Author Topic: Immunity to water pressure damage  (Read 10433 times)

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nijineko

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Re: Immunity to water pressure damage
« Reply #20 on: July 31, 2011, 06:21:47 PM »
"construct essence" infusion / spell should do the trick as well.
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Lycanthromancer

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Re: Immunity to water pressure damage
« Reply #21 on: July 31, 2011, 07:45:07 PM »
Hardness.

Also, the Timeless Body power.

Ironheart Surge?

It's not exactly immunity, but fast healing and regeneration should negate the damage, assuming that either is greater than that being taken.
« Last Edit: July 31, 2011, 07:50:28 PM by Lycanthromancer »
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Shiki

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Re: Immunity to water pressure damage
« Reply #22 on: August 07, 2011, 12:35:52 AM »
Updated.

Troll Blooded + Bone Knight

Noted.

"construct essence" infusion / spell should do the trick as well.

Noted.

Hardness.

Also, the Timeless Body power.

Ironheart Surge?

It's not exactly immunity, but fast healing and regeneration should negate the damage, assuming that either is greater than that being taken.

Hardness could do the trick, unless you are in really deep. *gasp* Buut, I guess there are ways to pump it into the stratosphere like anything else.

Added Timeless body w/ a note.

I don't think Iron Heart Surge can negate environmental effect, hmm. It's like saying it can be used to stop the rain, or something like that.

Fast Healing is pretty much in the same boat as Hardness here me thinks. Also, I added something about Regeneration.
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Saxony

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Re: Immunity to water pressure damage
« Reply #23 on: August 07, 2011, 05:39:59 AM »
I'll just leave this right here.

Hardness could do the trick, unless you are in really deep. *gasp* Buut, I guess there are ways to pump it into the stratosphere like anything else.

Perhaps a werewolf themed poster could take it away?
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Lycanthromancer

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Re: Immunity to water pressure damage
« Reply #24 on: August 07, 2011, 05:55:03 AM »
I'll just leave this right here.

Hardness could do the trick, unless you are in really deep. *gasp* Buut, I guess there are ways to pump it into the stratosphere like anything else.

Perhaps a werewolf themed poster could take it away?
Oh god. I didn't even see it.

But now I do...

IT'S FULL OF STARS.
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
[/spoiler]I'm a writer. These are my stories. Some are even SFW! (Warning: Mostly Gay.)
My awesome poster collection. (Warning, some are NSFW.)
Agita's awesome poster collection.
[spoiler]
+1 Lycanthromancer
Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

Shiki

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Re: Immunity to water pressure damage
« Reply #25 on: August 07, 2011, 09:39:52 AM »
I wrote without realizing at first, but then I saw it when I rearranged the quotes. It wasn't even intended at first, :blush. 'thought it'd be funnier unchanged... <.>
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Saxony

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Re: Immunity to water pressure damage
« Reply #26 on: August 07, 2011, 12:28:15 PM »
I love you guys.
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Shiki

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Re: Immunity to water pressure damage
« Reply #27 on: August 16, 2011, 06:14:00 PM »
Found something which got me confused about constructs/undeads being immune here.

There's this template from Dungeon 106 on page 48, the "Drowned One," it turns a living creature not having the aquatic subtype into an undead with the water subtype. +3 LA and some weird stuff, but there's this ability here: "Deep Water Adaptation (Ex): Drowned ones are immune to water pressure damage from deep water."

Hmm.

Also from Dungeon 106, but on page 34, there's a magic item which grants this immunity for 8 hours. Pressure Capsules, 800 gp.
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PhaedrusXY

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Re: Immunity to water pressure damage
« Reply #28 on: August 16, 2011, 06:41:24 PM »
Found something which got me confused about constructs/undeads being immune here.

There's this template from Dungeon 106 on page 48, the "Drowned One," it turns a living creature not having the aquatic subtype into an undead with the water subtype. +3 LA and some weird stuff, but there's this ability here: "Deep Water Adaptation (Ex): Drowned ones are immune to water pressure damage from deep water."

Hmm.

Also from Dungeon 106, but on page 34, there's a magic item which grants this immunity for 8 hours. Pressure Capsules, 800 gp.
Bah, you act like the developers actually know the rules or something. They publish crap like this all the time. It doesn't mean anything. Undead were already immune to it, and this is just a useless, redundant ability.
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[/spoiler]

Shiki

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Re: Immunity to water pressure damage
« Reply #29 on: August 16, 2011, 07:32:27 PM »
Bah, you act like the developers actually know the rules or something. They publish crap like this all the time. It doesn't mean anything. Undead were already immune to it, and this is just a useless, redundant ability.

Those were my thoughts, but I wanted to know what others might think about it.
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nijineko

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Re: Immunity to water pressure damage
« Reply #30 on: August 17, 2011, 12:28:04 AM »
undead are not immune to the structural damage that pressure would deal. it's pure bludgeoning damage. it also affects objects, to boot.
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PhaedrusXY

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Re: Immunity to water pressure damage
« Reply #31 on: August 17, 2011, 12:54:39 AM »
undead are not immune to the structural damage that pressure would deal. it's pure bludgeoning damage. it also affects objects, to boot.
It doesn't matter what kind of damage it is. If it allows a Fort save, it doesn't affect undead unless it also affects objects. I don't have the book, so I can't check, but the quote in the OP does not indicate that it affects objects.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

nijineko

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Re: Immunity to water pressure damage
« Reply #32 on: August 17, 2011, 02:45:16 AM »
i think that there should be no saves from sheer damage. well, that's my opinion, since i don't have the book either. ^^
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StreamOfTheSky

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Re: Immunity to water pressure damage
« Reply #33 on: August 17, 2011, 10:04:04 AM »
It shouldn't be a save, it should just be Xd6 damage per round till you're crushed to death/destruction/ineffectual tin can size, like being in a creature's stomach, I agree.

And no way in hell are objects immune to water pressure.  They have to specially reinforce subs to go certain depths just to avoid structural damage.

PhaedrusXY

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Re: Immunity to water pressure damage
« Reply #34 on: August 17, 2011, 10:58:25 AM »
i think that there should be no saves from sheer damage. well, that's my opinion, since i don't have the book either. ^^
It shouldn't be a save, it should just be Xd6 damage per round till you're crushed to death/destruction/ineffectual tin can size, like being in a creature's stomach, I agree.

And no way in hell are objects immune to water pressure.  They have to specially reinforce subs to go certain depths just to avoid structural damage.
Yeah, but what are the actual rules? This isn't really the forum for discussing what should be. That would be D&D Deliberations, or Homebrew. I'm genuinely curious to know what the rule actually is. Could someone with the book check and see if it specifies that it affects objects?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Littha

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Re: Immunity to water pressure damage
« Reply #35 on: August 17, 2011, 11:27:28 AM »
Quote
DEPTH
Very deep water deals water pressure damage of 1d6 points
per minute for every 100 feet the character is below the
surface. A Fortitude save (DC 15, +1 for each previous
check) means that you take no damage in that minute.
 Any creature with the aquatic type ignores pressure
for the first 500 feet of depth, and only takes 1d6 points
of damage per 200 feet below that when determining
vulnerability to pressure damage. For example, an aquatic
elf at a depth of 900 feet is subject to 2d6 points of pres-
sure damage per minute, as opposed to the 9d6 points of
pressure damage a surface dweller faces.
 Some deep-dwelling creatures are completely immune
to pressure damage. Aberrations, elementals, and outsiders
with the aquatic subtype are generally immune to pres-
sure damage, as are certain other creatures adapted to the
environment (such as giant squids or whales).

nijineko

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Re: Immunity to water pressure damage
« Reply #36 on: August 26, 2011, 02:46:22 AM »
....
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Lycanthromancer

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Re: Immunity to water pressure damage
« Reply #37 on: August 26, 2011, 07:42:55 PM »
A manifester with Psionic Minor Creation could make a hamster ball filled with air attached to a weight. No pressure there.

Also, an amulet of adaptation would work.
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
[/spoiler]I'm a writer. These are my stories. Some are even SFW! (Warning: Mostly Gay.)
My awesome poster collection. (Warning, some are NSFW.)
Agita's awesome poster collection.
[spoiler]
+1 Lycanthromancer
Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

Shiki

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Re: Immunity to water pressure damage
« Reply #38 on: August 26, 2011, 11:36:30 PM »
A manifester with Psionic Minor Creation could make a hamster ball filled with air attached to a weight. No pressure there.

That, and the other Creation spells/powers/etc. Works fine enough.

Also, an amulet of adaptation would work.

This I guess?
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Maat_Mons

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Re: Immunity to water pressure damage
« Reply #39 on: August 27, 2011, 12:21:21 AM »
It looks like you'd like a multilevel list.  You can do that by putting list items within list items.  Here's an example, using your list:

[spoiler]
  • Adapt Body power (psion/wilder 5, psychic warrior 5), Expanded Psionics Handbook p.75/SRD
  • Blackwater domain (granted power), Stormwrack p.109
  • Construct Essence, Greater spell (sorcerer/wizard 9), Races of Eberron p.183
  • Construct type, Monster Manual p.307/SRD
    • ^1: Body of War spell (sorcerer/wizard 7), Spell Compendium p.35
    • ^2: Emerald Perfection class feature (green star adept PrC 10th level), Complete Arcane p.43
  • Deepdweller armor property, Magic Item Compendium p.10
  • Etherealness special ability, Dungeon Master's Guide p.293/SRD
    • ^1: Ethereal Jaunt spell (cleric 7, sorcerer/wizard 7), Player's Handbook p.227/SRD
    • ^2: Ethereal Jaunt, Psionic power (nomad 7), Expanded Psionics Handbook p.105/SRD
    • ^3: Etherealness spell (cleric 9, sorcerer/wizard 9), Player's Hanbook p.228/SRD
    • ^4: Etherealness, Psionic power (psion/wilder 9), Expanded Psionics Handbook p.105/SRD
  • Incorporeal subtype/Incorporeality special ability, Monster Manual p.310/SRD/Dungeon Master's Guide p.294/SRD
    • ^1: Ghostform spell (sorcerer/wizard 8), Spell Compendium p.103
  • Iron Body spell (earth 8, sorcerer/wizard 8), Player's Handbook p.245/SRD
  • Iron Body, Psionic power (psion/wilder 8), Expanded Psionics Handbook p.113/SRD
  • Oak Body power (psion/wilder 7, psychic warrior 5), Expanded Psionics Handbook p.122/SRD
  • Planar Bubble spell (cleric 7, sorcerer/wizard 7), Spell Compendium p.158
  • Pressure Capsules magic item, Dungeon Magazine 106 p.34; NOTE: 800 gp for a duration of 8 hours.
  • Timeless Body power (psion/wilder 9), Expanded Psionics Handbook p.138/SRD; NOTE: Got to be manifested the round before (or ready your action) taking the damage. Somewhat expensive in PP as time goes by, unless you sport somekind of recharge trick.
  • Transformation of the Deeps spell (blackwater 4, druid 5, sorcerer/wizard 5), Stormwrack p.123
  • Stone Body spell (cleric 6, sorcerer/wizard 6), Spell Compendium p.207
  • Undead type, Monster Manual p.317/SRD
    • ^1: Dry Lich class feature (walker in the waste PrC 10th level), Sandstorm p.91; NOTE: Holy water damages undead creatures and evil outsiders almost as if it were acid. Which would then mean that, if totally immerged into water, a Dry Lich would take 10d6 per round, as per Acid Effects. You're immune to water pressure, but you also need to deal w/ this.
    • ^2: Lich Transformation class feature (dread necromancer base class 20th level), Heroes of Horror p.87
    • ^3: Lichdom class feature (death master base class 20th level), Dragon Compendium p.36
    • ^4: Necropolitan template, Libris Mortis p.114
  • Veil of Undeath spell (cleric 8, sorcerer/wizard 8), Spell Compendium p.229
  • Water-Born power (egoist 3, psychic warrior 3), Stormwrack p.127
[/spoiler]