ubernoob: Ok, sure. Anything else you want it to do?
I'd like some sort of "mega attack" that depends on what type of weapon it is currently shaped as. Reactions to the "mega attack" follow the '-'
Big two hander-I'm the muther fucking hulk.
One handed-Oooh. Energy. Shiny.
Light weapon-Damn that was quick.
Bow-Did he just shoot lightning at us?
Mechanics:
Two hander-Either a knock around ability or destroy the scenery. Maybe both. Not "mega damage" but has tactical effect.
One handed-I'm imagining some sort of charge up ability. Something like the energy blasts from dragon ball Z. Maybe spend a full round charging it up then the next round drop a short range AoE that deals 2d6/character level damage reflex save for half (con based DC, untyped damage).
Light-Maybe get a move action and make two attacks as I leave. An "oh shit I need to escape" ability.
Bow-Shoot lightning. A line out to my max range (should be somewhere around a thousand feet) that I make an attack roll against. Anything on the line who's AC I beat takes untyped damage equal to half my normal bow damage.
Sound interesting? Just an X/day ability that I pick how to use.
Edit: Cool. More skill points.