Author Topic: PrC: Bearer of Legend (grants a magic item with class levels as a cohort)  (Read 6688 times)

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PhaedrusXY

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Note that this is still a WIP, and suggestions are welcome.


Bearer of Legend


   
I am King. And this is Excalibur, sword of kings from the dawn of time. Who are you? What do you seek?

 Wielder of items of incredible power, members of this class often beg the question "Does he own the sword, or does the sword own him?"

Becoming A Bearer of Legend
Members of all walks of life may take up this cause. Often, they do not choose this destiny as much as it chooses them.

 ENTRY REQUIREMENTS
   Character level: 5
   Alignment: Within one step of the item they are to claim
   Special: Must be "chosen" to bear an item of legendary power. This item is actually an NPC with class levels that acts as the character's cohort. It may be created specifically for the PC, with the DMs approval. Alternatively, an existing item may become "bonded" to an appropriate wielder (one with a compatible alignment who takes levels of this class). The item must willingly bond with the Bearer.
    

Class Skills
 The Bearer of Legend's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (History), Ride (Dex), Swim (Str), and any that the item itself has ranks in.
Skills Points at Each  Level : 4 + int

Hit Dice: d8

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2    
2. +1    +0     +0     +3    
3. +2    +1     +1     +3    
4. +3    +1     +1     +4    
5. +3    +1     +1     +4    

Weapon Proficiencies: Gains proficiency with the bonded item.
 

Class Features

Sword of Power: The Bearer of Legend receives a special version of the Ancestral Relic feat, which may be applied only to their bonded item. This ability differs from the standard Ancestral Relic feat as follows: the costs of enhancing their item are halved, and the maximum value it may have is doubled. This ability counts as having the Ancestral Relic feat for all purposes.

Faithful Cohort: The item bonded to the Bearer of Legend is an NPC cohort. The DM should create this NPC in conjunction with the player who will be wielding it by first creating the character as normal, and then applying the Magic Item template to it. This NPC should have an ECL two lower than that of its Bearer, and gain levels whenever the Bearer does so that it stays 2 levels below him or her. If the item has levels in a spellcasting class, it need not supply any somatic, verbal, or trivial (less than 1 gp) material components or focuses when casting spells (this only applies when it is in the form of an item). Any experience point components are instead supplied by the Bearer. Likewise, the Bearer can provide any expensive material components or focuses required.

The bonded item, although a creature, retains its hardness and is treated as an object in all ways when doing so would be beneficial (it does not have to make saving throws against area spells unless its bearer rolls a natural 1, etc). It also has its own set of actions separate from those of its wielder, and retains access to all class and racial abilities that it would have in its "original" (non-object) form.

If an existing item has more levels than is appropriate for a cohort of its Bearer, it temporarily loses access to them, and is treated as a character of the appropriate level while it is bonded to him or her (reduce all stats appropriately). For this reason, very powerful items may refuse to bond with an unworthy wielder, although in some cases they may see potential in a neophyte wielder, and bond with them in order to guide their development into someone who is worthy.

The Bearer may still gain other cohorts and followers via other means (such as the Leadership feat), and having levels in the Bearer of Legend class grants them a +1 bonus to their Leadership score due to having a "special power".


Special Power: At each level of this prestige class except first, choose one of the abilities listed below. Each ability may only be chosen once.

Share Spells: The item may have any spells it casts also affect its Bearer, treating its Bearer as its familiar. It gives up any other familiar it might have had, and can not summon another one. If the item has levels in psionic classes, this ability also functions as Share Powers.

Luck: The item grants its master a luck bonus equal to his levels in Bearer of Legend (rounded up) to all saving throws, ability checks, attack rolls, and armor class.

Called: The item can be summoned by the Bearer as a swift action, immediately appearing in his hand or on his body (as appropriate for the item), no matter where it is currently at. It can even be called across the boundaries of the planes, or taken from another creature's possession. Only abilities that can block planar travel can prevent this. If the item is in the possession of another creature with levels of Bearer of Legend which has claimed ownership of it, it cannot be summoned by its previous master until he has reclaimed it through other means (i.e. taken it from its new master).
,
Shared Knowledge: The Bearer may use either the item's or his own skill ranks, whichever is higher, for all skills.

Dancing: If a weapon, the item gains the Dancing ability, differing as follows: Activating this ability does not require an action on the part of the Bearer at all. The item can activate it on its own as a free action. It also does not have to remain in the same space as the wielder, and the duration of its "dance" is unlimited.

Shared Senses: The Bearer can extend his senses through the item's, allowing him to see and hear what it can see. The item can also detect the world through the Bearer's senses, if he allows it. Use of this ability requires a swift action each round to activate or maintain. This ability also allows the sharing of any spells or special senses that the item (or Bearer) may possess, such as Detect Magic, Darkvision, True Seeing, etc.

Shared Power: The Bearer gains the use of one class or racial ability of his bonded item. His level for this ability is equal to one half of his character level. This may not include spellcasting or psionics. Any limitations on how often or frequently the ability can be used are shared with the item.

Shared Defenses: The Bearer may use the items base saving throw bonuses instead of his own, if desired.

Sacrificial Shield: As an immediate action, the Bearer may choose for any ability that targets him to instead affect his bonded item. The item is granted a saving throw (when one is allowed) to resist any effects diverted, regardless of whether the Bearer has already attempted one or not. Any abilities which do not affect the item's creature type (construct) fail harmlessly when so diverted.


Original post.

[spoiler]I was reading up on the Bearer of the Ancestral Weapon, and thought, "why don't we take this one step further?" Instead of it just being an intelligent weapon, how about making it an actual cohort, with class levels, and maybe a few other unique abilities? So it would be something like a PrC that grants you a psionic sandwich as a cohort. I don't have time to flesh this out right now, but would like to hear ideas on how to do it.

I don't think it necessarily needs to be a weapon, either. Basically any magic item should work. Armor would probably be ideal, since that can't be sundered or disarmed... [/spoiler]
« Last Edit: September 26, 2011, 12:17:25 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Prime32

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Re: New class idea: PrC that grants a cohort-weapon
« Reply #1 on: August 10, 2011, 03:11:11 PM »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

PhaedrusXY

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Re: New class idea: PrC that grants a cohort-weapon
« Reply #2 on: August 10, 2011, 03:17:48 PM »
*cough*
Some of that would be applicable for sure, but it's not exactly the same thing as I'm talking about. I mean this PrC would be kind of like Thrallherd, but the "thrall" it gives you would be a magic item with class levels (and there would be no believers). I do like some of the abilities of your Magic Weapon/Armor/Implement classes, though, and might stick them in this PrC. This PrC would be for the wielder/owner to take levels in, though, not the item itself.

So a non-caster with levels in this class might be able to wield a "caster" as his weapon, and have it cast spells on/for him, for example (via a Share Spells ability). This would let you reproduce some archetypes from fantasy in interesting ways which would not be straightforward in D&D otherwise.

I think the items granted via this PrC also should not function for someone who does not have levels in this PrC. They might still function, but they wouldn't cooperate, or their powers might not be able to be "unlocked", etc. The PrC should not have a full casting progression,either, as I envision it to be mostly for non-casters. I might give it half-casting progression, though.
« Last Edit: August 10, 2011, 03:21:59 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Volfogg

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Re: New class idea: PrC that grants a cohort-weapon
« Reply #3 on: August 10, 2011, 04:16:07 PM »
I rather like this concept. An interesting way of implementing  this as both a character as well as a weapon would be an ability which allows the weapon to assume a humanoid form of some kind. Throughout the progression of the prestige class the ability to transform to and from weapon form would become faster. So, lets say, at level 1 it would be a standard, at level xx it would be a move action, then a swift action and finally a free action. This would allow the weapon to bolster the user then quickly shift forms into a weapon of destruction.

Cheers
Volf

PhaedrusXY

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Re: New class idea: PrC that grants a cohort-weapon
« Reply #4 on: August 10, 2011, 04:32:56 PM »
I rather like this concept. An interesting way of implementing  this as both a character as well as a weapon would be an ability which allows the weapon to assume a humanoid form of some kind. Throughout the progression of the prestige class the ability to transform to and from weapon form would become faster. So, lets say, at level 1 it would be a standard, at level xx it would be a move action, then a swift action and finally a free action. This would allow the weapon to bolster the user then quickly shift forms into a weapon of destruction.

Cheers
Volf
I'm not really interested in the weapon ever being anything beyond a weapon (or other inanimate object). In fact, I'd probably include something in the PrC that says that if the item is ever transformed to another form, it's "wielder" loses all access to any class features dependent on it until it returns to its "normal" form.

I do plan on putting in things that let the "weapon" (and it's owner) get full use of its abilities, though, such as ignoring somatic and verbal components for spellcasting, etc.

What I'm envisioning is something like "What if Merlin turned himself into Excalibur, in order to better help King Arthur achieve his goals?"  :P


Some questions: Should this be a 5 or 10 level PrC? I'd like for it to be 10, but I'm having a hard time envisioning abilities to give it to make it worthwhile... above and beyond having an awesome cohort, and you're going to get that at 1st level.
« Last Edit: August 10, 2011, 04:42:23 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Volfogg

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Re: New class idea: PrC that grants a cohort-weapon
« Reply #5 on: August 10, 2011, 04:51:22 PM »
Quote from: PhaedrusXY
What I'm envisioning is something like "What if Merlin turned himself into Excalibur, in order to better help King Arthur achieve his goals?" :P
Alrighty then ... that changes things. I will post again once you have a few more ideas ironed out.

Cheer
Volf

Prime32

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Re: New class idea: PrC that grants a cohort-weapon
« Reply #6 on: August 10, 2011, 04:53:20 PM »
What I'm envisioning is something like "What if Merlin turned himself into Excalibur, in order to better help King Arthur achieve his goals?"  :P
I've done that too. :D
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

PhaedrusXY

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Re: New class idea: PrC that grants a cohort-weapon
« Reply #7 on: August 10, 2011, 06:00:12 PM »
Updated the OP with a start at building this thing...

And.... I'm having a hard time coming up with enough special abilities to make this a 10 level PrC. I'm thinking I'll cut it back down to 5, and make the enhancement bonus equal to 2x the levels in the class.
« Last Edit: August 10, 2011, 06:23:50 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PhaedrusXY

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Bump-a-lump. Anyone have any more comments or suggestions for this? Would anyone actually like to play something like this? Or is it lame-o?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

DavidWL

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Re: PrC: Bearer of Legend (grants a magic item with class levels as a cohort)
« Reply #9 on: September 26, 2011, 04:40:55 AM »
Sword of POwer: 
- the item bonded to the Bearer of Legend has an enhancement bonus equal to twice the wielder's Bearer of Legend class levels
- the item does count against his total character wealth as normal

How are these reconsiled?

Example: Factotum 5/Bearer of Legend 5 -> +10 weapon -> 200K weapon at 10th level

---------------------------------------------------------------------

Faithful Cohort = cool

Luck = pretty big bonus ... +5 untyped stackable to all saves, AC, attack rolls, ability checks ... Strait bonuses can only be so broken, but still a fair amount

Share spells = nice, cool.

Dancing = cool

---------------------------------------------------------------------

Makes me think about bloodlines ... / improved cohort feat.

Playable?  Yes ... seems like the perfect thing for that fighter wanting to join the tier 1/2 game.  (Have a powerful tier 1 sword/arcane caster who can buff you as a familiar).

Best,
David
Some Cool Quotes:  [spoiler]
Quote from: unknown
Non-PC activities like out of combat healing should be left to wands and NPCs. It's not fun to play a walking wand of CLW. Likewise, being a combat wall is not a viable PC role. A Wall of Force could do that.

-Sort of, but you left out the important note that a Wall of Force does it better.

Quote from: Runestar / skydragonknight
The most powerful character is the one that you actually get to play.

Quote from: Operation Shoestring
I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/spoiler]
DavidWL's Random Build Archive

PhaedrusXY

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Re: PrC: Bearer of Legend (grants a magic item with class levels as a cohort)
« Reply #10 on: September 26, 2011, 11:41:24 AM »
Playable?  Yes ... seems like the perfect thing for that fighter wanting to join the tier 1/2 game.  (Have a powerful tier 1 sword/arcane caster who can buff you as a familiar).
This is exactly what I was shooting for. I'm very happy that it sounds like I hit the mark.

Sword of POwer:  
- the item bonded to the Bearer of Legend has an enhancement bonus equal to twice the wielder's Bearer of Legend class levels
- the item does count against his total character wealth as normal

How are these reconsiled?

Example: Factotum 5/Bearer of Legend 5 -> +10 weapon -> 200K weapon at 10th level
The class was originally 10 levels, and it was +1 per level. So it kind of worked out then. Now... not so much. Hmm... I'll try to figure out what to do here. Maybe just remove that line about it counting against WBL?

Edit: Changed it to be a souped-up version of the Ancestral Relic feat. This will let them get a sword worth half their WBL, for half the normal cost, basically. So it's still powerful, but not as insane as having a +10 sword at level 10 (which is 4x normal WBL).

I worry that this makes the PrC a bit too good of a dip, though. The intent was certainly not for this to be used by spellcasters... So there should be some strong incentives to stay with it. As of now, I don't think there are.
« Last Edit: September 26, 2011, 01:08:10 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

DavidWL

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Re: PrC: Bearer of Legend (grants a magic item with class levels as a cohort)
« Reply #11 on: October 02, 2011, 05:11:03 AM »
I worry that this makes the PrC a bit too good of a dip, though. The intent was certainly not for this to be used by spellcasters... So there should be some strong incentives to stay with it. As of now, I don't think there are.

It definitely is a powerful prestige class.

That said, it doesn't progress CL, Manifestor Level, IL, etc.   So this means that most tier 1 or 2 classes give up quite a lot to take it.

I think the real risk is with unusual prestige classes ... Ur-Priest, Beholder Mage, maybe Chameleon, maybe Sublime Chord, etc.

Other thoughts:  It makes a great 1-level dip.  Too good, actually ... an extra leadership feat + ancestral relic at 1st level?  Perhaps cohort level = normal cohort level -5 + class level?  Or something to make the leadership scale with class level?

Best,
David
Some Cool Quotes:  [spoiler]
Quote from: unknown
Non-PC activities like out of combat healing should be left to wands and NPCs. It's not fun to play a walking wand of CLW. Likewise, being a combat wall is not a viable PC role. A Wall of Force could do that.

-Sort of, but you left out the important note that a Wall of Force does it better.

Quote from: Runestar / skydragonknight
The most powerful character is the one that you actually get to play.

Quote from: Operation Shoestring
I often have to remind people not to underrate divination.  The ability to effectively metagame without actually metagaming beats the ability to set things on fire more times than not.
[/spoiler]
DavidWL's Random Build Archive