Author Topic: In which we meet our intrepid heroes.  (Read 24698 times)

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VennDygrem

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Re: In which we meet our intrepid heroes.
« Reply #240 on: October 14, 2011, 11:54:13 AM »
[spoiler]Wellllllp, looks like Dirk's dead. Time to cut our losses and split! :P
[/spoiler]

PhaedrusXY

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Re: In which we meet our intrepid heroes.
« Reply #241 on: October 14, 2011, 01:33:49 PM »
[spoiler]Does the guy who moved tumble? Or do I get an AoO on him? I was threatening 2 of these guys, but I'm not sure which ones died and which ones moved... If he wasn't within my threat range, then why did he move? To get out of the AoE?

Isn't Combust a touch range spell? How is it coming out of the ground?

Dirk will cast Close Wounds as an immediate action, healing 1d4+4=6. I think I should be able to get this off before he drops... since it can interrupt actions.

That leaves him with 2 hit points...

reflex save: 1d20+6=14

Ah fuck... [/spoiler]
« Last Edit: October 14, 2011, 02:29:44 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Littha

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Re: In which we meet our intrepid heroes.
« Reply #242 on: October 14, 2011, 04:38:12 PM »
[spoiler]Does the guy who moved tumble? Or do I get an AoO on him? I was threatening 2 of these guys, but I'm not sure which ones died and which ones moved... If he wasn't within my threat range, then why did he move? To get out of the AoE?

Isn't Combust a touch range spell? How is it coming out of the ground?

Dirk will cast Close Wounds as an immediate action, healing 1d4+4=6. I think I should be able to get this off before he drops... since it can interrupt actions.

That leaves him with 2 hit points...

reflex save: 1d20+6=14

Ah fuck... [/spoiler]
[spoiler]
It was the top one that moved, diagonally up and left. The other didn't move (as he is casting a full round spell)
He actually used a 5ft step. I however wrote the combat up before drawing the map and you should be 1 square to the left which is obviously my mistake.
Coming out of the ground is just fluff.

1d6=1 Fire damage
[/spoiler]

Nanshork

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Re: In which we meet our intrepid heroes.
« Reply #243 on: October 14, 2011, 04:52:13 PM »
Kergis swiftly moves into the next room, taking up position in a corner.  He then shoots the kobold that is chanting the spell in an attempt to foil his casting, using his abilities to try and channel some healing into Dirk in the process.

[spoiler]
Move to two squares under Dirk.

Activate Revitalizing Strike.

Hit: 30
Damage:11


Dirk gains 2 + 11 hp.  Better?
[/spoiler]
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PhaedrusXY

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Re: In which we meet our intrepid heroes.
« Reply #244 on: October 14, 2011, 05:57:56 PM »
Dirk gains 2 + 11 hp.  Better?
[/spoiler]
Much. :p
Dirk sighs in relief as the healing energies enter him and says "Thanks, Kergis!"
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: In which we meet our intrepid heroes.
« Reply #245 on: October 20, 2011, 03:28:15 PM »
Kana moves just within and lobs in another bomb, targeting the chanting kobold first and foremost.

[spoiler]Another acid bomb:
touch attack: 1d20(11)+6=17
touch attack against the other kobold if it's still adjacent to the primary one: 1d20(15)+6=21

Acid damage to targets hit: 3d6(1,3,3)+5=12
Acid damage to other enemies within 10-ft radius: 3+5+3=11[/spoiler]

PhaedrusXY

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Re: In which we meet our intrepid heroes.
« Reply #246 on: October 20, 2011, 04:31:24 PM »
Dirk screams "You're gonna pay for that, you scaly scumbag!" and launches himself across the room at the kobold who burned him so badly.

[spoiler]If he only actually took a 5' step, then that means I can full attack him, right?..

attk/dmg (1d20+9=21, 1d3+6=7, 1d20+9=27, 1d3+6=9)[/spoiler]
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Littha

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Re: In which we meet our intrepid heroes.
« Reply #247 on: October 20, 2011, 04:40:32 PM »
[spoiler]yep. [/spoiler]

Flay Crimsonwind

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Re: In which we meet our intrepid heroes.
« Reply #248 on: October 20, 2011, 09:07:32 PM »
Greed uses the door jam to swing around the corner, then with maul in hand, does his damndest to end the nearest kobold to the door.

[spoiler]I'm attacking the southernmost kobold. With 40 ft of movement, I think I can get to him, since I don't believe he moved very far.
Attack: 27
 - Damage: 20

Rage Duration Left: 4 rounds
HP: 39/46
AC: 16[/spoiler]

Littha

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Re: In which we meet our intrepid heroes.
« Reply #249 on: October 20, 2011, 09:46:53 PM »
Both kobolds are slain by your attacks, the first falling to Dirk and the second to Greed.


The room is pretty empty but for the crystals in the centre and the lever on the western wall.

Flay Crimsonwind

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Re: In which we meet our intrepid heroes.
« Reply #250 on: October 20, 2011, 10:21:12 PM »
As Greed's muscles relax, and his breathing returns to normal. He sits on the ground, and seems to be meditating, though he loos up for just long enough to say, "While I'm resting, who wants to pull the lever?" :smirk

Nanshork

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Re: In which we meet our intrepid heroes.
« Reply #251 on: October 21, 2011, 03:27:00 PM »
Kergis holsters his pistols, and shoots a smirk at Dirk. "Whatever would you have done without me?"
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PhaedrusXY

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Re: In which we meet our intrepid heroes.
« Reply #252 on: October 21, 2011, 03:28:22 PM »
Dirk puts himself out and replies dryly "Walked right in disguised as one of them... instead of having to fight my way in..."
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

PhaedrusXY

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Re: In which we meet our intrepid heroes.
« Reply #253 on: October 24, 2011, 09:37:46 PM »
Dirk casts a few spells, and then mediates himself.

[spoiler]1d4+4=6
+2 more from the Cure Minors. That leaves him with 6 off from max.[/spoiler]
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Flay Crimsonwind

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Re: In which we meet our intrepid heroes.
« Reply #254 on: October 24, 2011, 10:01:32 PM »
As soon as Greed feels right again, he decides to heft his maul over his shoulder and check out the lever on the wall. "Come on, is noone else curious as to what this'll do? Kana, you wanna check it out, or should I examine it first? They didn't seem all too intent on using it for self defense..."

Littha

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Re: In which we meet our intrepid heroes.
« Reply #255 on: October 24, 2011, 10:04:08 PM »
The leaver seems fairly plain, slight rust around the hinges suggests it doesn't get a lot of use but it looks serviceable enough.

PhaedrusXY

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Re: In which we meet our intrepid heroes.
« Reply #256 on: October 24, 2011, 10:30:07 PM »
"If they didn't pull it, there's probably a good reason..." Dirk says, and he moves towards the door to the next room.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Flay Crimsonwind

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Re: In which we meet our intrepid heroes.
« Reply #257 on: October 24, 2011, 10:32:28 PM »
Greed gives an evil smirk. "Well, wuss. You gonna examine that ring they gave you? If it controls that thing, I wouldn't mind having it around."

PhaedrusXY

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Re: In which we meet our intrepid heroes.
« Reply #258 on: October 25, 2011, 12:55:05 AM »
"I'll check it out later... when I have time to prepare a spell to do it properly... If you want to just try it out, be my guest. I'll make sure to bury you boots first."
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

VennDygrem

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Re: In which we meet our intrepid heroes.
« Reply #259 on: October 25, 2011, 01:35:04 AM »
Curiosity tore at Kana, but she broke through it. "I'm familiar enough with dungeons to know that you never pull a lever that you don't need to."