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Familiar Merge
Transmutation
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: You, your familiar
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No
Touching your familiar, you merge it into your form and take on some of its traits. Treat this as using the Change Shape ability to take the form of your familiar, except that you gain all your familiar's special attacks and qualities without losing any traits of your normal form (if this would result in you possessing the same natural weapon twice, use the better of the two). While fused you are treated as being adjacent to your familiar for the effects of abilities which grant bonuses in such situations (including your Alertness bonus feat). You do not, however, gain any of the powers normally granted to a familiar, such as Improved Evasion. In addition you gain 1 special temporary hit point per caster level - damage to these temporary hit points is subtracted from your familiar's hp.
Your size does not change as a result of this transformation (which may result in new natural weapons dealing more or less damage), and you are still recognisable as you.
While merged your familiar cannot take actions or be targeted, though it may communicate with you mentally. You decide what of your familiar's equipment is absorbed into your form and what becomes available for use; these fused items are restored once the spell ends. Any spells in place on you or your familiar continue to be in effect on the fused being, though if you are an invalid target their effects are suppressed. Any spells cast on you while merged affect only you after you separate, though you may still benefit from Share Spells while merged.
(eg. A wizard casts eagle's splendour on his raven familiar, merges with it, casts bull's strength on himself with Share Spells and has an ally cast fox's cunning on him. While fused he is under the effects of bull's strength, fox's cunning and eagle's splendour. When the fusion ends he is under the effects of bull's strength and fox's cunning, while his familiar is under the effects of bull's strength and eagle's splendour)
When the spell effect ends, you separate. Your familiar appears in an area adjacent to you that you determine (or within your space, if possible). If separation occurs in a cramped space it is expelled through the Astral Plane, finally coming to rest materially in the nearest empty space and taking 1d6 points of damage for each 10 feet of solid material passed through.
If you or your familiar dies while using this spell then the effect ends immediately.