Author Topic: The Hand of the Shadow War - Recruitment and Information  (Read 12248 times)

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JanusJones

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #20 on: July 25, 2008, 12:50:48 AM »
Meh.  The penalty for the 18 seemed unreasonable.  I'll point buy if'n you like - it's more control.

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skydragonknight

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #21 on: July 25, 2008, 01:08:16 AM »
Was about to post THIS sucker, but noticed I used the wrong roll method.

Warning: contains high levels of suck.
[spoiler]STR 8, DEX 14, CON 12, INT 7, WIS 11, CHA 15[/spoiler]

now to see what 1d8+10 gives me...

Come on, 7! Err...18! (1d8+10=18, 1d8+10=11, 1d8+10=12, 1d8+10=11, 1d8+10=12, 1d8+10=13)

So that's 18,10,11,10,11,12...
It always seems like the barrels around here have something in them.

Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #22 on: July 25, 2008, 01:09:36 AM »
Was about to post THIS sucker, but noticed I used the wrong roll method.

Warning: contains high levels of suck.
[spoiler]STR 8, DEX 14, CON 12, INT 7, WIS 11, CHA 15[/spoiler]

now to see what 1d8+10 gives me...

Come on, 7! Err...18! (1d8+10=18, 1d8+10=11, 1d8+10=12, 1d8+10=11, 1d8+10=12, 1d8+10=13)

So that's 18,10,11,10,11,12...
So, who wants to be the wizard to toss buffs my way?
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Mister_Sinister

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #23 on: July 25, 2008, 01:11:09 AM »
JJ: Sure, no problem!

Skydragonknight: That is.... spectacular. I have never seen so much sucktitude come out of this method. Tell you what, reroll. Let the dice fix their own pile of crap.

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skydragonknight

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #24 on: July 25, 2008, 01:15:29 AM »
It's playable!

*crosses fingers* (1d8+10=17, 1d8+10=16, 1d8+10=16, 1d8+10=18, 1d8+10=14, 1d8+10=14)

17,16,16,18,13,13.

I get to play something besides a Druid! woot!

Edit: That first set of rolls I asked for an 18 and some Efreeti heard me. lol
« Last Edit: July 25, 2008, 01:18:42 AM by skydragonknight »
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Mister_Sinister

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #25 on: July 25, 2008, 01:20:57 AM »
Drop one 16 to an 11, and you're fine. Oh, and yeah, those efreeti are damn tricky... :P

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Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #26 on: July 25, 2008, 01:34:37 AM »
Anyone remember where the masterwork potion belt is printed?  IIRC it makes drinking a potion a move action.
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skydragonknight

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #27 on: July 25, 2008, 01:58:53 AM »
Anyone remember where the masterwork potion belt is printed?  IIRC it makes drinking a potion a move action.

Either DMG2 or a Faerun book.

Oh, and I'm playing an Assassin.
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Pan-Fried Hamster

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #28 on: July 25, 2008, 01:59:27 AM »
PGtF I think?  It's one of the Forgotten Realms books.  I usually combine it with a Belt of Healing from the MiC as my default starting belt (total cost 810 gp).

Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #29 on: July 25, 2008, 02:01:16 AM »
PGtF I think?  It's one of the Forgotten Realms books.  I usually combine it with a Belt of Healing from the MiC as my default starting belt (total cost 810 gp).
60 gp, holds up to 10 potions, makes drinking a potion into a move action.  Sound about right?  All I need is the stats.  I'm thinking enlarge person is going to be a winner at level one.
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AfterCrescent

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #30 on: July 25, 2008, 05:16:27 AM »
For the Legacy Weapon... Do we start with it, or will we be finding it in game sometime?  Also, is it something you choose or should I be looking toward what weapon I would want for that purpose?

Also, I can't seem to find information on Boneblade weapons other than that they are equivalent to wood as a material. Have stats been released for it?
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Mister_Sinister

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #31 on: July 25, 2008, 08:59:46 AM »
Aftercrescent: Boneblade is in the Necromantic Materials section of the Tomes.

Boneblades: Boneblades are alchemically and necromantically hardened blades made from the bones of intelligent creatures, and the material can only be created by craftsmen with the Boneblade Master feat. For an unknown reason, they only retain their special properties if they are made into light slashing or piercing weapons. Boneblades used in melee combat ignore the damage reduction of any undead creature and can hit incorporeal creatures as if they were magic weapons with the ghost touch property..
Boneblades made from dragon bones can be combined with the Dragoncrafter feat to produce items with both properties.
Cost: 1,000 gp per lb.

Also, the legacy weapon is what you specify, designed by me, to be found later.
« Last Edit: July 25, 2008, 09:09:17 AM by Mister_Sinister »

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AfterCrescent

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #32 on: July 25, 2008, 02:23:21 PM »
Thanks. Not sure how I missed it...

Would a boneblade weapon (possibly dragonbone) be a viable option for the legacy weapon?
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Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #33 on: July 25, 2008, 02:25:15 PM »
For my legacy weapon, I really want a morphing ball of energy that can transform as a swift action into any simple, martial, or exotic weapon.  Yeah, I don't want to be stuck with just one weapon.
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skydragonknight

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #34 on: July 25, 2008, 06:33:25 PM »
I'd opt for a Thinaum dagger. I mean you've got to be a very lame Assassin if you kill somebody important but then they get ressurected.
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Tshern

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #35 on: July 25, 2008, 06:35:59 PM »
Who's in
- Tshern, playing a druid, last I heard
Everyone willing to enter a popularity contest against me: Some two pages of posts before I found this thread and I was already in the game.

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Tshern

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #36 on: July 25, 2008, 06:42:33 PM »
My rolls. Forgot to put them in place, but I suppose I can rearrange them now?

Not too great an array, but I can do with that no problem:
Str:10 Dex:12 Con:15 Int:13 Wis:18 Cha:9

Needless to say, I am not surprised my crappy luck with dies.

Edit: Wtf? Seems I rolled 1d10+8, not 1d8+10. Reroll -->
Edit2: Suck at the new rolls! Here ya go!
Str:16 Dex:16 Con:16 Int:16 Wis:17 Cha:13

A tasty array much?
« Last Edit: July 25, 2008, 06:47:36 PM by Tshern »

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Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #37 on: July 25, 2008, 07:50:13 PM »
Damn.  Everybody so far has had better stats than me.  Eh, I can totally work with what I've got.

@Tshern: You weren't the only one.
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Mister_Sinister

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #38 on: July 25, 2008, 08:35:13 PM »
Tshern, you and ubernoob have had a spot reserved since before the game started! Yes, the array is rather tasty... rather too tasty. Drop the two 16s to a 13 and 12, then go with that.

Skydragonknight: Is there anything in particular you want this dagger to do?
ubernoob: Ok, sure. Anything else you want it to do?
Aftercrescent: Boneblade is all good, but where do I find dragonbone?

Oh yeah, check post 1 again. In my haste, I forgot a few minor rules things.

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Ubernoob

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Re: The Hand of the Shadow War - Recruitment and Information
« Reply #39 on: July 25, 2008, 08:48:43 PM »
ubernoob: Ok, sure. Anything else you want it to do?
I'd like some sort of "mega attack" that depends on what type of weapon it is currently shaped as.  Reactions to the "mega attack" follow the '-'
Big two hander-I'm the muther fucking hulk.
One handed-Oooh.  Energy.  Shiny.
Light weapon-Damn that was quick.
Bow-Did he just shoot lightning at us?

Mechanics:
Two hander-Either a knock around ability or destroy the scenery.  Maybe both.  Not "mega damage" but has tactical effect.
One handed-I'm imagining some sort of charge up ability.  Something like the energy blasts from dragon ball Z.  Maybe spend a full round charging it up then the next round drop a short range AoE that deals 2d6/character level damage reflex save for half (con based DC, untyped damage).
Light-Maybe get a move action and make two attacks as I leave.  An "oh shit I need to escape" ability.
Bow-Shoot lightning.  A line out to my max range (should be somewhere around a thousand feet) that I make an attack roll against.  Anything on the line who's AC I beat takes untyped damage equal to half my normal bow damage.

Sound interesting?  Just an X/day ability that I pick how to use.

Edit: Cool.  More skill points.
« Last Edit: July 25, 2008, 09:03:15 PM by ubernoob »
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