Author Topic: How much more useful would blasting be...  (Read 2077 times)

0 Members and 1 Guest are viewing this topic.

Amechra

  • Man in Gorilla Suit
  • *****
  • Posts: 2328
  • Thread Necromancy a Specialty
How much more useful would blasting be...
« on: July 31, 2011, 01:07:42 AM »
...If Bonus HP from Constitution was, instead of being directly applied, instead derived from the table for extra power points per day?

E.g. Franky the fighter is 7th level, and has a Constitution of 18.[+28 HP (Normal)][+14 (This change.)]
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

SneeR

  • Bi-Curious George
  • ****
  • Posts: 432
  • Sneering
Re: How much more useful would blasting be...
« Reply #1 on: July 31, 2011, 01:14:20 AM »
It would be just as bad, relatively. Everything else would become so much more devastating. Blasting would hurt more, sure, but everyhting else would jump up in power, too.

Too many hit points might make blasting ineffective, but too few makes everything extremely powerful.
The answer to everything:
[spoiler][/spoiler]
SneeR
[spoiler]
I don't know if the designers meant you to take Skill Focus for every feat.
Sounds a little OP.

The monk is clearly the best class, no need to optimize here. What you are doing is overkill.

It's like people who have no idea what a turn signal is. They ruin it for everyone else.
When another driver brandishes a holy symbol and begins glowing with divine light, seek cover or get spattered with zombie brains. I do not see what is so complicated about this.
[/spoiler]

Maat_Mons

  • Hong Kong
  • ****
  • Posts: 1041
  • What is a smile but a grimace of happiness?
Re: How much more useful would blasting be...
« Reply #2 on: July 31, 2011, 01:29:57 AM »
Discounting rounding, this is just adding half your con mod to HP every level instead of the whole thing. 

Amechra

  • Man in Gorilla Suit
  • *****
  • Posts: 2328
  • Thread Necromancy a Specialty
Re: How much more useful would blasting be...
« Reply #3 on: July 31, 2011, 01:40:35 AM »
Shhhh, Maat Mons, we don't want everyone to know...
[spoiler]Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

This is the Min/Max board. We should be able to figure out a way to optimize the POWER OF PRAYER(TM) that doesn't involve "Pazuzu, Pazuzu, Pazuzu".
[/spoiler]

My final project for my film independent study course. It could do with a watching and critiquing

Shiki

  • King Kong
  • ****
  • Posts: 853
  • Mindraped
Re: How much more useful would blasting be...
« Reply #4 on: July 31, 2011, 01:42:44 AM »
It increases Rocket Tag even more than it already is..?

Edit: Well, kind of. If you considered damage as an okay source for KILLING things.
"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)

Drammor

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 171
    • Email
Re: How much more useful would blasting be...
« Reply #5 on: July 31, 2011, 03:24:38 AM »
Con drain > hit point or ability damage.

At least in my opinion. And... disintegrating seems to be even better.


What is Rocket Tag?

weenog

  • Grape ape
  • *****
  • Posts: 1706
Re: How much more useful would blasting be...
« Reply #6 on: July 31, 2011, 04:05:40 AM »
Disintegrating is just hit point damage that wipes out the body if it takes out all the hit points.

Rocket Tag is the tendency of certain characters and monsters in D&D 3.5 (mainly casters) to come up with such devastating attacks that whoever wins initiative wins combat in round 1.
"We managed to make an NPC puke an undead monster."
"That sounds like a victory to me."

Akalsaris

  • Hong Kong
  • ****
  • Posts: 1143
    • Email
Re: How much more useful would blasting be...
« Reply #7 on: July 31, 2011, 06:24:12 AM »
I think it would probably make blasting relatively more useful. There's no need to pack spells to disable an opponent for 1-2 rounds if you can kill them reliably in 1 round. Look at 2E mages - their high burst/area of effect damage in a game with very low HP gains made blasting a decent tactic.

X-Codes

  • Organ Grinder
  • *****
  • Posts: 3941
Re: How much more useful would blasting be...
« Reply #8 on: July 31, 2011, 06:36:27 AM »
Disintegrating is just hit point damage that wipes out the body if it takes out all the hit points.

Rocket Tag is the tendency of certain characters and monsters in D&D 3.5 (mainly casters) to come up with such devastating attacks that whoever wins initiative wins combat in round 1.
At the very least, the first one to land a spell wins.  Sometimes a saving throw is made, someone gets a surprise round, or initiative is rendered irrelevant for some other reason.

weenog

  • Grape ape
  • *****
  • Posts: 1706
Re: How much more useful would blasting be...
« Reply #9 on: July 31, 2011, 08:23:16 AM »
Well yes, but if you're including freak accidents like natural 20s on saving throws or genuine surprise, the selection of rockets available broadens somewhat and may include attacks that aren't spells.  Some of those charger builds, and hulking hurlers even more so, can do unbelievable amounts of damage if they get to attack before they're shut down.

Maybe most accurate to say the first combatant to solidly connect their best offensive option wins?
« Last Edit: July 31, 2011, 08:25:33 AM by weenog »
"We managed to make an NPC puke an undead monster."
"That sounds like a victory to me."

SneeR

  • Bi-Curious George
  • ****
  • Posts: 432
  • Sneering
Re: How much more useful would blasting be...
« Reply #10 on: July 31, 2011, 01:57:34 PM »
Yeah, now everything is wildly more powerful. Basically, the entire game would devolve into rocket tag much earlier. Magic classes and monsters would both become much more powerful, while non-charging mundane types would all fall short. Even one-hit-killers like those would find themselves too vulnerable to reliably use that tactic without initiative boosters.

In addition, initiative would also spike dramatically amongst PCs. If everything can take you to critical hp in one round, everyone wants to go first. You only need 1 hp to deliver a kill-strike.
The answer to everything:
[spoiler][/spoiler]
SneeR
[spoiler]
I don't know if the designers meant you to take Skill Focus for every feat.
Sounds a little OP.

The monk is clearly the best class, no need to optimize here. What you are doing is overkill.

It's like people who have no idea what a turn signal is. They ruin it for everyone else.
When another driver brandishes a holy symbol and begins glowing with divine light, seek cover or get spattered with zombie brains. I do not see what is so complicated about this.
[/spoiler]

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: How much more useful would blasting be...
« Reply #11 on: July 31, 2011, 03:53:52 PM »
Yeah, now everything is wildly more powerful. Basically, the entire game would devolve into rocket tag much earlier. Magic classes and monsters would both become much more powerful, while non-charging mundane types would all fall short. Even one-hit-killers like those would find themselves too vulnerable to reliably use that tactic without initiative boosters.

In addition, initiative would also spike dramatically amongst PCs. If everything can take you to critical hp in one round, everyone wants to go first. You only need 1 hp to deliver a kill-strike.
I tend to react exactly the opposite way, and try to layer my defenses to insure that I can always have some way to negate that killer strike... Otherwise, the PCs always lose in rocket tag, because sooner or later someone else will go first (or there will be a second guy, etc). The DM has limitless NPCs, and they're mostly designed to fight once and die. The PCs are supposed to last a bit longer...

In addition, in a system where "rocket-tag" is the norm, being able to kill is easy. Being able to survive is a lot more challenging.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]