Author Topic: Ask a Simple Question, Get a Simple Answer 26: Still better than CustServ  (Read 185969 times)

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Bard

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Q53 What are the easiest ways, without LA, to lose the humanoid type, without becoming either undead or construct?  As far as I know, the only non-humanoids that fit the bill are Elans, Killoren, Neraph, and Dragonwrought Kobolds, and the only ways to become other races are fairly high level classes (Contemplative, Monk, etc).  Is there anything I'm missing?

Here's a list I put together a while back.  It's probably missing some stuff

[spoiler]
Ways to Play a Non-Humanoid for +0 ECL

+0 ECL Non-Humanoid Base Races
Aberration: Daelkyr halfbood (Magic of Eberron 37), elan (Expanded Psionics Handbook 9), synad (Complete Psionic 139)
Animal: ?
Construct: Warforged (Eberron Campaign Setting 20), warforged scout (Monster Manual III 193)
Dragon: ?
Elemental: ?
Fey: Duskling (Magic of Incarnum 10), faun (Deities and Demigods 133), jermlain (Monster Manual II 131), killoren (Races of the Wild 102)
Giant: ?
Magical Beast: ?
Monstrous Humanoid: Anthropomorphic [bat, lizard, monkey, rat, raven, toad, weasel] (Savage Species 214), lupin (Dragon Compendium 18), muckdweller (Serpent Kingdoms 71), tibbit (Dragon Compendium 21)
Ooze: ?
Outsider: Neraph (Planar Handbook 12)
Plant: ?
Undead: ?
Vermin: Hairy spider (Monsters of Faerun 79, see 3.5 update booklet)

+0 ECL Templates That Change Type
Aberration: ?
Animal: ?
Construct: ?
Dragon: ?
Elemental: ?
Fey: Unseelie fey (living; Dragon Compendium 222)
Giant: ?
Humanoid: ?
Magical Beast: ?
Monstrous Humanoid: ?
Ooze: ?
Outsider: ?
Plant: ?
Undead: Necropolitan (humanoid, monstrous humanoid; Libris Mortis 114)
Vermin: ?

Feats That Change Type
Aberration: ?
Animal: ?
Construct: ?
Dragon: Dragonwrought (kobold; Races of the Dragon 100)
Elemental: ?
Fey: ?
Giant: ?
Humanoid: Human heritage (human-descended; Races of Destiny 152)
Magical Beast: ?
Monstrous Humanoid: ?
Ooze: ?
Outsider: Otherworldly (deep imaskari, elf, spirit folk; Player's Guide to Faerun 41)
Plant: ?
Undead: ?
Vermin: ?

Non-Humanoid Racial Classes You Don't Have to Take Levels In
Aberration: ?
Animal: ?
Construct: ?
Dragon: ?
Elemental: ?
Fey: Feytouched (Savage Progressions)
Giant: ?
Magical Beast: ?
Monstrous Humanoid: ?
Ooze: ?
Outsider: Aasimar (Savage Progressions), tiefling (Savage Progressions)
Plant: ?
Undead: ?
Vermin: ?

Classes That Change Type
Aberration: ?
Animal: ?
Construct: Green star adept (level 10, ECL 15, Complete Arcane 41), renegade mastermaker (level 10, ECL 15, Magic of Eberron 81)
Dragon: Dragon disciple (level 10, ECL 15, Dungeon Master's Guide 183)
Elemental: Elemental archon (level 10, ECL 15, Faiths and Pantheons 190), elemental savant (level 10, ECL 15, Complete Arcane 32)
Fey: Heartwarder (level 10, ECL 15, Faitha and Pantheons 196), spirit shaman (level 20, ECL 20, Complete Divine 14), swanmay (level 10, ECL 15, Book of Exalted Deeds 76), wildrunner (level 9, ECL 14, Races of the Wild 139)
Giant: ?
Humanoid: ?
Magical Beast: ?
Monstrous Humanoid: ?
Ooze: Oozemaster (level 10, ECL 15, Masters of the Wild 67)
Outsider: Acolyte of the skin (level 10, ECL 15, Complete Arcane 19), alienist (level 10, ECL 15, Complete Arcane 21), divine agent (level 9, ECL 14, Manual of the Plains 24), initiate of Pistis Sophia (level 10, ECL 20, Book of Exalted Deeds 64), monk (level 20, ECL 20, Player's Handbook 39), shadowcrafter (level 10, ECL 15, Underdark 43), troubadour of Stars (level 10, ECL 18, Book of Exalted Deeds 78)
Plant: Talontar blightlord (level 10, ECL 17, Unapproachable East 34), verdant lord (level 10, ECL 17, Masters of the Wild 73)
Undead: Dread necromancer (level 20, ECL 20, Heroes of Horror 84), walker in the waste (level 10, ECL 13, Sandstorm 89)
Vermin: ?
[/spoiler]

You should put it into a brainstorming thread to get more stuff if there's more and then into the handbook section, this is useful stuff
[Spoiler]
His old DM was on crack. He could take levels in freaking Dread Necromancer if he wanted to and no rule in the universe would keep him from doing so.
Rule 0?
Which, I guess, would be 'no rule,' since none = 0.
What's funny is he always brings up Rule 0. I actually had to ask him what that was, and without blinking an eye he gave me the most detailed explanation I'd ever heard for a rule. It was like he was in a trance when he spoke. Looking it up, it just said "The unspoken DM gets final say/veto anything he wants rule."
You're such a kind man, for taking in abused unfortunates and rehabilitating them.
[/spoiler]

Ithamar

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Primeval PrC from Frostburn eventually changes you into a [Magical Beast].
Are you worthy of Ascension?
Always accepting gladiators!  Now with a new and improved rule set!

zook1shoe

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Q53 Looking at the race handbook, how do you make a grey fire elf using the rules? Aren't they just two different subraces? Or frostblood desert orc?
Short answer: you can't.

long answer?

Bauglir

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Q53 Looking at the race handbook, how do you make a grey fire elf using the rules? Aren't they just two different subraces? Or frostblood desert orc?
Short answer: you can't.

long answer?
Long answer? You already gave it. They're separate subraces. It'd be like having a ghostwise strongheart halfling.

Q55 (fixing numbering)
After the RC and all the errata, is a spell-like ability the casting time of the spell or a standard action by default?
So you end up stuck in an endless loop, unable to act, forever.

In retrospect, much like Keanu Reeves.

The_Mad_Linguist

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Q55 (fixing numbering)
After the RC and all the errata, is a spell-like ability the casting time of the spell or a standard action by default?
Whichever of the two is shorter.
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Maat_Mons

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You should put it into a brainstorming thread to get more stuff if there's more and then into the handbook section, this is useful stuff

Okay. 

Primeval PrC from Frostburn eventually changes you into a [Magical Beast].

Added, thanks. 

LunaticsLament

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Thank you :)

Q38
Is there a handbook for playing core only?

A thread at giantitp containing info and links on this topic.
"The capacity of the human mind for swallowing nonsense and spewing it forth in violent and repressive action has never yet been plumbed. "
~Robert Heinlein

kevin_video

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Q 56 Other than 4e and Diablo II, where can I find stats on the Carrion Vine? If not that exact creature, something like it for a low-level encounter. Third party is fine.

Q 57 Is there an updated version of the Urd (Kobold)? I saw a half finished homebrew one that said it was LA +1 with natural weapons and bat wings, but it didn't really go into much detail about anything after that.
« Last Edit: July 11, 2011, 11:35:43 PM by kevin_video »
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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zook1shoe

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Q53 Looking at the race handbook, how do you make a grey fire elf using the rules? Aren't they just two different subraces? Or frostblood desert orc?
Short answer: you can't.

long answer?
Long answer? You already gave it. They're separate subraces. It'd be like having a ghostwise strongheart halfling.

Lol ok

Q 56 Other than 4e and Diablo II, where can I find stats on the Carrion Vine? If not that exact creature, something like it for a low-level encounter. Third party is fine.

Assassin Vine + disease? Or yellow musk vine

Q 57 Is there an updated version of the Urd (Kobold)? I saw a half finished homebrew one that said it was LA +1 with natural weapons and bat wings, but it didn't really go into much detail about anything after that.

Not officially

kevin_video

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Q 56 Other than 4e and Diablo II, where can I find stats on the Carrion Vine? If not that exact creature, something like it for a low-level encounter. Third party is fine.

Assassin Vine + disease? Or yellow musk vine
The carrion vine also has seed pods were are good for 1st level encounters, and is considered a lvl 2 trap.
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.

zook1shoe

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I've never played 4e more than once. I was just thinking of the Diablo 2 one

Bard

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Q58: If a funny and cute killer gnome uses an illusion spell to imitate the effect of a spell that allows a saving throw (for example a fireball  :rollseyes), does the target needs to save twice? Is there someway to remove the second save if it's still there? :D
[Spoiler]
His old DM was on crack. He could take levels in freaking Dread Necromancer if he wanted to and no rule in the universe would keep him from doing so.
Rule 0?
Which, I guess, would be 'no rule,' since none = 0.
What's funny is he always brings up Rule 0. I actually had to ask him what that was, and without blinking an eye he gave me the most detailed explanation I'd ever heard for a rule. It was like he was in a trance when he spoke. Looking it up, it just said "The unspoken DM gets final say/veto anything he wants rule."
You're such a kind man, for taking in abused unfortunates and rehabilitating them.
[/spoiler]

Iskajir

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Q59. How does the totemist described in the Totemist Handbook get 18 attacks/round with Manticore Belt? By RAW, I can't see more than 5. What am I missing?

LunaticsLament

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Q60  Has the board taken any stabs at optimizing an oozemaster? 

(I seem to remember an amulet that let you 'ride' and ooze that would have gone thematically perfect with the class.  That and I'm a sucker for trying to take thematically rich sucky PrC's and trying to make them much more fun to play.  I'd love to work on Oozemaster or Blighter with someone.)
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dark_samuari

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Re-posting this:

Question 46

For the purposes of prestige classes like Blood Magus & Tainted Sorcerer does a vampire technically have access to blood to use their class abilities?

Hasmadad

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Q61: Ardent question: If I have three primary mantles and buy an additional one with Tap Mantle, can I make the additional mantle from the feat into a primary mantle without having the granted mantle (Don Mantle)

Q62: The web enhancement Mind Eye gave additional options to Ardents, including customizing mantles to up to 10 powers per mantle. Has anyone made a quidebook/post about these to try and compile possible powers for the mantles?

Q63: I need a feat/ability/anything that says: "When an opponent misses you (because of concealment) you get an free 5 ft step". Or hopefullly something very close.
« Last Edit: July 12, 2011, 06:51:07 AM by Hasmadad »

weenog

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Q58: If a funny and cute killer gnome uses an illusion spell to imitate the effect of a spell that allows a saving throw (for example a fireball  :rollseyes), does the target needs to save twice? Is there someway to remove the second save if it's still there? :D

The Shadowcraft Mage Shadow Illusion ability says "The altered spell functions identically to the shadow conjuration or shadow evocation spell, except that the spell's strength equals 10% per level of the figment spell used."  So you follow the rules for those spells, except for the strength involved.  Both of those spells allow a save against the Shadow X spell and a save against the spell being faked, as well as spell resistance if any (Shadow Conjuration even allows spell resistance if the faked effect normally doesn't).

I'm not aware of any way to remove the second save, but I think the point there is to either get your saving throw DCs impossibly high so having two saves doesn't matter, or to get your quasi-reality percentage up so high that your illusions are more real than the genuine article, and then keep your save DCs low so disbelief is easy.
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PhaedrusXY

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Q63: I need a feat/ability/anything that says: "When an opponent misses you (because of concealment) you get an free 5 ft step". Or hopefullly something very close.

There is a two-feat combo that works like that: Karmic Strike + Evasive Reflexes
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Hasmadad

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Q63: I need a feat/ability/anything that says: "When an opponent misses you (because of concealment) you get an free 5 ft step". Or hopefullly something very close.

There is a two-feat combo that works like that: Karmic Strike + Evasive Reflexes

PhaedrusXY

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Q63: I need a feat/ability/anything that says: "When an opponent misses you (because of concealment) you get an free 5 ft step". Or hopefullly something very close.

There is a two-feat combo that works like that: Karmic Strike + Evasive Reflexes
You didn't look up Karmic Strike? That gives you an AoO whenever someone misses you with an attack. The combo means you can take a 5' step anytime someone misses you. Or are you not happy because it's limited by the number of attacks of opportunity you can take? I don't think there is a way to do this beyond these two feats at all.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]