I'm about 99% sure I'm going to do this anyway, but I'd like to hear some alternate thoughts on the topic of making a full attack in the same round as taking a move action.
In essence, a character that moves up to his base speed would still get to make a full attack.
We all know that one of the biggest problems with characters that use physical attacks is the trade off between mobility and using their most potent offensive capabilities. On the other hand, casters typically get to both move and use their most potent offensive capabilities throughout all the levels. Seems to me this is a pretty minor change and would be a baby step in the direction of evening this out.
The way I see it, a full-BAB character that makes it to 6th level has exceeded normal human limitations. Having that PC move 30 ft. (or even 40 ft. for a Barbarian) and make two attacks seems more in line with the progression we expect from leveling. Even the TWF dude making 3 or 4 attacks after moving 40 ft. shouldn't seem that amazing. 11th level? 16th level? Forget about it.
There is also the fact that when building for "ultimate melee power" -- is that an oxymoron? -- some sort of pouncing build is invariably recommended. So we're already saying that should be the expected norm.
I realize there are two areas of main concern regarding this idea.
The first, and very minor, is that the full-round action nearly fades away. Of course there are a few widgets here and there that use a full-round action, but they have to be pretty potent to use them above keeping the mobility option open. Perhaps say that a charge is a full-round action, a move + a move + a single attack.
The second is the issue of monsters moving and making a full attack, rather than a single attack. Hydras aside, most monsters make a single attack if they take a move action. I can see two possible outcomes to this dilemma, either adjust the CR of the monster or simply don't allow monsters to use the option. With CRs being wildly inconsistent, plus my penchant for simply winging it for most encounters instead of a lot of GM preparation anyway, I lean toward just adjusting the CR as that would mostly be a non-effect for my games.
So, thoughts on making this happen?