Author Topic: No spellcasters game 2 (Alastar's campaign) **recruiting**  (Read 12728 times)

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Alastar

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #60 on: July 25, 2008, 09:48:09 AM »
Monsters tend to be generally faithless, but one of the monster magics is druidic magic.

I couldn't read your monster conversion rules cause of the link not working, i'll get back to you with that asap.

Btw, your organisations favored prestige class is..... **drum rolls** THE OCCULT SLAYER

Occult slayers are usually squad leaders.

Btw, i half expect you guys to have some kind of leader, your squad leader.  The occult slayer in the party is generally it, but that's not always true, so just choose wichever of you guys you would like as squad leader, and he'll get a bit more info on missions then you guys, wich he will choose to divulge or not.

The organisation is not democratic in game, but that doesn't mean we can't be out of game :)

Also, wich of you will have ranks in  the following knowledges:

Local
Nobility
History
Religion

If you plan on having them, tell me, you will have more info on parts of the setting, if none of you have any ranks in them, well, let's just say it will make me type a lot less info.

skydragonknight

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #61 on: July 25, 2008, 11:04:47 AM »
I hope everyone has some healing available. I can self-heal pretty well in combat, but every one else needs to figure out how they are going to survive multiple beatings.

Reserve Points(Iron Heroes and I -Think- Unearthed Arcana) might be appropriate for this game.
It always seems like the barrels around here have something in them.

Caelic

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #62 on: July 25, 2008, 12:21:00 PM »
If we survive for a couple of levels, I'll be fine as far as healing goes; up until then, not so much.

Alastar

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #63 on: July 25, 2008, 12:29:35 PM »
Reserve points are a go my friend.

They don't regen that fast thought, so be careful.

BowenSilverclaw

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #64 on: July 25, 2008, 01:16:25 PM »
I've narrowed down my ideas for a character, but at least one idea would work best with some Hexblade levels.
I know it's a partial caster, but would it be okay if I only take 3 levels in it, so no casting ?

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Midnight_v

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #65 on: July 25, 2008, 01:18:43 PM »
I pm'd you some stuff alstar.
but please explain the item system for me?
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Alastar

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #66 on: July 25, 2008, 01:39:45 PM »
You could take levels of wizard if you wanted, but you wouldn't get the spells per day.

So hexblade is good.

It's also one of the favored classes of your organisation ;)

BowenSilverclaw

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #67 on: July 25, 2008, 01:42:36 PM »
I figured as much, cool :D

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Alastar

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #68 on: July 25, 2008, 01:51:37 PM »
Starting at level 10
0.75 of character wealth for level 10

2 items max per character.

The merging rules go from costing 1.50 to costing 1.25.

So if you have a belt of magnificience and wish to merge your monk'S belt with it.

Belt of magnificience +2 = 25 000
MonK'S belt = 12000

both together = 25 000 + (12 000 x1.25)= 40 000 gp.  This counts as one of your 2 items.

36 point buy

Surreal

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #69 on: July 25, 2008, 01:57:11 PM »
I couldn't read your monster conversion rules cause of the link not working, i'll get back to you with that asap.
The basic gist of it is to convert monsters monsters into more playable races and do away with the LA nonsense. In a nutshell, take the monster's CR and add 1 (or 2 if it's a particularly powerful monster). This becomes the number of hd the monster has. Either take the monster stats as is or calculate the racial stat bonuses as if the monster block had the nonelite array (this part changes depending how far off the HD/LA is). Adjust the racial hd as required to come approximately close to what your stat block was before.

Actually, Brainpiercing has a similar system going in his game. Click here, second post, under the "Concerning PC's" spoiler, under "Monsters as PCs". I've played a few things under this and it works out quite well. The only kind of screwy part is when you start converting creatures with casting or lots of SLAs/Su, but we're not doing that so it works out.
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Some Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc.
Archived version of the above with working links

The Mango Index - a giant index for all things D&D and where to find them
The Mango List Reborn! - rehosted by KellKheraptis

Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category
Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities
Alternative Class Features
alternative ways to get class skills

Ieniemienie

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #70 on: July 25, 2008, 02:02:49 PM »
The merging rules go from costing 1.50 to costing 1.25.

So if you have a belt of magnificience and wish to merge your monk'S belt with it.

Belt of magnificience +2 = 25 000
MonK'S belt = 12000

both together = 25 000 + (12 000 x1.25)= 40 000 gp.  This counts as one of your 2 items.
In the MiC page 230 iirc it states that two items that take up the same body slot can be merged together with no additional cost. You are of course free to change this to what you stated here, just wanted to let you know.
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skydragonknight

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #71 on: July 25, 2008, 02:40:14 PM »
For those that have never used Reserve Points:

http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm

Is 1/minute of nonstrenuous activity alright?

"Reserve points work particularly well in low-magic campaigns or any game in which healing is rare, expensive, or otherwise hard to get."

Hence why I brought it up. :D
« Last Edit: July 25, 2008, 02:44:16 PM by skydragonknight »
It always seems like the barrels around here have something in them.

Alastar

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #72 on: July 25, 2008, 03:10:28 PM »
Items that utilise same body slot = same price then

Items that you want to stack together, but don't have same body slot = 1.25

Now if you'll excuse me, work dictates that i must sign papers faster than a hollywood celebrity.

BowenSilverclaw

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #73 on: July 25, 2008, 03:13:53 PM »
I think I'll use the Feral template for some healing, maybe with some Crusader mixed in, not sure yet though.

Any of guys decided on what you'll be playing yet? That will narrow down the niches that need to be filled. I'm currently trying to decide between a charging pouncing DPS character or a lockdown build of sorts...


~Bowen
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You caught a fish.  It was awesome.   :lol

Alastar

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #74 on: July 25, 2008, 03:27:09 PM »
well, i'll be glad to set up a character discussion thread as soon as aftercrescent moves his ass and creates our child board ;)

I love you AC;)

Midnight_v

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #75 on: July 25, 2008, 05:00:36 PM »
Therefore we have $18365 to split between 2 items... hmm.
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Caelic

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #76 on: July 25, 2008, 05:34:03 PM »
What I'm not seeing so far, guys, is anything like a "face."  We're really going to need someone to do our talking, considering the number of us who are going to be less than socially acceptable to the bulk of society. 

To make it clear OOC (I will NOT be advertising this IC): I'm planning on playing a Changeling Wildshape Ranger/Master of Many Forms.  The vast majority of the time, he will be in one form; it's entirely possible and even likely that most of the party will think that IS his form. 

I have the advantage of being able to "dress down" and look like a normal human when the need arises, but I'm not a social-skill character.

Alastar

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #77 on: July 25, 2008, 06:14:59 PM »
well midnight:

-you can buy a shitload of mundane items, those you are not limited in
-You can buy several lesser items, items that cost 1000 and 500 and 2000 and make them all into one big item (it's why i made the rule)
-You can invest in land, real estate, properties, or others.

It's not as restricted as you think.

Alastar

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #78 on: July 25, 2008, 06:16:20 PM »
Ok guys, i will be gone for the week end.  I'll set up a thread for character discussion in here.

Ideally, meg will be able to move it to our child board when it is set up.

I'll be back on sunday and will check things out by then.

See ya.

BowenSilverclaw

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Re: No spellcasters game 2 (Alastar's campaign) **recruiting**
« Reply #79 on: July 25, 2008, 06:27:24 PM »
Enjoy whatever it is you're gonna do :)

See ya around.

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol