more often.
Combat ExpertiseInt 13Use Int instead of Str for attack rolls and tripping.
Combat Reflexes---Take 10 on initiative checks and reduce the penalties of iterative attacks.
DodgeDex 13Gain Uncanny Dodge. Add your Reflex bonus to touch AC or your armor and shield bonuses to Reflex saves.
  MobilityDex 13, DodgeGain Improved Uncanny Dodge. Make 5 foot steps as an immediate action.
Great Fortitude---Gain immunity to fear and a +4 bonus on saves against charms and compulsions.
Improved Turning---Make a 90 degree turn while moving in a straight line.
  Extra TurningImproved TurningMake more turns each round while moving in a straight line.
Point Blank Shot---Ranged attacks don't provoke AoOs. Add Dex to ranged damage in melee range.
Precise ShotDex 13Take a penalty on ranged attack rolls to add a bonus on ranged damage rolls.
  Deflect ArrowsDex 13, Precise ShotReroll missed ranged attacks with a -5 penalty to attack another nearby foe.
Self-Sufficient---Recover rapidly when at negative hit points. Gain a +2 bonus on damage and skills when working alone.
Thriller AnimatorCorpsecrafter, Nimble Bones, Perform (dance) 4 ranksAnimate dancing zombies.
Weapon FinesseBaB +1Use Cha instead of Str for damage rolls.
Exalted Feats
Honorable VowDiplomacy 2 ranksYour deity or ideal grants you bonuses to Diplomacy and to defense against evil creatures.
  Vow of ConvictionSacred Vow or Honorable VowVow to stay true to your ideals, gain bonuses against charms, compulsions, and lies.
     Vow of DeterminationVow of Conviction, one of Sacred Vow or Honorable VowVow never to give up, gain bonuses against fear and movement-impairing effects.
  Vow of JusticeSacred Vow or Honorable VowVow to bring wrongdoers to justice, gain bonuses against unjust creatures.
Psionic Feats
Astral LifeshapingAbility to manifest astral construct, Boost ConstructYour Astral Constructs are living creatures and have additional options.
  Ectopic LifebondAstral Lifeshaping, Skin of the Construct, Constitution scoreLiving Skin of the Construct grants you improved defenses.
Astral ThoughtbindingAbility to manifest astral construct, Boost ConstructYour Astral Constructs are sentient creatures and have additional options.
  Astral LifeshapingAstral Thoughtbinding, Skin of the ConstructSentient Skin of the Construct grants an extra mind to manifest powers.
Conjunctive MindInt, Wis, or Cha 15Use subpsionics, +1 ML with Metacreativity, Clairsentience, and Telepathy.
  Insidious MindConjunctive MindYour powers are harder to detect by non-subpsionic creatures.
  Tenacious MindConjunctive MindYour powers are harder to dispel by non-subpsionic creatures.
  Tainted ConstructionConjunctive Mind, ability to manifest astral constructYour Astral Constructs use tainted ectoplasm and have additional options.
Psionic SidestepDex 13, Wis 13, DodgeAvoid attacks of opportunity once per round while you maintain your psionic focus.
  Improved Psionic SidestepDex 15, Wis 15, Dodge, Psionic SidestepUse Psionic Sidestep one more time per round and move farther when you do.
Skill Focus---Expend your psionic focus to take 15 on any skill.
Weapon FocusManifester level 3rdStore an extra psionic focus in your weapon.
Metapsionic Feats
Power AttackManifester level 3rd, Weapon FocusChannel touch powers through your melee weapon or ray powers through your ranged weapon.
Spell FocusAbility to cast spells, any other metapsionic featApply metapsionic feats to your spells.
Battlefield Treatment Feats
Battlefield TriageBattlefield TreatmentCast Medic spells while maintaining battlefield treatments.
Extra TreatmentBattlefield TreatmentGain 4 extra battlefield treatment uses per day.
Restorative TreatmentBattlefield Treatment, Heal 6 ranksUse battlefield treatment to emulate restoration effects.

[/spoiler]

Feats
Ascetic Supplicant: A multiclass feat for Monk/Warlocks.
Living Astral Construct Feats: Feats to bring your Astral Constructs to life.
Medic Feats: Feats for Medics and Healers.
Not the Feats You're Looking For: PHB names, drastically different effects.
Revamped BoED Vows: Not everyone who takes Exalted feats is a pacifistic hobo.
Psionic Sidestep, Improved Psionic Sidestep: Feats to let you get out of the way.
Subpsionic Feats: A 3.5 update of psionics's version of the Shadow Weave.
Thriller Animator: Dancing zombies. Why not?
« Last Edit: September 24, 2011, 04:25:16 AM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

Garryl

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Re: Garryl's Homebrew Compendium
« Reply #6 on: August 15, 2011, 11:30:27 PM »
Spellcasting and Alternative Magic Systems

Spell Lists
[spoiler]

Bard
[spoiler]
Bard 1Bard 2Bard 3Bard 4
None

Bard 5Bard 6
[/spoiler]

Cleric
[spoiler]
Cleric 1Cleric 2Cleric 3Cleric 4Cleric 5
None

Cleric 6Cleric 7Cleric 8
None

Cleric 9
None

[/spoiler]

Druid
[spoiler]
Druid 1Druid 2
None

Druid 3Druid 4Druid 5
None

Druid 6
None

Druid 7Druid 8Druid 9
None

[/spoiler]

Paladin
[spoiler]
Paladin 1Paladin 2
None

Paladin 3
None

Paladin 4
[/spoiler]

Ranger
[spoiler]
Ranger 1
None

Ranger 2
None

Ranger 3
None

Ranger 4
[/spoiler]

Sorcerer/Wizard
[spoiler]
Sor/Wiz 1Sor/Wiz 2Sor/Wiz 3Sor/Wiz 4Sor/Wiz 5Sor/Wiz 6Sor/Wiz 7Sor/Wiz 8Sor/Wiz 9
[/spoiler]


[/spoiler]

Power Lists
[spoiler]

Psion/Wilder
[spoiler]
Psion/Wilder 1Psion/Wilder 2Psion/Wilder 3recall agonyPsion/Wilder 4Psion/Wilder 5Psion/Wilder 6
None

Psion/Wilder 7
None

Psion/Wilder 8
None

Psion/Wilder 9recall death
[/spoiler]

Seer
[spoiler]
Seer 2
[/spoiler]

Telepath
[spoiler]
Telepath 3
[/spoiler]

Psychic Warrior
[spoiler]
Psychic Warrior 1Psychic Warrior 2Psychic Warrior 3Psychic Warrior 4Psychic Warrior 5
None

Psychic Warrior 6
None

[/spoiler]


[/spoiler]

Invocation Lists
[spoiler]

Divine Champion (Paladin variant)
[spoiler]
Leastmagic weapon and a version of bless weapondivine favorbless and grant temporary hit points to those affected.

Lesserlesser planar allydaylightdiscern liesshield other and protection from alignmentdeeper darkness. You and your allies can see through this darkness, but enemies within may be fatigued or exhausted.

Greatermagic circle against alignmentatonementgreater dispel magic, remove curse, or break enchantmentrighteous might. Enemies that bypass your granted damage reduction take damage and Strength damage.

Divineholy sword according to your alignment or discharge it for a holy worddominate personwall of force that you and other worshippers of the same deity can pass through.

[/spoiler]

Warlock
[spoiler]
Least:
None

Lesserknock, but make it still seem closed.

Greater:
None

Dark:
None

[/spoiler]


[/spoiler]

Maneuver Lists
[spoiler]

Martial Discipline Access
[spoiler]
CrusaderSwordsageWarblade
Meta-Discipline***

*Unusual access. See text for details.

[/spoiler]

Desert Wind
[spoiler]
Desert Wind 2Desert Wind 6Desert Wind 8
[/spoiler]

Devoted Spirit
[spoiler]
Devoted Spirit 3
[/spoiler]

Diamond Mind
[spoiler]
Diamond Mind 5
[/spoiler]

Iron Heart
[spoiler]
Iron Heart 5freedom of movement.

Iron Heart 8
[/spoiler]

Setting Sun
[spoiler]
Setting Sun 3Setting Sun 6
[/spoiler]

Shadow Hand
[spoiler]
Shadow Hand 1Shadow Hand 4
[/spoiler]

Stone Dragon
[spoiler]
Stone Dragon 2Stone Dragon 5Stone Dragon 7
[/spoiler]

Tiger Claw
[spoiler]
Tiger Claw 3Tiger Claw 4
[/spoiler]

White Raven
[spoiler]
White Raven 3White Raven 5White Raven 7
[/spoiler]


[/spoiler]

Soulmeld Lists
[spoiler]

Soulmelds by Chakra Binds
[spoiler]
CrownHandsFeetArmsBrowShouldersThroatWaistHeartSoulTotem
Crown of White RavensCrown---Brow------
Desert Wind Cloak--Feet--Shoulders-----
Devoted Spirit AmuletCrown-----Throat----
Iron Heart Vest-Hands------Heart--
Ring of the Diamond Mind-Hands--Brow------
Shadow Hands-Hands-Arms-------
Slippers of the Setting Sun--FeetArms-------
Stone Dragon Belt--Feet----Waist---
Tiger Claw Bracers---Arms------Totem

[/spoiler]

Incarnate
[spoiler]

[/spoiler]

Totemist
[spoiler]

[/spoiler]

Soulborn
[spoiler]

[/spoiler]


[/spoiler]

Arcane and Divine Magic
Weaponizing Divination: The reader may, if (s)he is so inclined, insert their own G.I. Joe joke here.
Medic Spells: Healing magic weaponized.

Psionics
Vile Powers: Powers for the discerning evil psion.
Updated Psychic Warrior Powers: An update of several combat-worthy powers.
Powers of the Truth Seekers: Powers for the psionic inquisitor.

Invocations
Divine Champion invocations: Invocations for for Paladins and other champions of faith.
Shadow Warrior, Shadow Master, Unseen Entry: For being shadowy in combat and without.

Martial Disciplines
Rushes: Move action maneuvers. Also on GitP.
The Meta-Discipline: Maneuvers about maneuvers within maneuvers. (Also on GitP.)

Soulmelds
Tome of Battle Soulmelds: Soulmelds based on Tome of Battle's maneuver access items.
« Last Edit: August 21, 2011, 07:24:55 PM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

Garryl

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  • Posts: 1240
Re: Garryl's Homebrew Compendium
« Reply #7 on: August 15, 2011, 11:30:36 PM »
Items and Equipment

Item Summaries
[spoiler]
NameBody SlotCostEffects
Specific Magic Items
Battle GongHeld (shield)43470gShield releases a deafening and damaging sound when used to bash.
Spellforge GauntletsHands (gauntlets)1700g or moreCan transfer weapon abilities from the gloves to your spell-made weapons.

[/spoiler]

Battle Gong: A shield for the musically inclined. Or just people who like loud noises.
Spellforge Gauntlets: Gloves that make your magic-made weapons better.
« Last Edit: August 15, 2011, 11:51:46 PM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

Garryl

  • Hong Kong
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  • Posts: 1240
Re: Garryl's Homebrew Compendium
« Reply #8 on: August 15, 2011, 11:30:43 PM »
Thought Pieces
Note: These pieces are not intended to be balanced with anything, possibly not even themselves. They exist only to explore the mechanics of the game.
PrCs as FeatsFeat: Ever thought some of those bland, neapolitan prestige classes would be better off as feats?
Spells as feat replacementsBase: The Fighter with his feats replaced by persistent spells. Also known as the I-Can't-Believe-It's-Not-A-Warlock.

Other/Incomplete
Apprentice Levels, for playing below 1st level.
Devoted Paladin, a Paladin ACF (and blatant power-up) in the vein of the Mystic Ranger ACF for Rangers.
PrC Erudite: The Erudite as a PrC.
Psychic Imprinting (Incomplete), also on GitP.
1001 Homebrew Ideas to Flesh Out: Nothing there is complete, but that's sort of the point.
« Last Edit: August 15, 2011, 11:51:32 PM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

Garryl

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Re: Garryl's Homebrew Compendium
« Reply #9 on: August 15, 2011, 11:31:03 PM »
Last one, just in case.

To Do List (or a to brew list)
• Divine Mind/Marshal remake. Almost done.
Priest Spells. You called down the divine thunder, now reap the divine whirlwind.
Mecha. Giant robots in a fantasy game. I can do the basic updates I have planned for Metroid as Incarnum at the same time, what with them sharing part of the same subsystem.
• Magic of Cybernetics. A major update to Metroid as Incarnum, cleaning up a lot of the mechanics and moving it away from being quite so closely attached to the Metroid fluff. I already have most of the updates to the base classes and core mechanics. I dropped it off midway through revising and makiing new modules. PrCs still need work.
« Last Edit: September 18, 2011, 10:34:57 PM by Garryl »
A Guide to Free D&D - A resource of free, official D&D resources on the web.
General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]