Well, after reading the Fighter Alternative Class Feature: Dungeon Crasher from Dungeonscape, and more specifically the 8d6+(3xStrMod) Bull Rush, one idea crossed my mind through Complete Arcane to the Wu jen and the Giant Size spell
... so I started to think, Giant Size is a level 7 spell, that's level 13 Wu jen, and Dungeon Crasher is Fighter level 6, so it IS possible, and after some time reading through handbooks I came with this build, I'd like to listen some opinions and improvements if possible
, it's not completly finished yet.
RaceIllumian -> For Naenhoon Illumian Word (apply metamagic feats in exchange for turn attemps, which DOES include arcane spells -> Persistent Giant Size)
ClassFighter 6 Cleric 1 Wu jen 13 -> Fighter 6 for Dungeon Crasher, Cleric 1 for turning and Wu jen 13 for Giant Size)
Feats1. Improved bull rush (Knockback prerrequisite)
3. Power Attack (Knockback prerrequisite)
6. Knockback (Flying foes!!
)
9. Exotic Weapon Proficiency (Jovar) -> 8d6, 15-20/x2 when colossal!
12. Shock Trooper (Cool Bull Rush maneuvers)
15. Shield specialization (Tower)
18. Improved Critical (Jovar) -> Read 9.*
1Fighter. Heavy Armor Optimization (I'll explain why I take this feat in the Equipment section)
2Fighter-> Dungeon Crasher
4Fighter. Greater Heavy Armor Optimization (Read above)
6Fighter-> Dungeon Crasher
1Wu jen. Persistent Spell (Giant Size for 24h
)
DomainsPlanning -> Extend Spell (Prerrequisite for Persistent Spell)
Transformation -> +1CL for transmutation spells (I need a total of +6 CL, colossal is CL19, 13+1Domain+1Symbol+4Bead)
Ability Scores (assuming 38 point buy)
Str 66 (18 +5increments +5manual +6belt +32colossal)
Con 40 (17 +4tome +6belt +12colossal)
Dex 18 (14 +6belt -2colossal)
Int 17 (11 +6belt) -> I need 17 to cast Giant Size...
Wis 14 (8 +6belt)
Cha 14 (8 +6belt)
AC54 (10 +16armor +10shield +4dex -8size +17natural +5deflection)
SavesFort +31 (11classes +15con +5cloak)
Ref +15 (6classes +4dex +5cloak)
Will +19 (12classes +2wis +5cloak)
Melee Attack+31/+26/+21 (+12/+7/+2bab +28str -8size -2shield +1masterwork), 8d6+42, 15-20/x2
Bull Rush+48 (+28str +16size +4improved), damage 8d6+84 if it hit's something or trip attemp if it hits someone.
Equipment (760000gp)Manual +5 str 137500
Manual +5 con 137500
Belt +6 everything 200000
Ring +5 deflection ac 50000
Amulet +5 natural ac 50000
Animated mithril tower shield +5 50075 (for max dex 4 and two handed weapon)
Nimbleness mithril battle plate +5 47500 (no proficient means that the check penalty applys to attack, if check penalty = 0 then I need not proficency -> base penalty is -6, mithril +3, greater heavy armor optimization +2, nimbleness +2 = 0, also, max dex 4)
Cloak +5 saves 25000
Bead of karma (+4CL 10min/day) 20000
Nightstick (+4 turns attemps/day, got 5 (3+2cha) need at least 6 for persistent, can cast max 2/day) x2 15000
Vanguard of Kord (+1CL for transmutation spells) 350
Masterwork Jovar (probably with some magic enhancements, I haven't decided yet) 800
Total: 733725gp, left: 26275gp
I think that's all the relevant information, this results in a Colossal guy with AC 54, with an average 374hp, who can hit 3 attacks per round, each attack can result in a bull rush attemp so in the best possible situation in one turn he can do at max (with max power attack and criticals):
(Attack: 16d6+132 + Bull Rush: 8d6+156) x 3 = (96+132+48+156) x 3 = 432 x 3 =
1296 of hp damage each round for an unlimited number of rounds (assuming no AoOs, and maybe more damage depending on the weapon enchantments), also each hit sends the enemy through the air with the possibility of hitting other enemies if you don't stamp them into a wall
I have yet to polish some details but it seems pretty powerful. Any opinions or questions are welcome!