Wait - no gestalt? Boooo!
Not sure if we're doing 6th now - call?
And yeah, I'd love starting on a battlefield, in a brawl, in a dungeon - in medias res, as it were. There's been entirely too much talking and not enough blood being flung in most of the PbPs I've seen - meh,
So here's a fun option:
The Meditant - Level by Level Progression
1 - Decisive Strike Monk (Overwhelming Attack School) 1/Warblade 1: Power Attack (Monk 1), (1st), (human).
2 - Cleric 1/Warblade 2: Travel Devotion (travel domain), Extra Turning (undeath)
3 - Psychic Warrior 1/Warblade 3: Psionic Weapon (Psychic Warrior 1), (3rd)
4 - Psion 1/Warblade 4: Psionic Meditation (Psion 1
5 - Psychic Warrior 2/Warblade 5: Deep Impact (Psychic Warrior 2)
Explanation: Based on a build here, this guy is martial arts coolness personified. He carries a quarterstaff which he carries and wields like a greatsword - I may even have him simply pick up sticks wherever he goes and use Craft to make his own, just to prove what a badass he is. In combat, he first activates Travel Devotion as a free action to gain an extra move. He then moves to his target, expends psionic focus, and strikes using Power Attack, Deep Impact, and Decisive Strike, dealing 2d6 + (3 x Str mod) + 15 (power attack). One hit, one kill. Next round he refocuses with his spare move and does the same, provided there's a foe close enough; if not, he'll refocus, use a move to close with another foe, and strike using a martial adept strike (Emerald Razor for another touch attack, Mountain Hammer, Battle Leader's Charge - what have you). If a foe is seriously far away, he'll move twice before striking. Still have some free feats and am debating what to do with them - Up the Walls would be pretty cinematic, Combat Expertise would allow for a defensive option - the possibilities are endless. He might be a scholar of esoteric combat who is doing research on ancient scrolls in the stacks. Not ranged, which is annoying, but **shrug**.
Here's another fun little gem:
Air Goblin (provided it's allowed - they're the only PLAYABLE goblin race out there!)
1 - Barbarian 1/Feat Rogue 1: Point Blank Shot (1st), Precise Shot (Feat Rogue 2)
2 - Swordsage 1/Warblade 1:
3 - Swordsage 2/Fighter 1: Shadowblade (3rd), WP Finesse (Fighter 1)
4 - Warblade 2/Feat Rogue 2: WP Focus - Dagger (Feat Rogue 2)
5 - Warblade 3/Fighter 2: Far Shot (Fighter 2)
6 - Master Thrower 1/Bloodstorm Blade 1: Improved TWF (6th)
Charge, chucking 6 daggers a round, dealing Dex to damage. Be sneaky and funky and have fun.
Technically, he's actually a bit underpowered (read: NOT a caster!). I'd be better off with a DMM Cleric or whatnot.
Hey - how do saves work for this? I also might do a Master of Shrouds/Swordsage (or the Walker, of course!), which would be good fun, but I'm not sure if I know how mixing classes on one side of the gestalt will affect saves. If we're doing partial saves, no Master of Shrouds for me, and it's not really worth it if you have to wait till level 5+ to get into it.