Again while i was typing there were replies, so if this seems out of context i apologize. I seriously appreciate the brainstorming, and advise towards other paths, but remember the thread about optimizing inflict/harm? (lol) no really (heh)
I don't understand a lot of what was read (and am dazed by your fluency), but the OP implies Cleric, and Orbx is an arcane spell. Now i mentioned Custom Domain but i only know so many other ways to get arcane spells and i am tempted to pick improved invisibility as the 4th slot.
Also, iirc, the scorching ray example targets 4 for 88 each
Also, it is true Scorching Ray will require four touch attacks. Call it a downside if you want, but remember the spell delivers a Stun effect. So on the up side you can hit four separate targets not only dealing 88 each, but you can potential Stunning all four of them rather than just one guy.
So where that may be a good 2nd spell slot, it's not hitting one target for 400+ several times a day.
Just one level of Rogue and the rest has to be cleric (no PC to advance will work). Then you can get full SA like a single-class rogue would get via the Dragon Magazine Feat that adds Cleric and Rogue levels for SA and Turning. So level 20 (rogue 1/cleric 19) would have 10d6 sneak attack and a CL of 19 (full caster level if you add practiced caster). With Repeating, automatically maximizing and Twinning this can get interesting since multiple casts resolve in multiple SAs.
Do you know the name of that feat? Can you then explain how the Repeating, Twinning gets multiple Sneak Attacks?
This sounds like where i was going. I always love a chance to go Rogue1, anyway.
Lawful Neutral Human
CC2/ Rogue1/ CC1(3)/ Ordained Champ1/ Church Inq1/ CC2(5)/ Justiciar of Taiia1/ CC11(16)
Domain choices??? Knowledge, Destruction, Magic,**(customize domain to include True Strike and Greater Invis)
Fault Feat: Spell Focus (necro) IS THERE A WAY to make this happen without this fault?1 Empower Spell
1 Maximize Spell
3 Sacred Outlaw Dragon #357 Prerequisite: SA +2d6, turn undead.
5 Domain Spontaneity (Destruction) Prerequisite: Ability to turn or rebuke undead.
6 Smiting Spell Prerequisite: Bab +1, caster level 1.
6 (OCh) Power Attack Prerequisite: Str 13.
Benefit: Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls.
6 (OCh) Leap Attack Prerequisites: Jump 8 ranks, Power Attack.
If you use a two-handed weapon, triple the extra damage from Power Attack.
9 Customize Domain Dragon #325 Prerequisite: Domain, cast 3rd-level divine spells.
Magic: Any kind of spell, but you must select a spell one level lower than normal.
12 Black Lore of Moil Prerequisites: Spell Focus (necro), caster level 7.
15 Mastery of Day and Night Prereq: Knowledge (planes) 2, Spellcraft 6, Maximize Spell.
18 Domain Spontaneity (magic)
Looks to me like:
Spontaneous Spells to Destruction Domain
Spontaneous Spells to (custom) Magic Domain
Spontaneous Spells to War Domain
9d6 Sneak Attack
Improved Invis, Bulls Strength, Divine Power, True Strike. Leap, Power Attack, Sneak Attack
Battle axe +5, Str +10, True Strike +20 Moral +5 Flank +2 = +42
Battle axe +5, Str +10, (PA*2 +40, Leap*3) +120, (Harm +150, BLoM +2d6, Empower*1.5) +230, +9d6 === 385/500 points of damage without going nova, and able to do so half a dozen times a day. And kick ass with the feats even without Harm or Empower if needed.
Now i suppose y'all are going to rip this to shreds, but how about a pat on the back and some constructive criticism?
Thanks