You're our ranged expert? I have no problem with that.
I kind of like the dual wielding style, but that depends on if you wanna do a
balls-to-the-wall gunman or an expert shot. As far as your artful adaptation, I'm assuming you use it for the aforementioned defensive properties, in which case stylistically, I'd go heavenly salvo for the John Woo gunner, or Sapphire Bullets for the more accurate one, stylistically. What this translates to is the stead shot having some nice saves-based maneuvers, allowing you to take that one shot, and the wild-gunner having some healing which is always nice. Those would be the ones I'd go for either way; shadow hand is nice for maneuvering, but in a ranged build I might not have as much use for it, and tiger blooded is a little too specific for what I'd be using a gunman for. My vote would be HS or SB, with shadow sniper taking a back seat if neither of those two appeals. Again though, it's mostly about style; what's your rule of cool say?
Hmmm, for the tank I'd like the
Troll and
Wartroll monster classes, probably, which gives me some nice scaling abilities in melee, and definitely gets the beastly feel. Later being weak only against acid would be lovely for the mid-levels when melee would be slowing down a bit. Hell, on that theme, if he were later
made less of a beast and modernized, even that could be taken out as a weakness!
For a precision warrior, I'd probably go warblade, as it's got that int synergy I like..... but just a vanilla warblade/eternal blade could be boring. Anyone know of a good master swordsman/int-based sword class or prc (I'm not dipping swashbuckler just for the damn 3rd level...)? Otherwise, my preference might be shifting. A cyber-wartroll could be fun...
And Venn, can't see why explosives and stealth don't mix wonderfully...