So a Paranoia caster can become literally invulnerable at one point even to another Paranoia caster?
Only if they are more paranoid than the other.
Countering Dire TurtleHide and attack. The bonus surprise round ironically happens before your surprise round, which was an assassination on an unknowing target. Logically He wastes his surprise remaining clueless. Also Dire Turtle it up as well, now both of you can act in the bonus surprise round according to your respective initiatives.
Countering CelerityLIFO. Last In First Out.
Use Celerity your self. Since only higher level Martial Adapts have the ability to use two or more swift/immediate actions per round the last guy to use it gets to go.
P.S. Celerity gives X actions, it's still the other guy's turn. Therefor the interrupted guy can still use a swift action (it's a free action + limits) to use a Belt of Battle to grant him self additional actions as well.
Countering MindsightRange! Because there isn't anything else. Blame the horrible retarded rules not being detailed enough. The metamagic feat Ocular Spell and turn any spell you know into a pin point laser bombardment you can preform outside of Mindsight's range. And you know what goes good with that? Antimagic Field.
Countering ForesightIt's a trap. People are too busy quoting whispers and saying it gives them on the fly TO-Level CoP. Fuck em. Powerful Build says it makes you one size bigger, Dread Necro says you turn into a Lich. Guess what, those three things don't work like that. Check the mechanical effects not initial description statement.
Countering CoPI believe I listed something like a 12 point argument on why CoP cannot work in a campaign the way TO-level claims it does. Something along the lines of godly red tape (there is quite a bit there), super over deity's ability to create a new hell just for people that annoy him, LIFO again comes in and the last guy to CoP would be the accurate guy and since you are the guy attacking you would be CoPing until things are favorable making you the last guy, and finally of course throwing the true answer is haz law of word bullshit by just CoPing until you get a yes to a will I win question then fuck you I win. Also DL's time stream is unchangable, FR's can be altered with DM consent, no word on Grey Hawk or Eberron, so at best time changing is DM limited and at worst flat out impossible.
Countering True SightConcealment beats it. Basically True Sight sees though illusions, magical darkness, and true forms of people under the effects of transmutations, and that's it. Grave Mist his ass and he sill suffers miss chances and sight problems. Hide and his True Sight has problems, srsly this spell is pretty weak outside of dungeoneering.
Countering Astral ProjectionWho the heck said the line vanished? Srsly, more word screw ups. They point out Astral Clone has a cord while on the Astral Plane and wipe their hands of the rules, later on the spell says Astral Clones can only affect creatures Astral Plane so eat poo and die. Anyway, the spell says a physical body must be materialized on other planes right after the clones can't affect non-Astral things and prior to that notes a silver cord is created for your second body. You have a shiny silver line showing people where they can coup degrace your helpless true body making this spell more of an polite way to be euthanized if the opponent has access to Planes Shift.
Countering CloneAnother trap spell. You can just leave some diamonds with a cardinal at Pelor's Church and someone will get around to casting Resurrection for you. If the BBEG gets to come back like any high level character can. Murder him in a way he can't come back. Like follow the silver line and cast Trap The Soul on the helpless guy. BoVD gives you some more ways to play screw anything but True Resurrection, but if people are too busy talking about Clone's Raise Dead effect you don't have to worry about those affects failing. Ever.
And that's all I care to type up today.