In general, I make my 'Boss' types with three tricks, maybe four. They have one constant, a crapton of hp(maxed HD, temp hp from a False Life effect etc), mostly to survive more than one round. Damage output wise, I prefer to put multiple PCs NEAR dropping, but none of them actually going down, particularly for monsters, grapple is a popular feature(and a running joke), since it removes PCs from the fight and stretches it out without actually killing them.
Each of them have a bonus trick, perhaps a synergy bonus stemming from a minion, or else advantageous terrain that must be overcome(especially if they have to make said terrain themselves). Quick-draw-sudden-death, just doesn't have the right kick for a boss.