Hello there BGs!
I DM for a group of 4 other friends and proposed a level 20 gestalt arena for early August. What I want with that arena is to show them powerful options they are not familiar with and some optimization tricks.
I want to show them psionics, ToB initiators, binders, gishes, and factotums. I'm planing on showing each of those individually, so they don't get overwhelmed and understand the feel of each of those options. I also NEED to win, or else they'll just think those are weak options. They suck at character optimization (in our normal game one plays a combat oriented rogue, other plays a blaster wizard, other plays a knight and other plays a druid who cares about his strenght and dexterity scores), so that shouldn't be hard.
The optimization tricks I mentioned consist of stacking things to a single stat (Deepwarden + FotF + Steadfast Determination, for example) and getting the right kind of defenses (miss chance, immunities). Mostly IP proofing. If you think of any other trick, I'd be pleased to hear it.
Rules are still being discussed, but this is pretty much it. So far we agreed casters would be too powerful, so we limited spell and power levels to 6 or 7, still being discussed. That means that the Wizard class can be taken, for example, but they cease to get higher spell slots after level 12 or 14. That way, casters are viable but not really required to be competitive. All books are allowed, even campaign specifics. Regular terrain and a 28x10 arena. No level adjustment stuff or bloodlines. Two flaws allowed.
So far I haven't built anything for the arena, 'cause the rules weren't set. I'm planning on making one uber character who can take them all at once and not take a single scratch (for the lols), a psionic gish, an initiator. I can do those by myself, tough any tips are appreciated. What I would like help with is the binder and the factotum, or a combination of the two. I don't really know those two classes that well (tough I will, since I'm now on vacation), so I could use advice.
My ideas for the uber character are as follows (correct me if I'm wrong):
Water Orc Dragonborn with Hood-like feats (Leap Attack, Battle Jump, Shock Trooper, etc), Lion Totem Barbarian (Pounce), Stoneblessed (moar Constitution, Dwarf-like), Deepwarden 2 (Con to AC), Fist of the Forest (Con to AC), Runescarred Berserker (Antimagic Field) with VoP. So, immune to magic because of the Antimagic Field, still got "gear bonus" because of VoP instead of magic items, can fly with dragonborn wings, deal a crapton of damage, don't need saves or spell resistance (lol) because of the "magic immunity", enough AC that it actually matters {10 + [Con: 18 + 4 racial + 2 Stoneblessed + 5 tome + 5 level + 8 VoP + 6 Rage = 48 (+19)]x2 + 15 VoP - 2 Rage = 61}, negate other people's magic items. Forgot to mention, this is only half of the gestalt.
Any comments on this build? Thoughts on the others? Thanks in advance!