Q53 What are the easiest ways, without LA, to lose the humanoid type, without becoming either undead or construct? As far as I know, the only non-humanoids that fit the bill are Elans, Killoren, Neraph, and Dragonwrought Kobolds, and the only ways to become other races are fairly high level classes (Contemplative, Monk, etc). Is there anything I'm missing?
Here's a list I put together a while back. It's probably missing some stuff
[spoiler]
Ways to Play a Non-Humanoid for +0 ECL
+0 ECL Non-Humanoid Base Races
Aberration: Daelkyr halfbood (Magic of Eberron 37), elan (Expanded Psionics Handbook 9), synad (Complete Psionic 139)
Animal: ?
Construct: Warforged (Eberron Campaign Setting 20), warforged scout (Monster Manual III 193)
Dragon: ?
Elemental: ?
Fey: Duskling (Magic of Incarnum 10), faun (Deities and Demigods 133), jermlain (Monster Manual II 131), killoren (Races of the Wild 102)
Giant: ?
Magical Beast: ?
Monstrous Humanoid: Anthropomorphic [bat, lizard, monkey, rat, raven, toad, weasel] (Savage Species 214), lupin (Dragon Compendium 18), muckdweller (Serpent Kingdoms 71), tibbit (Dragon Compendium 21)
Ooze: ?
Outsider: Neraph (Planar Handbook 12)
Plant: ?
Undead: ?
Vermin: Hairy spider (Monsters of Faerun 79, see 3.5 update booklet)
+0 ECL Templates That Change Type
Aberration: ?
Animal: ?
Construct: ?
Dragon: ?
Elemental: ?
Fey: Unseelie fey (living; Dragon Compendium 222)
Giant: ?
Humanoid: ?
Magical Beast: ?
Monstrous Humanoid: ?
Ooze: ?
Outsider: ?
Plant: ?
Undead: Necropolitan (humanoid, monstrous humanoid; Libris Mortis 114)
Vermin: ?
Feats That Change Type
Aberration: ?
Animal: ?
Construct: ?
Dragon: Dragonwrought (kobold; Races of the Dragon 100)
Elemental: ?
Fey: ?
Giant: ?
Humanoid: Human heritage (human-descended; Races of Destiny 152)
Magical Beast: ?
Monstrous Humanoid: ?
Ooze: ?
Outsider: Otherworldly (deep imaskari, elf, spirit folk; Player's Guide to Faerun 41)
Plant: ?
Undead: ?
Vermin: ?
Non-Humanoid Racial Classes You Don't Have to Take Levels In
Aberration: ?
Animal: ?
Construct: ?
Dragon: ?
Elemental: ?
Fey: Feytouched (Savage Progressions)
Giant: ?
Magical Beast: ?
Monstrous Humanoid: ?
Ooze: ?
Outsider: Aasimar (Savage Progressions), tiefling (Savage Progressions)
Plant: ?
Undead: ?
Vermin: ?
Classes That Change Type
Aberration: ?
Animal: ?
Construct: Green star adept (level 10, ECL 15, Complete Arcane 41), renegade mastermaker (level 10, ECL 15, Magic of Eberron 81)
Dragon: Dragon disciple (level 10, ECL 15, Dungeon Master's Guide 183)
Elemental: Elemental archon (level 10, ECL 15, Faiths and Pantheons 190), elemental savant (level 10, ECL 15, Complete Arcane 32)
Fey: Heartwarder (level 10, ECL 15, Faitha and Pantheons 196), spirit shaman (level 20, ECL 20, Complete Divine 14), swanmay (level 10, ECL 15, Book of Exalted Deeds 76), wildrunner (level 9, ECL 14, Races of the Wild 139)
Giant: ?
Humanoid: ?
Magical Beast: ?
Monstrous Humanoid: ?
Ooze: Oozemaster (level 10, ECL 15, Masters of the Wild 67)
Outsider: Acolyte of the skin (level 10, ECL 15, Complete Arcane 19), alienist (level 10, ECL 15, Complete Arcane 21), divine agent (level 9, ECL 14, Manual of the Plains 24), initiate of Pistis Sophia (level 10, ECL 20, Book of Exalted Deeds 64), monk (level 20, ECL 20, Player's Handbook 39), shadowcrafter (level 10, ECL 15, Underdark 43), troubadour of Stars (level 10, ECL 18, Book of Exalted Deeds 78)
Plant: Talontar blightlord (level 10, ECL 17, Unapproachable East 34), verdant lord (level 10, ECL 17, Masters of the Wild 73)
Undead: Dread necromancer (level 20, ECL 20, Heroes of Horror 84), walker in the waste (level 10, ECL 13, Sandstorm 89)
Vermin: ?
[/spoiler]