« Reply #173 on: June 06, 2011, 01:39:27 PM »
Hmm, really nice find.
For the most part, it wouldn't matter within magic item rules. You have X slots and no matter how many of Y items you where, you're limited to X. For example, you have ten fingers & ten toes but can only gain the benefit of two rings. But it is very important to know that you can wear multiple items.
So with that in mind. Why exactly do you need four feet? Just nail all the shoes to one foot and limp around belittling patients & coworkers whom only tolerate you for your outstanding intellect.
Edit: Small thought. You don't make your UMD check until you're wearing them. Hope you don't fail and have to redon them.
« Last Edit: June 06, 2011, 01:41:19 PM by SorO_Lost »
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Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]