Correct me if I'm wrong here, or if the text is wrong,
Alter Self (Sp): At 15th level, you can change your shape into that of any humanoid at will. This ability acts like alter self, except you may remain in a chosen form as long as you want.
but it seems that being able to assume the form of
any humanoid is somewhat winning, even if 3.5 shenanigans with it aren't assumed. I know the alter self spell says small or medium, but the
any humanoid seems to supersede that, as well as whatever emphasis you want to put on "like".
Also getting the ability to cast limited wish as a SLA at 20th level with the djinni bloodline, not ridiculous or even on par with some of the other option, but still fun.
Hmmmmm, and being able to give yourself decent dr(adamantine) for rounds per lvl starting at 9th, oh sorry mr dragon you don't kill me with that full attack
alternate class feature to increase your con by a total of +6 at 17th sorcerer level with infernal...
Sweet diviners batman! A sorcerer can cast divination for free once a day with another ACF bloodline, who needs those dang specialist wizards when I can sleep and dream
And while I know we all through out the mystic theurge, being able to cast two spells per round at no penalty
, as long as your careful as your Wizard Harry and actually go find some spells to copy down, or have Cleric as your higher caster, you still get those dandy 9th level world breakers, and can double your relative spell output, lather, rinse, repeat. And in an attempt to reduce MAD, looking through that handy sorcerer page again, there is an option with the celestial bloodline to make all of your sorcerer features key off wisdom.
Something that made me laigh, some of hte critical feats they throw in there for us mighty spellcasters... need a feat which we can't get till 18th level due to BAB requirements, which is sad since some of those, like accursed critical, seem interesting once you've filled up with other goodness.
For the puny skill rogue, big bad mister wizard about to blow you to tiny bits, use intimidate to make the wizard take a melee attack against you next round enraged with the handy antagonize feat! Then GTFO before his 8 str and masterwork staff crack your skull
facepalm Bad Paizo, bad... wizard's didnt need any extra help winning...
Immortality (Ex): You discover a cure for aging, and from this point forward you take no penalty to your physical ability scores from advanced age. If you are already taking such penalties, they are removed at this time. You must be at least a 20th-level wizard to select this discovery.
Literally undying Oracle's
Cloistered Cleric is heavily nerfed
Sorcerer's get back their powers for killing things, all at the price of a single feat, this I like
http://www.d20pfsrd.com/feats/combat-feats/critical-focus-combathttp://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-3-feats/accursed-critical-criticalhttp://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-1-spellcasters/sorcerer-optionshttp://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-3-feats/antagonizehttp://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-1-spellcasters/oracle-optionshttp://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-1-spellcasters/cleric-optionshttp://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathfinder-rpg-line/ultimate-magic/chapter-3-feats/sorcerous-bloodstrike