Author Topic: Ask a Simple Question 25: Welcome to DIE!  (Read 159916 times)

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PhaedrusXY

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #800 on: June 27, 2011, 11:11:13 PM »
A monk gains slow fall. I need to take no falling damage (passivly and without any class levels) without slowing my fall down.
The background is: I wanna play a (huge-sized) Barbarian with Fling Enemy (SS-Feat). This allows you also to throw allies, but they take the "falling" damage, too. And because my character makes tons of attacks (by throwing people) at a higher level, I need to keep the damage to my mates low.

I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Doesn't the part of falling damage based on distance cap out at 20d6, anyway? (The weight-based part has no cap, hence why the Hulking-Hurler works...)
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Bozwevial

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #801 on: June 27, 2011, 11:16:50 PM »
A monk gains slow fall. I need to take no falling damage (passivly and without any class levels) without slowing my fall down.
The background is: I wanna play a (huge-sized) Barbarian with Fling Enemy (SS-Feat). This allows you also to throw allies, but they take the "falling" damage, too. And because my character makes tons of attacks (by throwing people) at a higher level, I need to keep the damage to my mates low.

I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Doesn't the part of falling damage based on distance cap out at 20d6, anyway? (The weight-based part has no cap, hence why the Hulking-Hurler works...)
I thought the Hulking Hurler worked because of the improvised thrown weapon rules from Complete Warrior. I'm pretty sure that weight-based falling damage caps out at 20d6--the obese warforged ninja's damage stopped there, IIRC.

PhaedrusXY

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #802 on: June 27, 2011, 11:25:26 PM »
A monk gains slow fall. I need to take no falling damage (passivly and without any class levels) without slowing my fall down.
The background is: I wanna play a (huge-sized) Barbarian with Fling Enemy (SS-Feat). This allows you also to throw allies, but they take the "falling" damage, too. And because my character makes tons of attacks (by throwing people) at a higher level, I need to keep the damage to my mates low.

I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Doesn't the part of falling damage based on distance cap out at 20d6, anyway? (The weight-based part has no cap, hence why the Hulking-Hurler works...)
I thought the Hulking Hurler worked because of the improvised thrown weapon rules from Complete Warrior. I'm pretty sure that weight-based falling damage caps out at 20d6--the obese warforged ninja's damage stopped there, IIRC.
It's a bit ambiguous, but it looks like to me that only the distance component is capped:

Quote
The limit is part of the second sentence, which can easily be read to stand alone from the first (and grammatically I think that's the correct reading, regardless of author's intent).
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Sobolev

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #803 on: June 27, 2011, 11:31:15 PM »
A monk gains slow fall. I need to take no falling damage (passivly and without any class levels) without slowing my fall down.
The background is: I wanna play a (huge-sized) Barbarian with Fling Enemy (SS-Feat). This allows you also to throw allies, but they take the "falling" damage, too. And because my character makes tons of attacks (by throwing people) at a higher level, I need to keep the damage to my mates low.

I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Doesn't the part of falling damage based on distance cap out at 20d6, anyway? (The weight-based part has no cap, hence why the Hulking-Hurler works...)
I thought the Hulking Hurler worked because of the improvised thrown weapon rules from Complete Warrior. I'm pretty sure that weight-based falling damage caps out at 20d6--the obese warforged ninja's damage stopped there, IIRC.
It's a bit ambiguous, but it looks like to me that only the distance component is capped:

Quote
The limit is part of the second sentence, which can easily be read to stand alone from the first (and grammatically I think that's the correct reading, regardless of author's intent).

Grammatically, the limit applies to the second, and not the first.  I agree regardless of intent that's what it SAYS, and that's really all we can base it on.
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Bozwevial

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #804 on: June 28, 2011, 12:01:11 AM »
Hmm. Fair enough. Carry on, then.

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #805 on: June 28, 2011, 12:01:45 AM »
Q287: i want to make an evil, undead treant which will be a companion for a druid, i will settle for a cohort if i have to.  but i really want companion.  how can i achieve this?

PlzBreakMyCampaign

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #806 on: June 28, 2011, 12:26:05 AM »
Q288: What's a good way for a level 1 character to get free empower or free maximize? Rods are too expensive at that level and I'm already using illumian for whichever is harder to get.
[Spoiler]
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An interesting read, nice to see a civil discussion
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Littha

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #807 on: June 28, 2011, 01:08:52 AM »
Q288: What's a good way for a level 1 character to get free empower or free maximize? Rods are too expensive at that level and I'm already using illumian for whichever is harder to get.

not "Free" as such but the sudden empower and sudden maximise feats could help.

kevin_video

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #808 on: June 28, 2011, 02:39:36 AM »
I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Hammerblock won't protect you from hitting the ground. No DR will. It's like getting hit by magic.

Falling damage stops at 20d6 because at that point you basically hit terminal velocity. At least that's what's believed.
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PhaedrusXY

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #809 on: June 28, 2011, 03:18:44 AM »
Hmm. Fair enough. Carry on, then.
Hmm... you know, we were really looking at the wrong section. That was for falling objects. For characters, it says:
Quote
The basic rule is simple: 1d6 points of damage per 10 feet fallen, to a maximum of 20d6.
So... it is capped (entirely) at 20d6.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Tr011

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #810 on: June 28, 2011, 03:29:35 AM »
I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Hammerblock won't protect you from hitting the ground. No DR will. It's like getting hit by magic.

Falling damage stops at 20d6 because at that point you basically hit terminal velocity. At least that's what's believed.
That's true, but decreasing the "distance fallen" (like from Landing Armor enhancement) doesn't decrease the 20d6 maximum. The boots does, but just to 18d6. Halving does it again, but it would be still much to much. Didn't knew DR doesn't help, any other way to decrease the damage significant?

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #811 on: June 28, 2011, 04:14:12 AM »
Q288: What's a good way for a level 1 character to get free empower or free maximize? Rods are too expensive at that level and I'm already using illumian for whichever is harder to get.

I could think of a "free" empower by third level, you need to be able to cast 2nd level spells. Nothing comes to mind on the maximize.
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Esgath

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #812 on: June 28, 2011, 06:36:05 AM »
I found: Landing (armor enhancement to reduce by 60ft), boots of landing (boots to reduce by 2d6), Anti-Impact (armor-enhancement to half the falling damage) and hammerblock (armor enhancement for DR 5/piercing or slashing). This means a fall of 100ft is reduced to 40, damage reduced to 2d6, then halved and then reduced by 5 (so mostly 0). This is great for a throwing distance of 200ft (counts as 100ft-fall for the damage).
But I got a max range of 600ft, so there is still much to do to reduce the damage more.
Hammerblock won't protect you from hitting the ground. No DR will. It's like getting hit by magic.

Falling damage stops at 20d6 because at that point you basically hit terminal velocity. At least that's what's believed.
Why wouldn't DR help?

Tr011

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #813 on: June 28, 2011, 06:44:26 AM »
Quote
Had to reread the paragraph at DMG. And since you don't get attacked when taking falling damage (no attack roll) you won't get DR. That's my interpretation I think, proof me that I'm wrong :D

EDIT: Q289: a more simple one:... does clothing count as an armor for armor enhancements? If not, how do you equip a monk (other than not playing him)?
« Last Edit: June 28, 2011, 07:41:37 AM by Tr011 »

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #814 on: June 28, 2011, 12:20:57 PM »
Quote
Had to reread the paragraph at DMG. And since you don't get attacked when taking falling damage (no attack roll) you won't get DR. That's my interpretation I think, proof me that I'm wrong :D

EDIT: Q289: a more simple one:... does clothing count as an armor for armor enhancements? If not, how do you equip a monk (other than not playing him)?
According to the Magic Vestment spell, yes.

Though that's what bracers of armor are for.
[Spoiler]
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Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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Conclavia

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #815 on: June 28, 2011, 12:30:25 PM »
Q290: Does an Illumian (RoD) Qualify for the Human paragon (UA)?

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #816 on: June 28, 2011, 12:35:38 PM »
Q290: Does an Illumian (RoD) Qualify for the Human paragon (UA)?
See the near-human sidebar in the same book, feat section.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Iskajir

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #817 on: June 28, 2011, 02:09:03 PM »
Q291. Does Wildshape include the animal's racial bonus feats?

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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #818 on: June 28, 2011, 02:17:50 PM »
Q 292 Other than the Frail flaw and changing their CON to 8, how would one go about reducing the hp of a mook minion to bare minimum? I'm converting a 4e adventure over to 3.5/Pathfinder, and the small raiding party is filled with one-hit kill mooks for the PCs to cleave through.
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Re: Ask a Simple Question 25: Welcome to DIE!
« Reply #819 on: June 28, 2011, 02:27:39 PM »
Q 292 Other than the Frail flaw and changing their CON to 8, how would one go about reducing the hp of a mook minion to bare minimum? I'm converting a 4e adventure over to 3.5/Pathfinder, and the small raiding party is filled with one-hit kill mooks for the PCs to cleave through.

Arbitrarily reduce their HP to the minimum required by your needs.

Say they're sick or something. Give them weak abilities that deal CON damage to themselves.

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