Author Topic: New Game: Myth-Begotten (recruiting)  (Read 7282 times)

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DaveTheMagicWeasel

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Re: New Game: Myth-Begotten (recruiting)
« Reply #20 on: July 29, 2008, 06:04:09 PM »
Well, having now checked I find I can't have a Blink Dog, at least, not yet (whoever decided Improved Familiar should have a BAB prereq should be shot imo).

Sigh.

Anyway, I'm thinking (Focused Spec) Enchanter 3 / Master Spec 3 / Mindbender 1 to start with, Mindsight, Celestial Familiar.  Gonna prohibit Evocation and Necromancy, and then probably Abjuration (hard in a plane-hopping campaign, but I'll just have to manage, and get a D-Hopper).  Then I want to pick up MS 4 for the Minor Esoterica, and after that not sure where to take it.

Caelic, could I have a Cupy/Strongheart Halfling enter Recaster?  The on the fly metamagic fits nicely with the sort of ready for anything/jack of all trades special forces type.  Ooh ... and maybe the Deceptive Spell feat from Cityscape?  Combined with the free Still & Silent from Recaster that would make for some excellent stealth casting.
« Last Edit: July 29, 2008, 06:19:19 PM by DaveTheMagicWeasel »

Omen of Peace

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Re: New Game: Myth-Begotten (recruiting)
« Reply #21 on: July 29, 2008, 06:05:55 PM »
I have to say, a Deveel Artificer sounds like a lot of fun. Probably a greedy one who discovered he could make much more money by adventuring, especially since adventure and trade are not incompatible : he can peddle his goods at the same time. He'd dabble in law to make sure he gets the best of the deals.

It'd be my first Artificer so it would take some polishing mechanically. I'd go for a mix of buffing and blasting, I think.
So, hmm, would Artificers be allowed ? With a non-abusive level of power to be determined, of course.
« Last Edit: July 29, 2008, 06:15:12 PM by Omen of Peace »
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Caelic

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Re: New Game: Myth-Begotten (recruiting)
« Reply #22 on: July 29, 2008, 10:47:29 PM »
At the moment, I have the following potential players:

1. DavetheMagicWeasel: Cupy Enchanter-type.  (I'll get back to you on the Recaster.)
2. Sinfire Titan: Warforged Duskblade
3. Chemus: Mimic Cabinet Trickster
4. Dictum Mortuum: Deveel Beguiler
5. Skydragonknight: Archer
6. Skeeve: Trollop Knight Phantom

Omen of Peace, PhaedrusXY--if you want in, please confirm.  I'd prefer not to go too much about 6 players, but I can probably bend that a little.

skydragonknight

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Re: New Game: Myth-Begotten (recruiting)
« Reply #23 on: July 30, 2008, 01:05:15 AM »
Here's what I'm looking at:

True Archer 5/Fighter 2

1 Point Blank Shot
H Precise Shot
3 True Believer(Ehlonna or equivalent)
6 Mountain Warrior
--
B1 Weapon Focus(Greatbow)
B3 Rapid Shot
B5 Far Shot
B6 Woodland Archer
B7 Weapon Specialization(Greatbow)

With Flaws:
Flaw1 True Believer(Knowledge Devotion at 3rd)
Flaw2 Able Sniper
It always seems like the barrels around here have something in them.

Omen of Peace

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Re: New Game: Myth-Begotten (recruiting)
« Reply #24 on: July 30, 2008, 05:20:45 AM »
If you want a definitive answer now, it's unfortunately no - because like I said I can't be sure I'll have read the books and done my character in time. Though you don't give a deadline.
(I only commit when I'm a 100% sure I won't withdraw, as a courtesy to my DM and fellow players.)

If you don't mind keeping me in this pocket limbo of uncertainty, I'll stick around.
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Dictum Mortuum

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Re: New Game: Myth-Begotten (recruiting)
« Reply #25 on: July 30, 2008, 10:02:26 AM »
Here's a rough draft:

Lawful Evil middle-aged Deveel Beguiler 5/Mindbender 1/Beguiler +1

Feats:
1) Mercantile Background, Wanderer's Diplomacy
3) Obtain Familiar
5) Silent Spell
6) Mindsight
going for improved familiar (imp) and no idea later.

Stats:
10
10
12
19
10
16

Skills:
max: bluff, concentration, listen, spot, UMD, diplomacy, sense motive, sleight of hand
1 rank: knowledges, spellcraft
variable ranks: balance 5, some speak language, some tumble, intimidate 4

Hopefully i can get Mindsight allowed.
Dictum Mortuum's Handbooks: My personal character optimization blog.


Omen of Peace

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Re: New Game: Myth-Begotten (recruiting)
« Reply #26 on: July 30, 2008, 10:45:12 AM »
There's a funny overlap/opposition dynamic between Dictum's evil Beguiler and his (future) imp familiar, and Dave's good Enchanter and his exalted familiar.
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Dictum Mortuum

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Re: New Game: Myth-Begotten (recruiting)
« Reply #27 on: July 30, 2008, 11:02:23 AM »
There's a funny overlap/opposition dynamic between Dictum's evil Beguiler and his (future) imp familiar, and Dave's good Enchanter and his exalted familiar.

Too bad that mindbender is nongood  :eh

muhahahahaaa  :eh :eh
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DaveTheMagicWeasel

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Re: New Game: Myth-Begotten (recruiting)
« Reply #28 on: July 30, 2008, 11:23:44 AM »
There's a funny overlap/opposition dynamic between Dictum's evil Beguiler and his (future) imp familiar, and Dave's good Enchanter and his exalted familiar.

Too bad that mindbender is nongood  :eh

muhahahahaaa  :eh :eh

Ah, so it is.

Enchanter 3 / Master Spec 4 it is then - we don't really need 2 radars, and starting with that Minor Esoterica is hardly a bad thing!

There is a bit of overlap between the two of us tho.  I might head for War Weaver after all to differentiate us a bit.

Sinfire Titan

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Re: New Game: Myth-Begotten (recruiting)
« Reply #29 on: July 30, 2008, 12:52:13 PM »
I'll have my character done by the end of today. I've got a little bit of work to do on the boards (updating threads, reposting classes, etc) so I'll be able to post it when I get the chance.


[spoiler][/spoiler]

Sinfire Titan

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Re: New Game: Myth-Begotten (recruiting)
« Reply #30 on: July 30, 2008, 01:47:08 PM »
A question: Are Flaws allowed? They make me much more efficient, otherwise I have to use Dragonborn to make my spell list workable.


[spoiler][/spoiler]

Caelic

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Re: New Game: Myth-Begotten (recruiting)
« Reply #31 on: July 31, 2008, 01:23:02 AM »
I'm going to okay flaws.  I would, however, like to see people avoid Shaky and Murky-Eyed.

DaveTheMagicWeasel

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Re: New Game: Myth-Begotten (recruiting)
« Reply #32 on: July 31, 2008, 06:24:37 PM »
Okay, I'm gonna emphasize the former military man aspect a little more with Transmuter & War Weaver, tho still with a good number of Enchantments memorized.  Also, I think I'm gonna go for anotehr Changeling (one that is normally disguised as a Cupy though) - using Changeling Wizard for some extra class skills (Sleight of Hand in particular should be fun).

Cupy (aka Changeling)
Focused Specialist: Transmutation
Prohibited Schools: Evocation, Illusion, Necromancy
2 Flaws               Collegiate Wizard, Spell Focus (Transmutation)
Wizard 1              Able Learner
Wizard 2
Wizard 3              Enlarge Spell
Master Spec 1      Skill Focus (Spellcraft)
Master Spec 2      Add Glibness to spellbook  :D
War Weaver 1      Obtain Familiar
War Weaver 2

For now, have my familiar sat on the main melee character's shoulder to deliver touch spells to them until I get War Weaver 5.  As I level gonna continue with War Weaver, pick up Improved Familiar at 9, then maybe Master of the Arcane Order, who knows.

Not sure what stat generation method is being used?
« Last Edit: July 31, 2008, 06:37:16 PM by DaveTheMagicWeasel »

Caelic

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Re: New Game: Myth-Begotten (recruiting)
« Reply #33 on: July 31, 2008, 08:57:22 PM »
32-point buy.

PhaedrusXY

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Re: New Game: Myth-Begotten (recruiting)
« Reply #34 on: August 01, 2008, 03:06:35 PM »
At the moment, I have the following potential players:

1. DavetheMagicWeasel: Cupy Enchanter-type.  (I'll get back to you on the Recaster.)
2. Sinfire Titan: Warforged Duskblade
3. Chemus: Mimic Cabinet Trickster
4. Dictum Mortuum: Deveel Beguiler
5. Skydragonknight: Archer
6. Skeeve: Trollop Knight Phantom

Omen of Peace, PhaedrusXY--if you want in, please confirm.  I'd prefer not to go too much about 6 players, but I can probably bend that a little.
Eh, go ahead without me. I don't really have time anyway, and you have plenty of people. And I haven't read the books...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Dictum Mortuum

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Re: New Game: Myth-Begotten (recruiting)
« Reply #35 on: August 01, 2008, 04:10:39 PM »
I haven't read the books either, and i must ask if we have to.
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Caelic

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Re: New Game: Myth-Begotten (recruiting)
« Reply #36 on: August 01, 2008, 04:40:31 PM »
It's not mandatory, but it's recommended.  It'll give a better sense of the general tone of the game, and besides--they're a good read. :)

DaveTheMagicWeasel

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Re: New Game: Myth-Begotten (recruiting)
« Reply #37 on: August 01, 2008, 09:31:05 PM »
Okay, I'm gonna emphasize the former military man aspect a little more with Transmuter & War Weaver, tho still with a good number of Enchantments memorized.  Also, I think I'm gonna go for anotehr Changeling (one that is normally disguised as a Cupy though) - using Changeling Wizard for some extra class skills (Sleight of Hand in particular should be fun).

Cupy (aka Changeling)
Focused Specialist: Transmutation
Prohibited Schools: Evocation, Illusion, Necromancy
2 Flaws               Collegiate Wizard, Spell Focus (Transmutation)
Wizard 1              Able Learner
Wizard 2
Wizard 3              Enlarge Spell
Master Spec 1      Skill Focus (Spellcraft)
Master Spec 2      Add Glibness to spellbook  :D
War Weaver 1      Obtain Familiar
War Weaver 2

For now, have my familiar sat on the main melee character's shoulder to deliver touch spells to them until I get War Weaver 5.  As I level gonna continue with War Weaver, pick up Improved Familiar at 9, then maybe Master of the Arcane Order, who knows.

Not sure what stat generation method is being used?

Addendum: Screw that.  I want to play an Enchanter, and an Enchanter I shall play.  Besides, War Weaver really isn't worth the lost CL until you hit level 5 imo.

So:

Changeling Focused Specialist (Enchanter)
Prohibited Schools: Evocation, Illusion, Necromancy
2 Flaws - Able Learner, Collegiate Wizard
Wizard 1 - Spell Focus (Enchantment)
Wizard 2
Wizard 3 - {Open Feat}
Master Spec 1 - Skill Focus (Spellcraft)
Master Spec 2
Master Spec 3 - Greater Spell Focus (Enchantment), {Open Feat}
Master Spec 4 - Minor Esoterica

Which gets me the lovely Minor Esoterica and 4th level spells (hello Voice of the Dragon!).

For skills, max out Bluff and Sleight of Hand, a bit of Diplomacy and then get the Second Impression and Conceal Spellcasting skill tricks.

I've got the two feat slots open atm coz I'm not sure what I want to do with them.  What I'd really like is Spell Mastery + Uncanny Forethought (Exemplars of Evil), would that be okay?

(hopefully this will be the last time I change my mind ;) )

Caelic

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Re: New Game: Myth-Begotten (recruiting)
« Reply #38 on: August 02, 2008, 03:28:09 AM »
Exemplars of Evil is problematic because I don't have it (and I'm not willing to acquire it by less-than-legitimate means.) 

DaveTheMagicWeasel

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Re: New Game: Myth-Begotten (recruiting)
« Reply #39 on: August 02, 2008, 04:48:42 PM »
So, if someone were to post the text of the feat...

UNCANNY FORETHOUGHT
You cunningly prepare your spells for any exigency.
Prerequisites: Int 17, Spell Mastery.
Benefit: When preparing your daily allotment of spells,
you can reserve a number of spell slots equal to your Intelligence
modifier. As a standard action, you can use one of these
slots to cast a spell that you selected for the Spell Mastery feat.
The level of the slot used must be equal to or greater than the
level of the spell you intend to cast.
Alternatively, as a full-round action, you can use a
reserved slot to cast any spell that you know. The spell is
resolved as normal, but for the purpose of the spell, your
caster level is reduced by two. The level of the slot used
must be equal to or greater than the level of the spell you
intend to cast.


Would that be okay?

The thing is, I'm normally a Sorcerer man through and through.  I appreciate that on the theoretical plane the Wizard is better, but whenever I've played a prepared caster - be it Wizard, Cleric, whatever - I end up banging my head against the wall because I never have the right spell memorized.  So, this feat nicely solves that dilemma, and since Exemplars came out I've been itching to give a Wizard another spin.

I was mentally switching between Master Specialist and Mage of the Arcane Order for which way to go but I really want that Minor Esoterica ability, because it's cool.  Besides which, a small child lugging round a spellbook is bound to look suspicious, so it's a better fit thematically than MotAO would be as a trick for when going under deep cover.
« Last Edit: August 02, 2008, 04:50:25 PM by DaveTheMagicWeasel »