Let's talk character out-hashing.
Character level is Chest-Deep. That is, 8 refresh, 30 skill points, cap at superb.
Arsene Sheffield
High Concept: Gentleman Thief who can steal
AnythingTrouble: Got a heart of Gold - No, it's Silver, I swear.
Background
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The second, significantly younger, son of wealthy parents, who generally ignored him. Trained in the arts of concealment and entry by the family's loyal but mysterious valet, Bertram. Even now, Arsene relies upon him, not bothering to bring up Bertram's strange inability to age.
Aspect:
Practically Raised by Bertram.Invoke: Being sneaky, knowing obscure magical secrets, getting Bertram's help on something.
Compel: Arsene isn't nearly as well schooled as someone of his social class should be in how to act during formal occasions. Also, he typically uses Bertram as a sounding board, and isn't nearly as confident without him. Can also be compelled to not ask for help from his family.
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Rising Conflict
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Grandmother died, leaving a silver key to Arsene. Soon embroiled in the supernatural world, as several factions attempted to take control of the temporarily unclaimed property during the lapse, Arsene eventually made it to the Silver Citadel and claimed his position as its Master - without anyone realizing his true identity.
Phase Aspect:
The Red Phantom bears a Silver KeyRequired Item of Power aspect, doubling as the secret identity one. I don't want keeping up a secret identity to be a big challenge in-game; basically, as long as I take reasonable precautions I assume Arsene is quite competent enough to do it on his own.
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First Adventure
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Stolen Moments In the wake of successfully outmaneuvering the fey, Arsene found his normal life dull and unfulfilling. He soon finds the excitement he craves performing incredible heists, leaving a single white rose behind as a calling card. When his best friend gets in trouble with the fey, Arsene is forced to pull off his greatest and flashiest caper yet, without letting him know who was involved.
Phase Aspect:
It's all part of the plan[spoiler]Invoke: "Ha, that supposed setback was actually step five of my convoluted unspoken plan"
Compel:"No, I can't do it the easy way. That would ruin step fifteen of my unspoken convoluted plan"[/spoiler]
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Crossovers
Life Sentence[spoiler]
Arsene goes to the Life Ball as himself on a family invitation, only to recognize that there's a massive convoluted theft going on, which he has to try to thwart incognito. It works, but then the situation changes into Die Hard. With a little help from a certain stormfey, it turns out OK[/spoiler]
The Silver Citadel
[spoiler]A dream of a lost era, the citadel dominates a shattered landscape of ruined stone. Ruby roses with shining thorns curl their way up the gleaming silver buttresses. Needlelike spires jut out organically from atop, crystalline staircases connecting them with a delicate lattice of precious metal. Jeweled hummingbirds flit across the walls, nesting and feeding in ancient crenelations.
Similar to
Derse, really, but silver instead of purple.[/spoiler]
The Silver Key (item of power) [-1]
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A silver key of unknown provenance, inherited from his grandmother. When touched to any door, it opens into the nevernever, near the Silver Citadel. Its holder is acknowledged as the Citadel's master, and commands a strange power over the area. After several close calls, Sheffield embedded it into a glove to avoid losing his grip at a crucial moment.
Item of Power (one-time discount) [+1]
Demesne (Silver Citadel) [-1]
Swift Transition [-2]. Heavily biased towards locations near to or within the Silver Citadel.
No Mortal Home [+1] The key possesses a strange, rudimentary, and cowardly consciousness. Whenever it or the user is placed in serious danger, it attempts to retreat immediately, dragging the master with it.
Wizard's Constitution [+0]
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Channeling [-2]
Element: Spirit, lots of light-based stuff.
Refresh total
Key -1
Channel -2
Cat-Burglar Stunt (Page 149) -1
Mimic Ability -2
2 refresh unspent. I think that's a pretty good number.
Skills: Definitely high discipline, not certain between lore/conviction or conviction/lore.
Vague Skill Order
Superb:Discipline
Superb:Burglary
Great:Resources
Great:Deceit
Good:Conviction
Good:Lore
Fair:Endurance
Fair:Presence
Average:Scholarship
Average:Driving
Focus items
Rotes:[spoiler]
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Things Arsene has stolen (IE:noodle event list)
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1) A two-hundred-tonne bridge. Sold to a powerful troll ruler to be used as an throneroom. It makes a real statement. Something along the lines of "I'm so strong, bitches, that I live under a bridge made of solid iron. Do you see any vampires that live in a house made out of garlic? No? Well that's because vampires are wusses."
2) Koi from the emperor of Japan. They, and their descendants, live in a large river within the silver citadel. Just because I'm in the nevernever and can say "screw physics", the river flows clockwise in a perfect circle.
3) An entire green sand beach. Located well within the circular river, with a large set of tidepools and a simulated ocean. The green sand contrasts well with the starfish.
4) The spider silk textile that was shown in the
1900 world's fair: The exterior is dyed red, which with the golden interior makes a bitchin' trenchcoat and fedora ensemble (roughly on par with kevlar, so I'd say armor:2, but doesn't hamper movement?)
5) A sword of the cross. Returned, after the theft somehow ended up allowing Shiro to operate undercover and take out an Armageddon cult.
6)
The summer knight's mantle. Requested, but Arsene denied it after getting bad vibes from the client. If you think you know who's getting screwed in a deal with the fey, it's probably you. If you don't know, it's
definitely you.
7) The shroud of Turin: Stolen back from some mob boss who had taken it several weeks earlier, returned to the church.
8) A backwoods warlock's magical talent - when his powers failed, his victims turned upon him. Arsene has since internalized the small portion of it that wasn't black magic.
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