Requirements
To qualify to become an arcane archer, a charac-
ter must fulfill all the following criteria.
Race: Elf or half-elf.
Base Attack Bonus: +6.
Feats: Point Blank Shot, Precise Shot, Weap-
on Focus (Any Bow).
Spells: Ability to cast 1st-level arcane
spells.
1st +1 +2 +2 +0 Enhance arrow +1
2nd +2 +3 +3 +0 +1 existing spellcasting class, Imbue arrow
3rd +3 +3 +3 +1 Enhance arrow +2
4th +4 +4 +4 +1 +1 existing spellcasting class, Improved Imbue (Touch), Seeker arrow
5th +5 +4 +4 +1 Enhance arrow +3
6th +6 +5 +5 +2 +1 existing spellcasting class, Improved Imbue (Area), Phase arrow
7th +7 +5 +5 +2 Enhance arrow +4
8th +8 +6 +6 +2 +1 existing spellcasting class, Improved Imbue (Personal), Hail of arrows
9th +9 +6 +6 +3 Enhance arrow +5
10th +10 +7 +7 +3 +1 existing spellcasting class, Imbue Mastery, Arrow of death
Weapon and Armor Proficiency: [spoiler]An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.[/spoiler]
Spellcasting:[spoiler] At each even numbered level the Arcane Archer gains new spells known and spells per day as if she had gained a level in whatever spellcasting class qualified her for Arcane Archer.[/spoiler]
Enhance Arrow (Su): [spoiler]At 1st level, every arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. If the arrow was already magical (or fired from a magical bow), then this bonus is in addition to the existing bonuses (maximum +10).Imbue Arrow (Sp):Imbue Mastery: [spoiler]At 10th level, an imbued arrow can be used to fire a spell from the target instead of striking the target directly. Treat the target square as the origin of the spell for all purposes. For example, an archer could fire around a corner by shooting a ray spell imbued arrow at the turn in a hallway.[/spoiler]
Seeker Arrow (Sp):Using this ability does not require an action beyond the one required to fire the arrow.[/spoiler]
Phase Arrow (Sp): [spoiler]At 6th level, an arcane archer can launch an arrow (1 + Casting Stat/Day) at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (A wall of force, a wall of fire, or the like stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally. Using this ability does not require an action beyond the one required to fire the arrow.[/spoiler]
Hail of Arrows (Sp): [spoiler]In lieu of her regular attacks, (1 + Casting Stat/Day) an arcane archer of 8th level or higher can fire an arrow at each and every target within range, to a maximum of twoArrow of Death (Sp):(Successful save still deals 20d6 damage). It takes one day to make an arrow of death, and the arrow only functions for the arcane archer who created it. The arrow of death lasts no longer than one year, and the archer can only have one such arrow in existence at a time.[/spoiler]
As far as I can tell, this fixes everything wrong with the arcane archer. I'm aiming for a +0 to +1, what do you think?