Author Topic: Interesting stuff in PF  (Read 52698 times)

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b100d_arrowz

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Re: Interesting stuff in PF
« Reply #20 on: May 16, 2011, 05:18:17 PM »
Correct me if I'm wrong here, or if the text is wrong,
Quote
Alter Self (Sp): At 15th level, you can change your shape into that of any humanoid at will. This ability acts like alter self, except you may remain in a chosen form as long as you want.

but it seems that being able to assume the form of any humanoid is somewhat winning, even if 3.5 shenanigans with it aren't assumed. I know the alter self spell says small or medium, but the any humanoid seems to supersede that, as well as whatever emphasis you want to put on "like".

Also getting the ability to cast limited wish as a SLA at 20th level with the djinni bloodline, not ridiculous or even on par with some of the other option, but still fun.

Hmmmmm, and being able to give yourself decent dr(adamantine) for rounds per lvl starting at 9th, oh sorry mr dragon you don't kill me with that full attack  :P alternate class feature to increase your con by a total of +6 at 17th sorcerer level with infernal...

Sweet diviners batman! A sorcerer can cast divination for free once a day with another ACF bloodline, who needs those dang specialist wizards when I can sleep and dream  :P

And while I know we all through out the mystic theurge, being able to cast two spells per round at no penalty  :plotting, as long as your careful as your Wizard Harry and actually go find some spells to copy down, or have Cleric as your higher caster, you still get those dandy 9th level world breakers, and can double your relative spell output, lather, rinse, repeat. And in an attempt to reduce MAD, looking through that handy sorcerer page again, there is an option with the celestial bloodline to make all of your sorcerer features key off wisdom.

Something that made me laigh, some of hte critical feats they throw in there for us mighty spellcasters... need a feat which we can't get till 18th level due to BAB requirements, which is sad since some of those, like accursed critical, seem interesting once you've filled up with other goodness.

For the puny skill rogue, big bad mister wizard about to blow you to tiny bits, use intimidate to make the wizard take a melee attack against you next round enraged with the handy antagonize feat! Then GTFO before his 8 str and masterwork staff crack your skull  :P

facepalm Bad Paizo, bad... wizard's didnt need any extra help winning...
Quote
Immortality (Ex): You discover a cure for aging, and from this point forward you take no penalty to your physical ability scores from advanced age. If you are already taking such penalties, they are removed at this time. You must be at least a 20th-level wizard to select this discovery.
:nonono

Literally undying Oracle's
Quote
Final Revelation: Upon achieving 20th level, you achieve true enlightenment and become one with the universe. You receive a bonus on all saving throws equal to your Charisma modifier. You become immune to confusion, exhaustion, fatigue, nausea, and sickened effects. You can take 20 on all Knowledge skill checks. Should you die, you are reborn 3 days later as a living example of the summoning of your chosen philosophy (treat as the reincarnate spell). This replaces the final revelation of the oracle’s mystery.

Cloistered Cleric is heavily nerfed   :(

Sorcerer's get back their powers for killing things, all at the price of a single feat, this I like  :plotting


http://www.d20pfsrd.com/feats/combat-feats/critical-focus-combat
http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-3-feats/accursed-critical-critical
http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-1-spellcasters/sorcerer-options
http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-3-feats/antagonize
http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-1-spellcasters/oracle-options
http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-1-spellcasters/cleric-options
http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-3-feats/sorcerous-bloodstrike
« Last Edit: May 16, 2011, 06:30:05 PM by b100d_arrowz »
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Dusk Eclipse

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Re: Interesting stuff in PF
« Reply #21 on: May 16, 2011, 06:29:52 PM »
Acursed Critical seems an interesting choice for a Gish, as they can get it sooner...

b100d_arrowz

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Re: Interesting stuff in PF
« Reply #22 on: May 16, 2011, 06:31:38 PM »
Another fun feat... Paladin's can now function as Res-bots with the ultimate mercy feat :D

For those of us who enjoy adding onto spell lists, here's another, this time for our old buddy the Lawful Stupid shiny guy  0:) The name is even fun, unsanctioned knowledge, get 1-4th level spells (1 from each) from bard, cleric, inquisitor, or oracle spell list and put it on your own.

Perhaps more flavor for optimized builds then anything else, but theurgy would allow you do do holy negative energy damage  :lmao

A spell flavor demands for wizards now? Making your puny enemies bow before your might as though you were a god? Pathfinder makes it so!

http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-3-feats/ultimate-mercy
http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-3-feats/unsanctioned-knowledge
http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-3-feats/theurgy
http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-5-spells/overwhelming-presence
« Last Edit: May 16, 2011, 06:40:56 PM by b100d_arrowz »
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veekie

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Re: Interesting stuff in PF
« Reply #23 on: May 16, 2011, 06:57:05 PM »
Correct me if I'm wrong here, or if the text is wrong,
Quote
Alter Self (Sp): At 15th level, you can change your shape into that of any humanoid at will. This ability acts like alter self, except you may remain in a chosen form as long as you want.

but it seems that being able to assume the form of any humanoid is somewhat winning, even if 3.5 shenanigans with it aren't assumed. I know the alter self spell says small or medium, but the any humanoid seems to supersede that, as well as whatever emphasis you want to put on "like".
The Alter Self spell gives fixed benefits, so you can take the form of a larger humanoid alright...you just don't get anything other than the listed benefits.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

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Prime32

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Re: Interesting stuff in PF
« Reply #24 on: May 19, 2011, 01:01:58 AM »
Channel the Gift spell lets you use spell slots in place of another caster.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Prime32

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Re: Interesting stuff in PF
« Reply #25 on: May 20, 2011, 12:43:11 AM »
(Ultimate Magic)

9th-level spell: Ride the Lightning

Where have I seen this before? ???


Magi get a hookshot

Evokers get a save-or-die which freezes enemies solid.

Also, I hear there's a way to build Constructs so that they can be used as armor (but it's not in the SRD, at least not yet).
« Last Edit: May 20, 2011, 12:54:00 AM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

veekie

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Re: Interesting stuff in PF
« Reply #26 on: May 20, 2011, 05:05:34 AM »
Icy Prison is pretty cool.

Think that construct thing might be referring to the summoner variant though.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."

Prime32

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Re: Interesting stuff in PF
« Reply #27 on: May 20, 2011, 02:30:01 PM »
Think that construct thing might be referring to the summoner variant though.
Nope.
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/advice/uMConstructArmorPg114
http://www.giantitp.com/forums/showpost.php?p=11024366

Also, looks like some info on the Words of Power system is up now. It's a system which replaces normal spellcasting, though normal spellcasters can access it though feats and vice versa. You know a number of effects based on your class, all possible targeting/area options, and per-day metamagic effects. You can combine one targeting word with up to three effect words to create new spells on the fly. Want to electrocute all enemies around you, dispel them of buffs, and then teleport them away in one action? Well, you can.
« Last Edit: May 20, 2011, 03:20:41 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

Kuat

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Re: Interesting stuff in PF
« Reply #28 on: May 20, 2011, 10:01:43 PM »
Looking through the Wizard Options section of Ultimate Magic, a few things caught my eye:

Fast Study: Because Wizards obviously arn't powerful enough
Opposition Research: For the cost of one or two feats, you remove what limited cost their was for specializing
True Name (Sp): Because Planar Binding clearly wasn't powerful enough.
Staff-Like Wand: Wands that don't suck!

b100d_arrowz

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Re: Interesting stuff in PF
« Reply #29 on: May 21, 2011, 12:25:28 AM »
Looking through the monk options I see that they put in some of my player's favorite things, the good 'ol vows. I can't tell you how many times I had to sit back and quietly laugh as my players tried to reason out why the vow of poverty didn't make them overpowered :lmao.

Also in the inquisitor options there's a wonderful feature for a one level dip if your a cleric, get your wisdom mod to social skills instead of you charisma, using the conversion inquisition. The Tactics inquisition allows you and your allies to add your wisdom bonues to initiative starting at level 8, what wizard doesn't like an untyped +4 or more to beating to the dragon  :smirk, sadly this doesn't stack with your previously granted wisdom to initiative I would assume. Taking the Infiltrator archetype would give you double wisdom to your bluff and diplo check if you had previously taken the conversion inquisition.
« Last Edit: May 21, 2011, 12:45:52 AM by b100d_arrowz »
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

bkdubs123

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Re: Interesting stuff in PF
« Reply #30 on: May 21, 2011, 12:29:54 AM »
I can't tell you how many times I had to sit back and quietly laugh as my players tried to reason out why the vow of poverty didn't make them overpowered :lmao.

Wait, what?


b100d_arrowz

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Re: Interesting stuff in PF
« Reply #31 on: May 21, 2011, 12:51:45 AM »
I can't tell you how many times I had to sit back and quietly laugh as my players tried to reason out why the vow of poverty didn't make them overpowered :lmao.

Wait, what?



Some of my players got the idea that the vow of poverty made them incredibly awesome and unstoppable. It had something to do with an idiot DM, and a Half Celestial Monk/Paladin who had the vow of poverty. His touch AC was high 20s or low 30s, and he was a grapple-whore. It ended up with him killing a gnome wizard who had permanently reduce personed himself  :twitch by grappling him up in the air, smacking him around like the weak little midboss he was, and then killing said midboss by dropping prone as a free action to end his turn  :rollseyes Then with him fighting off an unoptimized lvl 15 fighter, that the DM was playing about as dumb as you possibly could.
« Last Edit: May 21, 2011, 01:42:39 AM by b100d_arrowz »
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

Prime32

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Re: Interesting stuff in PF
« Reply #32 on: May 21, 2011, 01:35:20 AM »
A 1st-level paladin with Oath of Loyalty can grant you his Cha modifier as a bonus to AC and saving throws for 1 minute. Also, they can end the effect as an immediate action to make a melee attack against anyone who attacks you. Neat.

Sorcerers get the option to take two bloodlines at once. A Witchblooded Arcane (Sage) bloodline sorcerer is Int-based rather than Cha-based. A Witchblooded Fey (Sylvan) sorcerer gets an animal companion.


On a non-UM note, swamp druids get continuous freedom of movement.
« Last Edit: May 21, 2011, 01:44:50 AM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

b100d_arrowz

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Re: Interesting stuff in PF
« Reply #33 on: May 21, 2011, 04:04:25 AM »
Interesting feat in the Advanced Player's guide, arcane blast. While sacrificing spell slots for straight damage is a trap straight from the 3.x archmage, perhaps using this if you were grappled/pinned and forget your silent/stilled dimension door. Or your a boomcaster who just needs to deal untyped damage from a safe, non dragon full attack distance.

Bouncing spell is useful if your preparing to fail I suppose, but other then that? Interesting but not particularly useful.

Bewildering koan makes monk's useful for holding the BBEG at bay, not quite as awesome as it would be in 3.5, but still. Use a swift action to bluff the BBEG, if you win he loses his next turn, you let the BSF beat him, the healbot whine about being useless, and the boomcaster makes a very impressive looking explosion that does all of 5 damage, and lather rinse repeat.

And the almighty champion of evil, the ANTIPALADIN  :evillaugh gets the same bonus that our old friend the cancer mage got, immunity to damage from disease. Now I haven't looked at Pathfinder diseases yet, but if there's anything like the old rage disease, STR > 9000  :devil ... although it does say he is immune to their effects, so maybe not quite as win  :bigeye The Antipaladin's evil ally ability is superior to the pretty mount of a normal paladin, getting the equivalent of a summon monster _ spell, up to IX at 17th level.

In the Paladin options the Paladin can expend 1 SE attempt for the day to get reach for 1 min, could have some fun uses, and then the Paly gets extra AoO equal to Cha mod when using the holy reach. Combine with spiked chain for extra win. Permanent ghost touch on armor and shield would be invaluable in an undead focused campaign.

« Last Edit: May 21, 2011, 04:26:00 AM by b100d_arrowz »
I'm delirious from lack of sleep, but am sustained by the power of the Gatling Gun!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

Prime32

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Re: Interesting stuff in PF
« Reply #34 on: May 21, 2011, 10:35:18 PM »
Another "what" spell: Mad Monkeys

An lv2 spell which is basically astral projection lite if you keep a high level healer on standby: Skinsend

Summon Monster 0 (basically)
« Last Edit: May 21, 2011, 10:39:47 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

b100d_arrowz

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Re: Interesting stuff in PF
« Reply #35 on: May 22, 2011, 12:25:14 AM »
Quote
Another "what" spell: Mad Monkeys
Classic  :lmao and actually useful  :smirk
I'm delirious from lack of sleep, but am sustained by the power of the Gatling Gun!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

b100d_arrowz

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Re: Interesting stuff in PF
« Reply #36 on: May 22, 2011, 12:42:51 AM »
Screw you constructs! You serve me now!  :evillaugh control construct
Cool sounding spell boiling blood, doesn't do much, only 1 fire damage/round  :(, but the visual is a nice little  :fu to the enemy, and a boon to the orcs... go figure  :rollseyes
So this lets everyone play venerable, not just you pesky kobolds  :P age resistance
So as long as Bard's are performing they can get haste now, and a spell level before haste comes into effect  :D allegro!
And finally a tool for keeping those pesky solars you chained into subservience nice and docile in the appropriately named agonize

Make your own awesome animals, for who doesn't want a better awakened dire shark following them? Use anthropomorphic animal today, and for 3 easy payments of 2,500 gold and some extra magic you have a permanent freak show!

:facepalm and if you just can't wait for the immortality of astral projection, and slavery of evil outsiders from 3.5 makes you squeamish, then lesser astral projection is for you! Sure your trapped on your home plane while doing so, but hey you can endlessly subjugate those fools until you trip your way into some real power  :psyduck
« Last Edit: May 22, 2011, 12:49:12 AM by b100d_arrowz »
I'm delirious from lack of sleep, but am sustained by the power of the Gatling Gun!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

b100d_arrowz

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Re: Interesting stuff in PF
« Reply #37 on: May 22, 2011, 01:37:31 AM »
Something dumb here. Blood crow strike is thematically cool looking, but requires you to be a high level monk to be any kind of use. Not bad you say, must be a first level spell i can get with a dip. Not so my friend, a 4th level spell that lets you take an unarmed full attack/flurry at an enemy. Half the damage is likely resisted since its nice and firey as well  :banghead


A usable blood based spell this time, handy for those evil spellcasters here. That good good wizard who was battering you around for the better part of the day before you dominated his apprentice to put a knife in his back? No need to try and figure out all the wards on his spellbooks to learn those awesome tricks, just gather up his blood and cast blood transcription. Plus if your a vampire its practically a required spell, your drinking their blood anyway, why not get extra knowledge from the corpse.

Something that has to be an error. A 6th level cone of cold, but its a swift action to cast. I'll take a free 15d6 of cold damage every round thank you very much cold ice strike.
« Last Edit: May 22, 2011, 01:44:56 AM by b100d_arrowz »
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

b100d_arrowz

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Re: Interesting stuff in PF
« Reply #38 on: May 22, 2011, 06:38:23 AM »
Cursed Earth is the type of effect you stereotypically think of whenever you hear of the evil wizard that the plucky hero must go slay. Famine, zombies, and mass disease for a mile radius, just go around teleporting and wreck some havoc on those poor commoners. Not useful for battle no, but for flavor? Tremendous.

Excruciating deformation is nice and fun in that it requires a new save every round, not just a single save to end, and making the first save doesn't mean you defeat the spell. Sure the damage is measly and its a touch attack, but you can get around that, and for a long combat it could be almost decent.

A pointless spell if I've ever seen one, ice crystal teleport traps the target in ice, waits 1d4 rounds, and then teleports the target to a location familiar to you. And you can't even use it on enemies, as it states it works as teleport, a spell a level lower.
I'm delirious from lack of sleep, but am sustained by the power of the Gatling Gun!

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

veekie

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Re: Interesting stuff in PF
« Reply #39 on: May 22, 2011, 07:21:40 AM »
Quote
Another "what" spell: Mad Monkeys
Classic  :lmao and actually useful  :smirk
Love that Mad Monkeys, I think Ice Crystal Teleport is supposed to ignore the willing only thing though. Handy for BBEGs to kidnap party members, but not automatically.

Blood Crow Strike has GOT to be for a Use Activated item.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."