Doll Judgement "Of course I'm happy living only surrounded by dolls. They never complain of anything!"-Alice Margatroid, Doll Judgement Master
HistoryLegend says the first Doll Judgement user was a merchant that sold her soul in hell to learn magic and eventualy settled in a mysterious forest after her dark master was defeated by a powerfull priestess and she had no interest in world-conquest plans. Since she had no more need for money or mortal allies, she took doll crafting as a hobby on her breaks from studying the arcane mysteries, an art she had first learned when she was still mortal. Altough she could easily craft any dolls she wanted with magic instantly, there was a certain satisfaction doing it by hand trough mundane means. It created a special connection.
After a century of this lifestyle, the magician had learned how to channel her spirit trough her dolls. They weren't exactly independent constructs and ultimely were manifestations of her own will, and thus they would answer instantly to her commands. She took particular pleasure in fighting with this unique skill the few creatures that challenged her and many stories were written and forgoten about her.
The magician never took disciples, but did abandon several of her dolls for unknown reasons, that ended up on the hands of others. Altough not all of the new doll owners had magic powers, they each were capable of stablishing a connection with the dolls and learn the Doll Judgement discipline.
Now Doll Judgement users can be found a little everywhere. Usually solitary creatures, many would question their sanity for their choice of weapon, but a Doll Judgement user rarely cares about what others think of her anyway. Their dolls are all the companionship they really need, and they don't give them few worries. They give them none.
Any creature tha hast a level of a ToB class may swap one of his availables disciplines for this one.
Key skill:Craft(doll). Doll Judgement maneuvers only work with hand-crafted dolls (no magic or magicitems involved on their creation), and thus any user of this discipline must know how to supply herself. Creating something with your own hands imbues it with a special spirit that cannot be replicated by any magic. Asking others for help on the creation process also ruins the doll for the purpose of this discipline.
New Equipment: Doll[spoiler]
Dolls are constructs two size category smaller than the creator with 1 HP and no natural armor or hardness and a special filling for a total cost 1 silver. The filling explodes when activated in the right way by a small magic trigger. This trigger is unique to each Doll crafter, so only her may make them explode.
For the purpose of Doll Judgement, dolls must be hand-crafted whitout any magic aid, be it items, spells, Su abilities, psionics and anything besides the user's own hands, mundane tools and self dedication.
They have no physical stats of their own, but Doll judgement maneuvers and stances may grant them so.
SPECIAL: If you know a Doll Judgement Strike but not a Stance from this school, you may still use the maneuvers from this school by holding the dolls directly with your hands or with real strings, in which case they count as one-handed weapons. Each such doll may have an attached one-handed weapon one size category smaller that the normal you could carry, and you may attack with the doll's weapon as if you were wielding it yourself, taking no penalties for it being smaller than you (but still taking any normal penalties for dual-wielding if you use two dolls). Alternatively you may use a single bigger doll with a two-handed weapon one size category smaller that you can carry, which takes both your arms to control. If you're in a doll judgement stance, you may not use this option.
[/spoiler]
New Feats:
Rainbow Puppeteer[spoiler]
Requisites: Must be either a sorceror or non-specialized wizard
Benefit: You may learn Doll Judgement maneuvers and stances as a wizard learns new spells of an equivalent level using martial scripts as scrolls (in the case of a sorceror you create special token-dolls that grant you the maneuvers known). You may use your CL instead of your Initiator level for Doll Judgment maneuvers and stances and the special doll feat. To use this maneuvers and stances you must prepare them in empty spell slots of an apropriate spell level, and they can only be recovered as spells are, not as maneuvers.
[/spoiler]
Special Doll[Doll Judgement, Reserve][spoiler]
Pre-requisites: Must know at least one Doll Judgement Stance.
Benefit:By spending 100 GP worth of materials and 24 hours of work you craft a doll one size category smaller than yourself of exceptional quality. You can control it trough invisible indestructible intangible strings created by your devotion to this doll, which can extend up to 10 feet per Iniator Level. You cannot have more than one special doll.
While controled it has HP equal to half of your max HP, hardness and natural armor each equal to the number of ranks you have in Craft(Doll) and all ability scores (except Con which it doesn't have being a construct) equal to your own, and a base speed of 30 feet. Its saves, Bab, proficiencies and skills are also equal to your own. It also gains a feat at 1st level and for every 3 other levels you have. The special doll cannot however get Doll Judgment stances or any feats that would grant it more creatures like Wild Cohort.
The special doll gets a fullround worth of actions at your iniative just like if it was a familiar or animal companion. You can see and hear trough it as well, and even make the special doll speak. It is fully able to perform fine manipulation and wield weapons.
You cannot enter a Doll Judgment Stance while controling your Special Doll as it demands all your pupeteering focus. You may still combine your special Doll with Doll Judgement maneuvers and stances from other schools. If the special doll is reduced to 0 HP or sacrificed, you may repair it with 50 GP worth of materials and 1 hour of work. If you cannot recover its remains, you may craft a new one with another 24 hours of work and 100 GP worth of materials. If it's just damaged, you can repair it with any maneuver that allows you to recover destroyed normal dolls, at the rate of 1d6 HP for every doll you would otherwise recover.
The special Doll benefits from any benefical spells cast on you, as well as martial stances and boosts you use as long as it is whitin your control range.
Reserve: Your doll gets stronger depending on the highest level transmutation spell you have available to cast.
[spoiler]
2nd-Special doll weapons count as magic for bypassing DR and hiting incorporeal creatures.
3rd-Special doll can fly at her base speed with good maneuverability.
4th-Special doll gains +1 competence bonus to all attack and damage rolls.
5th-Special doll gains +2 competence bonus to all attack and damage rolls.
6th-Special doll gains +3 competence bonus to all attack and damage rolls.
8th-Special doll gains +4 competence bonus to all attack and damage rolls.
9th-Special doll gains +5 competence bonus to all attack and damage rolls.
[/spoiler]
The special doll also gains the lower level effects as long as you have a transmutation spell of higher level. So for example if you had a 9th level spell available, the special doll would gain all bonus from 2nd to 9th.
[/spoiler]
1st levelArtful SacrificeDolls in SeaDoll Veredict:Strike-Doll fires ray of energy.
Doll PlacementPuppeteer Theater2nd levelLittle LegionStraw Doll KamikazeVolatile Doll Reincarnated Doll3rd levelReturn InanimatenessBlue Benevolent Dolls:Stance- As Puppeteer Theater, but control less dolls and they can now perform attacks of oportunity.
Wonderfull Dolls: Strike-Dolls blind anyone nearby.
Doll Arrangement :Strike- dolls attack in coordination and perform a basic combat maneuver.
4th levelDoll's WarSoulless Folk DanceCrimson Doll:Strike-Doll releases larger beam of energy
Doll Activation : Boost-Doll performs one of your special attacks.
5th levelCursed DollGuardian Doll: Counter-Sacrifice a doll to protect yourself.
Returning Dolls:Strike-Send Dolls to attack a distant target, then pull them back.
High-Explosive Pawn:Strike-sacrifice doll to deal massive damage to area, may daze.
6th levelHanged Immortal Doll-Counter-redirect attack on a doll to an enemy.
Doll Cremation Scarlet Haired DollsTraditional Elegant Dolls:Boost-Recover and reposition multiple dolls.
Goliath Doll Prototype: boost-make one of your dolls grow to huge size.
7th levelDolls of the Round Table: Counter-Dolls sacrifice themselves to protect and avenge you.
Suicide SquadThousand Spear Dolls : Strike-All dolls attack in simultaneous.
8th levelFuturistic Puppet:Boost: Temporaly place your consciouness inside a doll.
Eerily Luminous dollsSeeker Dolls: Strike- dolls release storm of beams.
Goliath Doll Test:boost-make one of your dolls grow to gargantuan size, and they gain a pair of powerfull armblades.
9th levelLunatic Goliath Doll:Stance- Make one of your dolls grow to colossal size.
The Phantom of the Grand GuignolDoll Judgement users never fight alone.Maneuvers explanations:[spoiler]
Unless otherwise noted, every Doll Judgement maneuver is supernatural maneuver. Ranges are always measured from the Doll used unless specified otherwise.
1st levelArtfull SacrificeDoll Judgement (Strike)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Standard action
Range: 10 feet per Iniator Level of one of your dolls
Target: one creature.
Duration: instantaneous
Save: 11+Dex mod
Your command one of your dolls to fly into an enemy and explode. Make a ranged touch attack against the target from one of your dolls using your own stats. If you suceed, roll a Craft(Doll) check, and the target takes half that amount of damage. Any adjacent creatures to the target take 1/4 the Craft(Doll) check damage unless they suceed on a Reflex save. The doll is sacrificed.
Doll VeredictDoll Judgement (Strike)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Standard action
Range: 10 feet per Initiator Level from one of your dolls
Target: one creature.
Duration: instantaneous
Save: none.
You channel your inner energy directly trough one of your dolls, making it release a mystic beam. Make a ranged touch attack against the target from one of your dolls using your own stats. If you hit, the target takes damage equal to the number of ranks you have in Craft(Doll).
Dolls In seaDoll Judgement (boost)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Swift action
Range:-
Target: your dolls
Duration: instantaneous
Save: none
Your puppetss slowly dance trough the battlefield. All your dolls may make a 5 feet step.
Doll PlacementDoll Judgement (Counter)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Immediate action
Range:-
Target: one of your dolls
Duration: instantaneous
Save: none
You quickly pull one of your dolls to a better position. Move one of your dolls up to your base speed, whitout provoking attacks of oportunity.
Puppeteer TheaterDoll Judgement (Stance)
Level: Crusader 1, Swordsage 1, Warblade 1
Initiation Action: Fullround action
Range: -
Target: you.
Duration:stance
Save: none
When initiating this stance, you pull up to two dolls per Iniator Level from inside your clothes (or nearby surroundings if you had prepared them beforehand) and position them anywhere in a radius of 10 feet per Initiator level. The dolls sustain themselves in mid air by invisible indestructible intangible strings created by this stance. They have a Str and Dex score equal to your own. Each doll can also be equiped with one weapon you're proficient with, one size category smaller than yourself (the doll has no trouble holding the relatively oversized implement), but you must acquire such items beforehand. You can use craft(doll) to make said weapons look fitting to your Doll's theme. If for some reason a doll leaves the range of this stance, you lose control of it at the end of the round. Dolls automatically move with you when you move, causing attacks of oportunity as normal creatures.
Squares where one of your dolls is positioned count as hard terrain against oponents, and they provide flanking bonus against enemies they threaten if they're equiped with a melee weapon. They cannot however perform attacks of oportunity nor otherwise act by themselves.
The dolls save as you do and have all construct immunities. You cannot put more than one doll in each 5-feet square.
You can "channel" any of your actions trough a doll, like initiating a maneuver or casting a spell using one of your Dolls as the point of origin. You can also see trough your doll's eyes. Always use your own stats for this.
When you end this stance, your dolls are either retrieved inside your clothes or you can drop them in a single square tidily organized (or chaotically piled up, whatever you prefer).
Alice Margatroid assembles her doll army.2nd levelLittle LegionDoll Judgement (Strike)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Fullround action
Range: melee of your dolls
Target: one creature
Duration: instantaneous
Save: none.
You order your dolls to strike at an enemy in unisson. Choose a creature whitin melee range of at least one of your dolls. All your dolls whitin melee range of the target perform a melee attack using your own stats.
Straw Doll Kamikaze:
Doll Judgement (Strike)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Standard action
Range: 10 feet radius whitin 15 feet per Initiator Level of a doll.
Target: Creatures inside the area.
Duration: instantaneous
Save: Reflex DC 12+Dex mod.
Your set one of your own dolls in fire and send it flying into a group of enemies. Roll a Craft(Doll) check, and any oponents whitin the area of effect takes half that amount of damage. Suceeding on the reflex save halves the damage again. The doll is sacrificed.
Volatile DollDoll Judgement (Counter)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Immediate action
Range: 10 feet radius centered on doll
Target: creatures inside the area
Duration: instantaneous
Save: Reflex DC 12+Dex mod
You command one of your dolls to destroy itself when struck by an enemy. Initiate this maneuver when one of your dolls would be destroyed by any effect. Roll a Craft(Doll) check, and any creatures whitin the area of effect takes half that amount of damage. Suceeding on the reflex save halves the damage again. The doll is sacrificed. Other dolls are immune to this.
Reincarnated DollDoll Judgement (Boost)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: Swift action
Range: same as your stance
Target: destroyed dolls.
Duration: instantaneous.
Save: none
You use your mystic strings to patch up your broken dolls with loving care and skill. You recover up to one doll per Initiator level from the ones destroyed in the area. The dolls rise again in the air over the squares they were destroyed, wielding any weapons they had before, and can be used immediatily.
A Doll Judgement user always has reserves.3rd levelReturn InanimatenessDoll Judgement (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: 20 feet per Initiator Level
Target: one creature.
Duration: 1 round
Save: Fort 13+Dex
You manipulate one of your dolls into acepting death as you send it to self-destruct over an oponent. As artfull Sacrifice, but the damage dealt is now equal to your Craft(Doll) check and your oponent must suceed on a Fort save or be dazed for 1 round.
Blue Benevolent DollsDoll Judgement (Stance)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Fullround action
Range: -
Target: you.
Duration: stance
Save: none
You pull forth a smaller group of dolls, but this time they glow with a soothing blue aura. This works as Puppeteer Theater, but you can only control half the dolls. In return, each doll is now able to perform one attacks of oportunity per round using your stats, and the squares where they are provide concealment to all behind.
In addition, dolls in this stance never suffer damage from an effect that allows a save if they suceed on the save against it, and gain a natural armor bonus equal to your Iniator Level. Any weapons wielded by them count as magic for purposes of bypassing DR and hiting ethereal creatures.
Finally, you may have your dolls perform simple tasks as if they were Unseen Servants whitout spending actions on them.
Wonderfull DollsDoll Judgement (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: dolls
Target: creatures adjacent to your dolls
Duration: 2 rounds
Save: Will DC 13+Dex mod
You make your dolls gracefully dance while releasing cativating lights. All creatures adjacent to them must make a Will save or be blinded for 2 rounds as they're captivated by the dolls.
Doll ArrangementDoll Judgement (Strike)
Level: Crusader 3, Swordsage 3, Warblade 3
Initiation Action: Standard action
Range: melee of the dolls.
Target: one creature
Duration: instantaneous
Save: none
You have one of your dolls perform either a bullrush, grapple, or trip atempt into an oponent using your own stats (including size modifier). They do not provoke attacks of oportunity, and you may use your Dex score instead of Str and your Initiator level instead of Bab whenever it's called for.
If more than one doll is whitin range, you may have them help the first one and provide a +2 bonus for each extra doll. In the case of a sucessfull grapple, the dolls automatically keep grappling and try to pin the oponent unless you spend actions to command them do something else.
4th levelDoll's WarDoll Judgement (Strike)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Fullround action
Range: melee range of dolls
Target: any number of creatures
Duration: instantaneous
Save: none
You have your dolls wage battle. Each one of your dolls with a melee weapon may perform a melee attack with your stats against an oponent whitin range.
A doll judgement user prepares for unleashing the decisive blow.Soulless Folk DanceDoll Judgement (Boost)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Swift action
Range: -
Target: dolls.
Duration: 1 round
Save: none
You have your dolls find the enemy weak points. For 1 round they don't provoke attacks of oportunity for moving, may perform any number of attack of oportunity, and gain +1 enanchment bonus to attack and damage rolls for each 5 ranks you have in Craft (dolls).
Crimson DollDoll Judgement (Strike)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Fullround action
Range: 5 feet wide line with a lenght of 20 feet per Initiator Level
Target: every enemy inside the line
Duration: 1 round
Save: Ref DC 14+Dex mod
One of your dolls glows brighter with red light, and then unleashes a massive beam of ruby energy before consuming itself. Roll a Craft (Doll) check. Enemies inside the line take that damage and are blinded for 1 round. A sucessfull reflex save halves the damage and negates the blindness. The doll is sacrificed.
Doll ActivationDoll Judgement (Boost)
Level: Crusader 4, Swordsage 4, Warblade 4
Initiation Action: Swift action
Range: see text
Target: see text.
Duration: instantaneous
Save: none
You push a doll over the limit to fullfill one of your tasks One of your dolls channels one special attack from you (like a spell or maneuver) with an activation time of a standard action or less with the doll as the origin point and using your stats. The doll is sacrificed.
A Doll Judgement user usually prefers to let her servants to do the hard work while puting her atention on other tasks5th levelCursed DollDoll Judgement (Boost)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Swift action
Range: see text
Target: one creature
Duration: 3 rounds
Save: Ref DC 15+ Dex mod
You attach a doll on your oponent that brings very bad luck. When one of your dolls performs an attack that harms an oponent, you may activate this Boost. The target of the attack then must perform a sucessfull reflex save or the doll latches itself to it, even if the doll would normally be sacrificed as part of the attack. The doll inflicts an automatic Bestow Curse effect of your choice for 3 rounds. The cursed doll may be destroyed by attacking it, but then it mysteriously re-appears on the next moment on another part of its body and the Bestow Curse duration is reseted. When the duration ends the cursed doll crumbles into ashes.
Guardian DollDoll Judgement (Counter)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Immediate action
Range: -
Target: you
Duration: instantaneous
Save: none.
You put one of your dolls in your harm's way. Use this maneuver in response to an enemy attack that would harm you. Roll a Craft(Doll) check. If the result is superior to the attack roll or save DC of the attack, then it is stoped and the doll is sacrificed. If the attack doesn't have a save DC, count it as 10+1/2HD +Highest Stat mod of the attack.
A Doll Judgement user can always count with her tiny allies.Returning DollsDoll Judgement (Strike)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Standard Action
Range: infinite
Target: one creature
Duration: none
Save: Reflex 15+Dex mod
You send forward your dolls to strike at an enemy that tought itself safe at distance, extending your control strings to impossible lenghts. This attack only needs valid line of sight and effect to work, and you may send one doll for each 6 ranks you have in Craft(Doll). Each doll performs a basic melee attack and then returns to its previous position. In addition when you use this maneuver the enemy must suceed on a Reflex save or count as flatfooted against this attack.
High-Explosive PawnDoll Judgement (Strike)
Level: Crusader 5, Swordsage 5, Warblade 5
Initiation Action: Standard Action
Range:20 feet radius 30 feet per Initiator level.
Target: creatures inside radius
Duration: 1 round
Save: Reflex DC 15+Dex
You send forwards a doll filled with even higher quality explosives. As Straw Doll Kamikaze with better range and bigger area, and you deal damage equal to twice the Craft (Doll) check. Enemies failing their reflex saves are dazed for 1 round.
6th levelHanged Immortal DollDoll Judgement (Counter)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Immediate action
Range: -
Target: creature attacking the doll
Duration: -
Save: Will DC 16+Dex mod
As your oponent attacks one of your puppets they can see the doll hang itself in mid-air, and suddenly their own neck is strangled. You may activate this counter in response to one of your dolls being harmed by any attack. The attack is negated, and the originator of the attack must suceed on a Will save or be automatically hit by its own attack, ignoring miss chances, immunities and failing any saves the attack allowed.
If you have guardian doll prepared, you may expend both as a single immediate action to negate an attack on you and turn it against your oponent. The doll is not sacrificed.
Doll CremationDoll Cremation (Strike)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Standard action
Range: 20 feet radius centered on doll
Target: creatures inside the area.
Duration: 1 round
Save: Reflex DC 16+Dex mod
One of your dolls consumes itself in a glowing sphere. Roll a Craft (Doll) check. The doll immolates itself into a ball of energy that deals damage equal to twice that check to any creatures inside. The ball of energy lasts for 1 round and inflicts the damage and blindess on any other creature entering it. Other dolls are immune to this. The doll is sacrificed.
Scarlet Haired DollsDoll Judgement (Stance)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Fullround action
Range: -
Target: you.
Duration: stance
Save: none
As benevolent blue dolls, but now the dolls you call forth have long bright hair instead of the blue soothing aura, and you only control an amount equal to half your initiator level.
In return they fully block line of sight and effect against oponents on the squares they're in. Oponents cannot go trough their squares whitout destroyng them. They may also deliver two attacks of oportunity per round each instead of a single one.
Scarlet Haired Dolls also gain 1 temp HP, and any attack they receive has its damage reduced to 1, meaning they need two attacks to go down.
Finally, you may have your dolls repeatedly perform complex tasks using your own skills whitout you needing to spend actions (they must still remain inside the Stance range).
Traditional Elegant DollsDoll Judgement (Boost)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Swift Action
Range: -
Target: dolls
Duration: instantaneous
Save: none
The destruction of your dolls hardly slows down your performace as you bring forth new ones to replace them. You may deploy a number of dolls inside your stance range up to half your Initiator level, which instantly pick up the weapons of any fallen dolls on the area on their way. Any other dolls you had remaining may move up to your base speed whitout provoking attacks of oportunity. You may not end up with more dolls than the max your current stance allows.
High level Doll Judgement users may use less dolls, but they're that much more dangerous.Goliath Doll Prototype
Doll Judgement (Boost)
Level: Crusader 6, Swordsage 6, Warblade 6
Initiation Action: Swift Action
Range: -
Target: one doll
Duration: 1 round
Save: none
Bigger toys are always more impressive. You make one of your dolls grow to huge size, with all acording modifiers except its ability scores and natural armor don't change just because of the size increase. The Goliath doll gains a bonus to Str equal to half your Initiator level. At the end of the duration the doll crumbles into pieces. Any attack channeled trough the Goliath Doll Prototype has its level(caster/manifester/initiator, etc) and DC raised by 1.
Alice Margatroid adds a noticeable change to her doll army.7th levelDolls of the Round TableDoll Judgement (Counter)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Immediate action
Range: see text
Target: see text.
Duration: instantanoeus
Save: none
Your dolls pull back and form a defensive circle around you, then strike against the enemy that dared to attack you. You may initiate this maneuver when you would be harmed. All your dolls are pulled back and form a circle around you, blocking the attack, then half of them strike back at the enemy that would've harmed you, each performing a basic attack with your stats. You lose half your dolls, and the remaining ones are left adjacent to you and otherwise positioned as you wish. You must have at least two remaining dolls to use this maneuver.
Alice Margatroid's dolls defend her at all costs.Suicide SquadDoll Judgement (Strike)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Standard action
Range: 30 feet radius whitin 40 feet per Initiator level from each doll
Target: creatures inside the area.
Duration: see text
Save: Reflex 17+Dex mod
With a wave from your hand several of your dolls hurl themselves to the enemy. You may use one doll in this attack for each 5 ranks you have in Craft(Doll). Roll a Craft(Doll) check for each of them. That's the amount of damage the Doll deals in the area where it explodes. A sucessfull reflex save halves the damage.
Oponents failing their save against two explosions are blinded for 1 round. Oponents failing their saves against three explosions are dazed for 1 round and blinded on the next.
Thousand Spear DollsDoll Judgement (Strike)
Level: Crusader 7, Swordsage 7, Warblade 7
Initiation Action: Fullround action
Range: see text
Target: any number of creatures.
Duration: instantaneous
Save: none
You have your dolls launch themselves into the enemy as a forest of blades and spears. Each of your dolls may perform a charge attack using your own stats at any enemy whitin range, whitout provoking attacks of oportunity for movement.
8th levelFuturistic PuppetDoll Judgement (Boost)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift Action
Range: -
Target: you
Duration: 1 round
Save: none
Your head lowers and you start acting as a puppet, while one of your dolls suddenly starts acting exceptionaly lively. When initiating this boost you put your consciouness inside one of your dolls. It can get out from the range of your stance whitout penalties, and still channel your abilities. It gains a bonus on saves, AC, attack and damage rolls equal to your number of ranks in Craft (Dolls) and a bonus to speed equal to five times your number of ranks in Craft (dolls) for 1 round. Your body cannot take any other actions untill the begginning of your next turn when this Boost ends.
Eerily Luminous DollsDoll Judgement (Stance)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift action
Range: -
Target: you.
Duration: stance
Save: none
As Scarlet Haired Dolls, but your dolls now have an eerie golden aura instead of long brilliant hair and you can now only control an amount up to 1/4 your Initiator level.
In return, the temp HP of your dolls is increased to 3, make up to 4 attacks of oportunity per round and they each may take a standard or move action (including a partial charge) during your turn using your own stats (including size modifier). This includes basic combat maneuvers like grapple, trip, bullrush and the like.
In addition you can now order your dolls to go and perform tasks outside of the range of your stance, but if you do so, you cannot channel abilities or give them new orders untill they return (which they will automatically do if they end or cannot perform their task). You may still see trough their eyes, and they still count towards your control limit.
Seeker DollsDoll Judgement (Strike)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Fullround action
Range: 50 feet per Initiator Level from each doll.
Target: any number of creatures
Duration: instantaneous
Save: none.
Your dolls aim carefully before unleashing a storm of lasers. When you initiate this maneuver roll a Craft(Doll) check and each of your dolls may perform a ranged touch attack against one target whitin range of it. Each struck target takes damages equal to twice the check result. No creature may be struck by more than one laser, but if you miss an attack, you may keep targeting the same creature untill you hit.
Alice rains colourfull death upon her oponentsGoliath Doll TestDoll Judgement (Boost)
Level: Crusader 8, Swordsage 8, Warblade 8
Initiation Action: Swift Action
Range: -
Target: one doll
Duration: 1 round
Save: none
The development of the strongest doll continue. The target doll becomes gargantuan sized with all acording modifiers except its ability scores and natural armor don't change just because of the size increase. The test goliath doll gains a bonus to Str equal to your Initiator level and may be equiped with two natural weapons with the ghost property, dealing 4d6+Str mod damage each, threat range 18-20 and triple damage on a sucessfull critical and ignoring all DR. The test goliath doll may attack with both this natural weapons as a normal attack action(this of course doesn't stack with itself) and if both hit they rend the target for 8d6+1,5 Str mod. At the end of the duration of the boost the goliath doll crumbles into pieces.
Every Doll Judgement user dreams of creating the ultimate doll.9th levelLunatic Goliath DollDoll Judgement (Stance)
Level: Crusader 9, Swordsage 9, Warblade 9
Initiation Action: Fullround action
Range:-
Target: you
Duration: Stance
Save: None
Like Eerily Luminous Dolls, but you control a single doll.
In return, you can make it grow up to Colossal Size. It has all the bonus of the Goliath Doll Test and Goliath Doll Prototype. In addition it has temp HP and Hardness each equal to the number of ranks in Craft(Doll) you have. Any benefical effects on you, like magic items and spells, benefit the Goliath Doll as well. The goliath doll can take a fullround worth of actions every turn whitout you needing to spend any action. As an immediate action the Goliath can grant you total cover against one attack as long as you stay adjacent to it.
What kind of mad projects can emerge from the mind of a Doll Judgement user?The Phantom of the Grand GuignolDoll Judgement (Strike)
Level: Crusader 9, Swordsage 9, Warblade 9
Initiation Action: Fullround action
Range: 5 feet per Initiator level radius centered on you
Target: any enemies inside the radius
Duration: 1d6 rounds
Save: Will DC 19+Dex mod
Whitout noticing it one of your crafted dolls is...Diferent. Its hair grows. Tears drop from its eyes. You cannot stop feeling like its alive, animated by some mysterious power. Dangerous power. When using this maneuver you unseal this Doll from its container, upon wich it floats trough the air. The enviroment around it quickly changes into a dazzling myriad of colors and the doll releases a storm of attacks from floating weapons to energy projectiles to impossible creatures apearing to strike and then disapearing in the next moment. You feel like this will lead to no good if let out of control and quickly seal the doll again, ending the effect.
Make a Craft(Doll) check. Every oponent inside the area takes damage equal to four time the check result, and they're dazed for 1d6 rounds and blinded for 1d6 rounds afterwards. If the suceed on a Will save, they take only half damage, but they're confused for 1 round anyway as they try to figure out just what hapened. This affects even creatures immune to confusion, as long as they have some kind of senses. Allies are miracously spared.
Alice Margatroid plays with her latest toy.[/spoiler]