Author Topic: The Hand of the Shadow War - Recruitment and Information  (Read 8822 times)

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Tshern

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #60 on: July 26, 2008, 08:53:19 PM »
If you read my work on alignment that I linked, there is no part where being evil involves being an uncooperative asshole. Those exist in ANY alignment. Lawful evil individuals, as stated there, put the group first anyway.
Oh yeah.  LE is by far one of the best alignments to have on allies.  I know SDK wouldn't do anything disruptive.  I was just surprised.
Depends on how intelligence that LE guy is. I mean, you don't want to be having an intelligence score 48 (wonder where I got that number?) ally, because that means you are going to get fucked.
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Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #61 on: July 26, 2008, 09:31:08 PM »
Point.  I'll just assume no one is much smarter than my fighter in the party.  We don't have any wizards yet.
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skydragonknight

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #62 on: July 27, 2008, 02:24:13 AM »
Probably Dispater's Intelligence.
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Mister_Sinister

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #63 on: July 27, 2008, 01:22:28 PM »
Anyone with Dispi Int of any alignment has a right to fuck anyone in the ass, and then charge them money for it being so good.

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JanusJones

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #64 on: July 27, 2008, 06:34:56 PM »
Dude - smart evil means you know how important being nice to your friends are.  Evil people aren't scary alone - they're scary when they've got lots of good, loyal peeps to back them.  I've played a ton of evil characters in good parties, and everybody always loved me. And I was usually NE, too - remember, a SMART sociopath is nice to everybody - because getting people to like you and help you brings you WAY more fun and profit than being a dick!

I'm thinking of some Tome of Fiends stuff.  More soon!

Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #65 on: July 27, 2008, 09:50:16 PM »
http://www.tgdmb.com/viewtopic.php?p=50378#50378

Thoughts on dragon disciple and eldritch knight?
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AfterCrescent

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #66 on: July 27, 2008, 10:36:23 PM »
Okay, I'm back in town, and going to catch up with everything. :D

Quick questions: Would the dungeonomicon monk's AC bonus stack with the AC bonus from Boneblade reaper? Would you allow Carmendine Monk (Champions of Valor feat) to make the dungeonomicon monk's Willow Step ability Int based?
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Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #67 on: July 28, 2008, 01:43:58 AM »
I just saw an interesting thread in the den about 3.X saves.  Interesting idea:
Class/RHD based saves are gone.  Everyone has base saves of 2+1/2 HD(rounded down) for all 3 saves.  All effects with a DC have DC = 10+1/2 HD (rounded up)+ability mod.

This way lower level spells that offer saves stay more useful and higher level spells are more likely to fail.
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Mister_Sinister

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #68 on: July 28, 2008, 02:26:59 AM »
ubernoob: Consider both approved for use. Everyone else: mine this thread, it is made of lotsa awesome.

Also ubernoob: If everyone else doesn't mind, I don't mind using this save variant. I've been following it with great interest, and maybe trying it out may help.

Tshern: Read the druid in the thread ubernoob linked and tell me if you would be happy playing it.

Aftercrescent:
Quote from: Monk
A Monk has a special Armor bonus whenever they are not using armor or shields that
he is not proficient in. This Armor Bonus applies against Touch Attacks and Incorporeal Touch Attacks, and
has a value of +4.
Quote from: Boneblade Reaper
The Boneblade Reaper has scribed necromantic runes into the own flesh of his
arms and chest, never healing and faintly shimmering with dark energy. As long as these runes are not covered
by clothing or armor, these runes provide protection from the blades and claws of the Boneblade Reaper’s
enemies. In game terms, this counts a +8 armor bonus that counts against touch attacks and incorporeal
touch attacks. For each additional level of this class, this bonus increases by +1.

No stacking of identical bonuses, thus, no stacking. As for Carmedine Monk, I am not familiar with the exact wording, so if you can post it, I can make a ruling, which I suspect will be a positive one.

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Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #69 on: July 28, 2008, 05:43:05 AM »
Yeah... So, eldritch knight looks really tasty.  Since Tome of Gears never could decide on what to do about consumables how would scribe scroll work?  Also, is retraining in effect so I could pick up still spell once I pick up a wizard level?
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Mister_Sinister

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #70 on: July 28, 2008, 05:59:16 AM »
Scribe Scroll would cost cash, but not XP, since, as Frank and K said, it was silly to charge people XP for making stuff. Also, you can take metamagic feats without having any caster levels by RAW, there is no problem with that. However, I will add a note on retraining.

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Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #71 on: July 28, 2008, 06:21:29 AM »
Scribe Scroll would cost cash, but not XP, since, as Frank and K said, it was silly to charge people XP for making stuff. Also, you can take metamagic feats without having any caster levels by RAW, there is no problem with that. However, I will add a note on retraining.
Hmm.  Without the xp river scribe scroll blows.  Can I use the combat wizard ACF from UA?
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Mister_Sinister

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #72 on: July 28, 2008, 06:23:31 AM »
Ubernoob, XP river = dumb side-effect which should not be there. Also, combat wizard is fine. :D

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Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #73 on: July 28, 2008, 06:27:44 AM »
Ubernoob, XP river = dumb side-effect which should not be there. Also, combat wizard is fine. :D
Awesome.  Since we are playing with RoW are [Combat] feats valid?

Metagame analysis: with retraining I'd effectively be trading scribe scroll for still spell.
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Mister_Sinister

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #74 on: July 28, 2008, 06:30:55 AM »
Combat feats? Yeah, sure, go nuts.

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AfterCrescent

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #75 on: July 28, 2008, 07:43:51 AM »
Here's the feat...
I'm still not entirely sure what I want for the base, but I'm pretty set on Boneblade Reaper :D
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Mister_Sinister

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #76 on: July 28, 2008, 08:09:07 AM »
Sure, ruling is positive. :D

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Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #77 on: July 28, 2008, 04:20:50 PM »
Are domain wizards (UA) in?  It's either transmutation, conjuration or focused specialist in transmutation.
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Mister_Sinister

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #78 on: July 29, 2008, 01:00:27 AM »
Domain wizards are a little crazy, so no.

Edit: We can has our own forum! Please post any future stuff there.
« Last Edit: July 29, 2008, 01:04:31 AM by Mister_Sinister »

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