Author Topic: Devil Hunter (DnD 3.5 Base class)  (Read 4068 times)

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edsaurus

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Devil Hunter (DnD 3.5 Base class)
« on: June 27, 2011, 12:31:23 PM »
DEVIL HUNTER
Inspired by the new Dante from DMC.


I will post fluff later.

Alignment
Any.

Hit Die
d8

Class Skills
   BAB  Fort    Ref    Will  Abilities
1   +0    +2     +2     +0    Discipline focus (Weapon focus), Devil Trigger 1/day, Quick draw, Metamorphic weapon
2   +1    +3     +3     +0       Strong personality, Two weapon fighting
3   +2    +3     +3     +1    Devil trigger 2/day, +10 feet movement, Point blank shot
4   +3    +4     +4     +1    Discipline focus (Insightful strike), Rapid reload
5   +3    +4     +4     +1    Rapid shot, Precise shot
6   +4    +5     +5     +2    Uncanny dodge, Devil trigger 3/day, +20 feet movement, Improved two weapon fighting
7   +5    +5     +5     +2    Sense Devils, Improved devil trigger
8   +6    +6     +6     +3    Discipline focus (Defensive stance), Snap kick
9   +6    +6     +6     +3    Evasion, Devil trigger 4/day, +30 feet movement
10  +7    +7     +7     +3    Improved metamorphic weapon
11  +8    +7     +7     +3    Manyshot, Improved uncanny dodge
12  +9    +8     +8     +4    Discipline focus (Insightful strike), Devil trigger 5/day, +40 feet movement
13  +9    +8     +8     +4    Greater two weapon fighting
14  +10    +9     +9     +4    Master devil trigger, Improved precise shot
15  +11   +9     +9     +5    Devil trigger 6/day, +50 feet movement
16  +12   +10     10     +5    Discipline focus (Defensive stance)
17  +13   +10     +10     +5    Impetuous Endurance, Improved evasion
18  +14    +11     +11     +6    Devil trigger 6/day, +60 feet movement
19  +14    +11     +11     +6    Devil trigger explosion
20  +15    +12     +12     +6    Ultimate devil trigger, Devil trigger 7/day



   Manuverus Known  Manuverus Readied    Stances Known
1   6    4     1
2   7    4     2
3   8    5     2
4   9    5     2
5   10    6     3
6   11    6     3
7   12    6     3
8   13    7     3
9   14    7     4
10  15    8     4
11  16    8     4
12  17    8     4
13  18    9     4
14  19    9     5
15  20    10     5
16  21    10     5
17  22    10     5
18  23    11     5
19  24    11     5
20  25    12     6



Weapon and Armor Proficiency: As a Devil hunter, you are proficient with simple weapons, martial melee weapons (including those that can be used as thrown weapons), your Metamorphic weapon and with revolvers, and light armor, but not with shields.

Maneuvers:Maneuvers Per Encounter: You have four maneuvers per encounter at level 1, and as you advance in level and learn more maneuvers, you are able to use more in a single encounter.

You begin an encounter with all your maneuvers unexpended, regardless of how many times you might have already used them since you chose them. When you initiate a maneuver, you expend it for the current encounter, so each of your maneuvers can be used once per encounter unless you recover them. You can recover all of your expended maneuvers by using a standard action to quickly meditate. Doing this does not provoke attacks of opportunity.

Stances Known: You begin play with knowledge of one 1st-level stance from any discipline open to you. At 2nd, 5th, 9th, 14th, and 20th level, you can choose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you currently use as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.

Devil Trigger (Ex): A Devil Hunter can activate a state called Devil Trigger. When using the Devil trigger he temporarily gains a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex and Will saves, and gains a Base Attack Bonus equal to his level, like a Fighter.

At 7th level, the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex and Will saves increases to +3. At 14th level, the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex and Will saves increases to +4. At 20th level, the strength bonus increases to +10, and the dodge bonus to Armor Class and on Reflex and Will saves increases to +5.

Metamorphic Weapon (Ex): At 1st level, a Devil hunter obtains a Metamorphic weapon.

The Metamorphic weapon base form is that of a Bastard sword. The Devil hunter can change the form of his Metamorphic weapon as a free action, and can change the form every time he attacks.
For example, a 16 level Devil hunter, with a BAB of 12, can make 3 attacks. He could attack the first time with the base form, then he could change it for the second attack, and then again in the third.

The weapon can be broken (it has hardness 10 and 10 hit points); however, a Devil hunter can simply repair it with his next move action. A Metamorphic weapon is considered a magic weapon for the purpose of overcoming damage reduction.

The forms that the Metamorphic weapon can assume are:
-Bastard sword.
-Greataxe.
-Scythe.
-Halberd.

The Metamorphic weapon can assume another form, the one of a Whip.
In Whip form the Metamorphic weapons deals no damage, but has a reach of 20 feet. With it you can do trip attempt, and if your attack succeeds, you can pull the defender within your reach.

Whenever you give an enhancement bonus to your Metamorphic weapon, you can give different enhancements to all of your forms.
For example, if you give the Flaming enhancement to your Bastard sword form, you can give a different +1 enhancement bonus to the Gretaxe form, and another to the other forms.

Unarmed damage (Ex): Like the Monk.

Discipline Focus (Ex):Bonus feats: A Devil Hunter gains a number of Bonus Feats as shown in the Table: Devil hunter.
He gains Quick Draw at 1st, Two weapon fighting at 2nd, Point blank shot at 3rd, Rapid reload at 4th, Rapid shot and Precise shot at 5th, Improved two weapon fighting at 6th, Snap kick at 8th, Manyshot at 11th, Greater two weapon fighting at 13th and Improved precise shot at 14th.

The feats Two weapon fighting, Improved two weapon fighting and Greater two weapon fighting can be used only with firearms.

Strong Personality: Starting at 2nd level, you can add your Charisma modifier as a bonus to Armor Class, so long as you wear light armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless.

You can use your Charisma modifier with your Will save, in place of the Wisdom modifier.

Add your Charisma modifier to all your Balance, Climb, Escape Artist, Jump and Tumble skill checks, and to all your special attack checks. (Sunder, Bull Rush, Trip, Grapple and Disarm.)

Fast Movement (Ex): At 3rd level, a Devil hunter gains an enhancement bonus to his speed, as shown on Table: Devil hunter. A Devil hunter in armor heavier than light or carrying a medium or heavy load loses this extra speed.

Uncanny Dodge (Ex): Starting at 6th level, a Devil hunter can react to danger before her senses would normally allow her to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses her Dexterity bonus to AC if immobilized.
If a Devil hunter already has uncanny dodge from a different class he automatically gains improved uncanny dodge (see below) instead.

Sense Devils (Su): Beginning at 7th level, you can, as a standard action, detect Devils. It works like the Detect Evil ability of Paladin, but works only with chaotic evil, neutral evil and lawful evil outsiders.

Evasion (Ex): At 9th level, you can avoid even magical and unusual attacks with great agility. If you make a successful Refl ex saving throw against an attack that normally deals damage on a successful save, you instead take no damage. Evasion can be used only if you are wearing light armor or no armor. If you are helpless, you do not gain the benefi t of evasion.

Improved Metamorphic Weapon (Ex): At 10th level, your Metamorphic weapons becomes more stronger, everyone of the forms gains a new ability.

-Bastard sword: It becomes of one size larger, and you can wield it without penalty.
-Greataxe: It becomes of one size larger, and you can wield it without penalty.
-Scythe: It gains reach, but you can still use it against adjacent enemies.
-Halberd: Increase the reach to 15 feet.
-Whip: Increase the reach to 30 feet.

Improved Uncanny Dodge (Ex): A Devil hunter of 11th level or higher can no longer be flanked.
If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Improved Evasion (Ex): From 17th level on, you gain the benefi t of improved evasion. You still take no damage if you make a successful Reflex save against an attack, and even if you fail the Reflex save, you take only half damage from the attack. If you are helpless, you do not gain the benefi t of improved evasion.

Impetuous Endurance (Ex): Starting at 17th level, your fighting spirit enables you to push your body beyond the normal limits of endurance. You no longer automatically fail a saving throw on a roll of 1. You might still fail the save if your result fails to equal or beat the DC.

Devil trigger explosion (Su):
« Last Edit: June 28, 2011, 06:46:42 AM by edsaurus »

edsaurus

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Re: Devil Hunter (DnD 3.5 Base class)
« Reply #1 on: June 27, 2011, 03:28:32 PM »
up

Dralnu

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Re: Devil Hunter (DnD 3.5 Base class)
« Reply #2 on: June 27, 2011, 06:02:39 PM »
Take a swordsage, then give it a "divine power" type rage with pounce and "snap kick" + better recovery mechanic + a really powerful weapon swap ability + monk abilities + a bajillion extra feats for good measure = balance? If you're playing in some crazy super-power campaign, sure I guess.

If it's just a fun thought experiment on how to mechanically stat out Dante, this is a good start. You really need some knockup / knockback mechanic and free action Jumps with crazy bonus modifiers though. Then you could knock them up, jump to chase and continue a "combo," knock them away, trip / pull them back towards you, knock them back down, etc.

bkdubs123

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Re: Devil Hunter (DnD 3.5 Base class)
« Reply #3 on: June 27, 2011, 09:07:18 PM »
Take a swordsage, then give it a "divine power" type rage with pounce and "snap kick" + better recovery mechanic + a really powerful weapon swap ability + monk abilities + a bajillion extra feats for good measure = balance? If you're playing in some crazy super-power campaign, sure I guess.

Meh, really Swordsages can be kind of lame anyway. Sure this will be more powerful than a Crusader or a Warblade 90% of the time, but it can still be balanced in a "non-crazy-super-power campaign," especially if you lose the flurry and pounce abilities in Devil Trigger. He can get that stuff from Tiger Claw anyway.

Other suggestions:

1) Why unarmed strike damage? I don't recall Dante being much for beating on devils with his fists. I guess he does kick stuff fairly often...

2) Level 11 could use some love. Now that I'm looking at it, 17th level is pretty damn late for Improved Uncanny Dodge. Bump Improved Uncanny to 11th level with Manyshot and give him Impetuous Endurance at 17th level?

3) 19th level is incredibly late for Improved Precise Shot too...

edsaurus

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Re: Devil Hunter (DnD 3.5 Base class)
« Reply #4 on: June 27, 2011, 09:24:47 PM »
I don't think it is so overpowered, Swordsage is low in tier, so I wanted to create a fun character to play and better in tier.
Unarmed strike because the new Dante uses fists and kicks more often than the old Dante.
Yeah, I'll change the levels for those abilities.
You think Pounce is too much? Yeah, maybe..

For the jump/knock/pull thing I don't really know how to do it.
I tried a similar thing with the whip form of the weapon.

bkdubs123

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Re: Devil Hunter (DnD 3.5 Base class)
« Reply #5 on: June 27, 2011, 09:31:56 PM »
You think Pounce is too much? Yeah, maybe..

Well, like I said, Tiger Claw can already supply lots of extra attacks, and it has a Pouncing Charge maneuver too. The extra attack and pounce as part of Devil Trigger are just unnecessary.

edsaurus

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Re: Devil Hunter (DnD 3.5 Base class)
« Reply #6 on: June 27, 2011, 09:59:06 PM »
So I have to drop the extra attack and pounce, and change some of the levels of the abilities?
What is Impetuous Endurance, anyway?

bkdubs123

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Re: Devil Hunter (DnD 3.5 Base class)
« Reply #7 on: June 27, 2011, 10:32:07 PM »
So I have to drop the extra attack and pounce, and change some of the levels of the abilities?

Seems like a good place to start anyway.

Quote
What is Impetuous Endurance, anyway?

Ah, a feature of the Knight class from PHB2. I don't know if it's enough for that level, but some people seem to think it's great. :shrug

Quote from: PHB2
Impetuous Endurance (Ex): Starting at 17th level, your fighting spirit enables you to push your body beyond the normal limits of endurance. You no longer automatically fail a saving throw on a roll of 1. You might still fail the save if your result fails to equal or beat the DC.

edsaurus

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Re: Devil Hunter (DnD 3.5 Base class)
« Reply #8 on: June 28, 2011, 06:39:16 AM »
Changes made to the class:


-Improved uncanny dodge changed from level 17 to level 11
-Improved precise shot from level 19 to level 14
-Added Impetuous Endurance at level 17
-Added Devil trigger explosion at level 19
-Loses Pounce and the extra attack in Devil trigger

Catty Nebulart

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Re: Devil Hunter (DnD 3.5 Base class)
« Reply #9 on: July 01, 2011, 06:42:33 PM »
Devil Trigger last temporarily but you never give a length. I assume it should be con bonus rounds like rage?

Also what happens when you are disarmed or drop your metamorphic weapon? Can you shape a new one or do you need to pick it up? Can you give your weapon to an ally and then shape a new one?

This is a very powerful class, not sure how I feel about it yet.

Also I was more expecting a Devil Hunter Yohko inspired class. :P
E: "Did they... did they just endorse the combination of the JSDF and US Army by showing them as two lesbian lolicons moving in together and holding hands and talking about how 'intimate' they were?"
B: "Have you forgotten so soon? They're phasing out Don't Ask, Don't Tell."

edsaurus

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Re: Devil Hunter (DnD 3.5 Base class)
« Reply #10 on: July 02, 2011, 04:32:01 PM »
I made an update, I'm going to post it soon. The lenght is half level + charisma modifier.
If you drop it you have to pick it up, and you can't give it to an ally. You don't shape it.
In its natural form is a Bastard sword, than you can change it. :3