UC monk archetypes are up, and they look pretty neat.
http://www.d20pfsrd.com/classes/core-classes/monkFlowing Monk: Different bonus feats, attacking you or your allies provokes a pseudo-AoO which trips moves and sickens the opponent at the same time (with bonuses), hitting an enemy with an AoO makes them flat-footed, Evasion for attacks, Elusive Target, reflect spells blocked by your SR
Maneuver Master: Flurry uses combat maneuvers and works with everything, all maneuver-related feats as bonus feats (ignore prereqs), using maneuvers always provokes AoO from you, roll maneuvers twice, add Wis to maneuvers, Cleave/Whirlwind maneuvers.
Martial Artist: Boosts to ability DCs, monk levels count as fighter levels for prereqs, spend a swift action at-will to ignore DR/hardness with all attacks OR add half monk level to AC/Ref/Sense Motive, immunity to fatigue/exhaustion/stunning/death effects/energy drain, resistance to ability damage/drain, defensive roll 3/day, apply evasion to defensive roll.
Master of Many Styles: Gain style feats as bonus feats (ignore prereqs), use 5 styles at the same time. Seems kind of meh.
Sensei: More class skills, bardic music, Wis SAD, share passive monk abilities with party. No flurry, but does not trade any of the abilities that can be used for Quingong monk, meaning maximum benefit from that archetype.
Sohei: Proficient with simple/martial weapons and can use them for all monk abilities (even crossbows), initiative hax, all mounted combat feats as bonus feats (ignore prereqs), unlimited quickened healing for mount, share ki-powered and passive monk abilities with mount (including AC bonus), cast
swift greater magic weapon.
Tetori: Bonus feats chosen for you, Improved Grab that works against larger enemies, grapple without dropping your defences, can make AoOs against grapplers even if they have 60ft reach and are invisible, can make second saving throw against movement-hindering effects, any magical ability which makes your opponents harder to grapple is negated (including shapeshifting, freedom of movement, incorporeality and plane shift),
iron body as a Su ability.