Author Topic: Archetype compilation  (Read 3953 times)

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Prime32

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Archetype compilation
« on: May 14, 2011, 10:51:03 PM »
EDIT: This thread has become redundant now that d20pfsrd.com keeps track of the same information, and will no longer be updated.


This will be a list of PF archetypes and what class features they replace, to aid in combining archetypes. Third-party archetypes in blue.

Core Classes

Barbarian
[spoiler]
NameReplaces
BreakerAPGFast movement, Trap sense
Brutal PugilistAPGUncanny dodge, Trap sense, Improved uncanny dodge
Drunken BruteAPGFast movement
Elemental KinAPGTrap sense
HurlerAPGFast movement
InvulnerabilityAPGUncanny dodge, Trap sense, Improved uncanny dodge, Damage reduction
Mounted FuryAPGUncanny dodge, Trap sense, Improved uncanny dodge
Savage BarbarianAPGTrap sense, Damage reduction
SuperstitiousAPGTrap sense, Damage reduction
Totem WarriorAPG-
[/spoiler]

Bard
[spoiler]
NameReplaces
Animal SpeakerUMFascinate, Inspire competence, Well-versed, Lore master
Arcane DuelistAPGBardic knowledge, Countersong, Suggestion, Mass suggestion, Versatile performance, Well-versed, Lore master, Jack of all trades
ArchivistAPGInspire courage, Suggestion, Mass suggestion, Versatile performance, Well-versed, Lore master, Jack of all trades
CelebrityUMInspire courage, Lore master, Dirge of doom
Court BardAPGBardic knowledge, Inspire courage, Inspire competence, Dirge of doom, Frightening tune, Lore master, Jack of all trades
DemagogueUMInspire courage, Suggestion, Mass suggestion, Lore master
DetectiveAPGBardic knowledge, Inspire courage, Inspire greatness, Inspire heroics, Versatile performance, Well-versed
Dirge BardUMVersatile performance, Well-versed, Loremaster, Jack of all trades
GeishaUM*Weapon and armor proficiencies, Bardic knowledge
MagicianAPGBardic knowledge, Countersong, Inspire courage, Dirge of doom, Frightening tune, Versatile performance, Well-versed, Lore master, Jack of all trades
SandmanAPGBardic knowledge, Inspire courage, Suggestion, Inspire competence, Inspire greatness, Inspire heroices, Mass suggestion, Deadly performance, Versatile performance, Lore master
Savage SkaldAPGFascinate, Suggestion, Jack of all trades, Soothing performance, Mass suggestion
Sea SingerAPGBardic knowledge, Countersong, Inspire competence, Suggestion, Mass suggestion, Versatile performance, Well-versed
SonghealerUMVersatile performance, Frightening tune, Deadly performance
Sound StrikerUMInspire competence, Suggestion
Street PerformerAPGBardic knowledge, Inspire courage, Countersong, Inspire competence, Inspire greatness, Inspire heroics
*While the Geisha uses bardic music in a different way (lasts longer but takes longer to use), she does not actually replace any of her music abilities - presumably these modifications could be applied to alternate music just as easily.
[/spoiler]

Cleric
[spoiler]
NameReplaces
Cloistered ClericUMWeapon and armor proficiencies, Class skills, 1 domain
SeparatistUMFree proficiency with deity's favoured weapon, Different options for 1 domain
TheologianUM1 domain
Undead LordUM1 domain, Second domain must be Death [Undead]
[/spoiler]

Druid
[spoiler]
NameReplaces
Animal ShamansAPG/UMNature bond has different choices, Wild shape*, A thousand faces, Venom immunity
Aquatic DruidAPGWoodland stride, Trackless step, Resist nature's lure, Wild shape*, Venom immunity, A thousand faces
Arctic DruidAPGWoodland stride, Trackless step, Resist nature's lure, Wild shape*, Venom immunity, A thousand faces
Blight DruidAPGDifferent options for Nature bond, Wild empathy, Woodland stride, Trackless step, Resist nature's lure, Wild shape*, Venom immunity, A thousand faces
Cave DruidAPGDifferent options for domains, Nature sense, Woodland stride, Trackless step, Resist nature's lure, Wild shape*
Desert DruidAPGWoodland stride, Trackless step, Resist nature's lure, Wild shape*, Venom immunity, A thousand faces
Dragon ShamanUMNature bond has different choices, Wild shape*, A thousand faces, Venom immunity, 8th-level use of wild shape
Jungle DruidAPGWoodland stride, Trackless step, Resist nature's lure, Wild shape*, A thousand faces
Menhir SavantUMNature sense, Wild empathy, Woodland stride, Trackless step, A thousand faces
MooncallerUMWoodland stride, Resist nature's lure, Venom immunity, A thousand faces
Mountain DruidAPGWoodland stride, Trackless step, Resist nature's lure, Wild shape*, Venom immunity, A thousand faces
Pack LordUMNature bond must be animal companion, 6th-level use of wild shape
Plains DruidAPGWoodland stride, Trackless step, Resist nature's lure, Wild shape*, Venom immunity, A thousand faces
Reincarnated DruidUMWoodland stride, Resist nature's lure, Wild shape*, Venom immunity, Timeless body
Storm DruidUMSpontaneous casting, Nature bond has different choices, Woodland stride, Trackless step, Resist nature's lure, Venom immunity, A thousand faces
Urban DruidAPGSpontaneous casting, Different options for domains, Woodland stride, Trackless step, Resist nature's lure, Wild shape*, A thousand faces
*Wild shape's strength is weakened, but it is not replaced. Only combine with other archetypes which would be affected by this change.[/spoiler]

Fighter
[spoiler]
NameReplaces
Aldori SwordlordAPGArmor training 1-4, Weapon training 1
ArcherAPGBravery, Armor training 1-4, Weapon training 1-4, Armor Mastery, Weapon Mastery is limited to bows
CrossbowmanAPGArmor training 1-4, Weapon training 1-4, Armor Mastery, Weapon Mastery is limited to crossbows
Dawnflower DervishAPGArmor training 1-4
Free Hand FighterAPGBravery, Armor training 1-4, Weapon training 1-4, Armor Mastery
Mobile FighterAPGBravery, Armor training 3-4, Weapon training 1-4, Weapon Mastery
Phalanx SoldierAPGBravery, Armor training 1-4, Weapon training 1-4, Weapon Mastery
Polearm MasterAPGBravery, Armor training 1-4, Weapon training 1-4, Armor Mastery, Weapon Mastery is limited to polearms
Rondelero DuelistAPGBravery, Armor training 1-3, Weapon training 1
RoughriderAPGBravery, Armor training 1-4, Weapon training 1-4, Armor Mastery
Savage WarriorAPGBravery, Weapon training 1-4, Weapon Mastery is limited to natural weapons
Shielded FighterAPGBravery, Armor training 1-4, Weapon training 1-4, Armor Mastery, Weapon Mastery
Two-Handed FighterAPGBravery, Armor training 1-4, Weapon training 1-4, Armor Mastery
Two-Weapon WarriorAPGBravery, Armor training 1-4, Weapon training 1-4, Armor Mastery
Weapon MasterAPGBravery, Armor training 1-4, Weapon training 1-4
[/spoiler]

Monk
[spoiler]
NameReplaces
Drunken MasterAPGStill mind, Purity of body, Diamond body, Diamond soul, Empty body
Hungry Ghost MonkAPGStunning fist, Purity of body, Wholeness of body, Diamond body, Diamond soul
Ki MysticAPGStill mind, Purity of body, Diamond body, Diamond soul, Empty body
Monk of the Empty HandAPGWeapon proficiencies, Flurry of blows uses unarmed strikes and improvised weapons, Still mind, Purity of body, Diamond body
Monk of the Four WindsAPGStunning fist, Abundant step, Timeless body, Perfect self
Monk of the Healing HandAPGWholeness of body, Diamond body, Quivering palm, Perfect self
Monk of the LotusAPGStunning fist, Abundant step, Quivering palm, Tongue of the sun and moon
Monk of the Sacred MountainAPGEvasion, Slow fall, High jump, Improved evasion, Tongue of the sun and moon
Quinggong Monk*UMOne or more of the following: Slow fall, High jump, Wholeness of body, Diamond body, Abundant step, Diamond soul, Quivering palm, Timeless body, Tongue of the sun and moon, Empty body, Perfect self
Weapon AdeptAPGStunning fist, Evasion, Improved evasion, Timeless body, Perfect self
Zen ArcherAPGFlurry of blows uses bows, Stunning fist, Evasion, Maneuver training, Still mind, Purity of body, Improved evasion, Diamond body, Tongue of sun and moon
*Not only can Quinggong Monk give up just about any class feature, it can regain class features at different levels to increase compatibility between multiple archetypes
[/spoiler]

Paladin
[spoiler]
NameReplaces
Divine DefenderAPGMercy
HospitalerAPGSmite evil has fewer uses, Channel positive energy uses separate pool, Aura of justice
Oathbound PaladinUM
  • Oath against Corruption
Aura of courage, Aura of justice, Holy champion
  • Oath against Fiends
Aura of resolve, Mercy gained at 9th level
  • Oath against Savagery
Divine grace, Aura of justice
  • Oath against Undead
Detect evil, Mercy at 3rd and 9th level, Aura of resolve, Aura of justice
  • Oath against the Wyrm
Channel positive energy, Holy champion
  • Oath of Charity
Divine bond
  • Oath of Chastity
Divine grace, Aura of resolve
  • Oath of Loyalty
Smite evil
  • Oath of Vengeance
Channel positive energy, Aura of justice
Sacred ServantAPGSmite evil has fewer uses, Divine bond, Aura of resolve
Shining KnightAPGDivine health, Divine bond must be mount, Aura of justice
Undead ScourgeAPGAura of resolve, Aura of justice
Warrior of the Holy lightAPGSpells, Aura of faith
[/spoiler]

Ranger
[spoiler]
NameReplaces
Beast MasterAPGClass skills, Hunter's bond must be animal companion, lv6 combat style feat, Camouflage
GuideAPGFavored enemy, Hunter's bond, Evasion, Quarry, Improved quarry, Improved evasion
Horse LordAPGCombat style must be mounted, Hunter's bond must be animal companion, Camouflage, hide in plain sight
InfiltratorAPGFavored terrain
Sable Company MarineAPGFavored terrain, Hunter's bond must be animal companion
ShapeshifterAPGCombat style must be natural weapons, Favored terrain, Camouflage, Master hunter
SkirmisherAPGSpells
Spirit RangerAPGHunter's bond, Camouflage
TrapperUMSpells
Urban RangerAPGClass skill adjustment, Favored terrain, Endurance, Woodland stride, Camouflage, Hide in plain sight
[/spoiler]

Rogue
[spoiler]
NameReplaces
AcrobatAPGTrapfinding, Trap sense
BurglarAPGUncanny dodge, Improved uncanny dodge
CutpurseAPGTrapfinding, Trap sense
InvestigatorAPGTrapfinding
PoisonerAPGTrapfinding, Trap sense
RakeAPGTrapfinding, Trap sense
ScoutAPGUncanny dodge, Improved uncanny dodge
SniperAPGTrapfinding, Trap sense
SpyAPGTrapfinding, Trap sense
SwashbucklerAPGTrapfinding, Trap sense
ThugAPGTrapfinding, Trap sense
TrapsmithAPGUncanny dodge, Improved uncanny dodge
[/spoiler]

Sorcerer
[spoiler]
NameReplaces
CrossbloodedUM1 less spell known per level, -2 Will saves
WitchbloodedUMDifferent bloodline power/arcana
[/spoiler]

Wizard
[spoiler]
NameReplaces
ScrollmasterUMArcane bond, lv10 bonus feat
[/spoiler]
« Last Edit: July 21, 2011, 07:15:47 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Prime32

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Re: Archetype compilation
« Reply #1 on: May 14, 2011, 10:51:17 PM »
Base Classes

AlchemistAPG
[spoiler]
NameReplaces
HerbalistAlchemy, Bomb, Mutagen, Persistent mutagen
ChirurgeonUMPoison use, Poison resistance +4, Poison immunity
Clone MasterUMBomb*, Poison resistance +6, Poison immunity
Internal AlchemistUMThrow Anything, Swift alchemy, Swift poisoning
MindchemistUMMutagen**, Poison use
PreservationistUMPoison use, Poison resistance +4, Poison resistance +6, Poison immunity, lv18 discovery
PsychonautUMBomb*, Poison resistance +4, Poison resistance +6, Poison immunity, Bomb damage increase at lv15 and 17
ReanimatorUMBomb*, Bomb damage increase at lv7, 13 and 15
VivisectionistUMBomb
*You do not lose access to your bombs, but their strength is reduced
**Mutagen can be regained via a discovery
[/spoiler]

InquisitorAPG
[spoiler]
NameReplaces
ExorcistUMSecond judgement, Third judgement, Slayer, Final judgement
Heretic*UMMonster lore
InflitratorUMStern gaze, Monster lore, Track, discern lies
PreacherUMSolo tactics
Sin EaterUMDomain, lv6 teamwork feat, Exploit weakness
*An inquisitor who loses their abilities can immediately switch to the heretic archetype to regain them, then switch back when they atone.
[/spoiler]

MagusUM
[spoiler]
NameReplaces
BladeboundUMCan never gain a familiar, Smaller arcane pool, lv3 magus arcana
HexcrafterUMSpell recall
SpellbladeUMSpellstrike
Staff MagusUMWeapon and armor proficiency, Medium armor, Heavy armor, Fighter training
[/spoiler]

OracleAPG
[spoiler]
NameReplaces
Dual-Cursed OracleUMlv2/4/6 Mystery bonus spells
Enlightened PhilosopherUMMust be lawful, Mystery class skills, lv4/6/8/10/12/14/16/18 Mystery bonus spells, Choice of lv7 revelation, Different final revelation
Planar OracleUMlv2/4/6/8/10/12/14/16/18 Mystery bonus spells, Choice of lv3 revelation, Different final revelation
Possessed OracleUMChoice of lv1 revelation, Curse must be haunted or tongues, lv1/4/6/8/10/12/16 Mystery bonus spells
SeerUMlv4/6/8/10/12/14/16/18 Mystery bonus spells, Choice of lv1/3 revelation
StargazerUMMystery class skills, lv2/4/6/8/18 Mystery bonus spells, Choice of lv1/7 revelation
[/spoiler]

SummonerAPG
[spoiler]
NameReplaces
Broodmaster*UM-
EvolutionistUMMaker's call, Transposition, Greater shield ally
Master SummonerUMEidolon**, Shield ally
SynthesistUMBond senses, Life bond, Life link, Shield ally, Maker's call, Transposition, Greater shield ally, Merge forms
*The broodmaster does not truly replace any class features - the replacements merely clarify how they apply to multiple eidolons.
**The master summoner's eidolon is weakened but not replaced.
[/spoiler]

WitchAPG
[spoiler]
NameReplaces
Beast-bondedUMlv4/8/10 hex
GravewalkerUMlv4/6/12/14/16 patron spells, Familiar, lv1/4/8 hex
Hedge WitchUMlv4/8 hex
Sea WitchUMPatron cannot be opposed to sea, lv2/4/6/8/10/12/14/16/18 patron spells, lv1 hex
[/spoiler]
« Last Edit: May 31, 2011, 12:03:19 AM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Prime32

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Re: Archetype compilation
« Reply #2 on: May 14, 2011, 10:51:34 PM »
Reserved just in case
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Prime32

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Re: Archetype compilation
« Reply #3 on: May 25, 2011, 03:18:36 PM »
Okay, it's complete. At least until the next splat comes out.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]