Author Topic: Describing magic  (Read 4252 times)

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Prime32

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Re: Describing magic
« Reply #20 on: June 10, 2011, 12:04:41 AM »
Those were examples - before we go any further, what should somatic components look like? Dancing? Punching the air? Hand signs? Maybe each motion has multiple versions of varying complexity, or it depends on class.

I can't shake the image of a wizard's college looking a lot like a kinect party featuring Dance Central.  "Next you will all hear from Archmage Gates, than you will practice you somatic components in the form of dance battles."
Better, wizard duels.

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