Because I'm being told that a few people want to come up with a concept, I'll give you the utmost basic of information to help.
The village is called Ardis. It's unfortified, and by the ocean (has a small port). It's main source of food and revenue is fish. The manor owns the only fishing boat that's rented out by the fishermen. There's an inn, a clinical house/hut, a church (multiple shrines, but no specific deity), the manor house (run by the bailiff Bandor and owned by the young noblemen of Balor, Reginald Balor). There is a tent city built outside the city limits set up by travelers, but only from Spring to Fall. There's a dwarf blacksmith, Allric Brunnling of Clan Gorin. There's also a trapper/guide (half-elf ranger) that everyone knows by the name of Bela, who takes the noblemen out for wild boar hunts every year. Finally there's the chief of the city guard, Lt. Ashten.
Lt. Ashten, Bandor, and Reginald all hail from the capital city, Abriel, which most have never visited. A majority of the commoners who have gone was some 30 years ago during the king's coronation ceremony and wedding to his queen. It was also the day that there was an attempt on the new king's life by an assassin that was never captured.
The city averages between 200-250 people depending on the time of the year, but sometimes gets up as high as 400 people during the annual Spring festival. The record is 500 people at the festival, but that was 10 years ago when there were still people who were capable of jousting.
About 85% of the population is human. Another 13% is a mix of elf, half-elf, gnome, dwarf, and halfling, and 2% miscellaneous.
Every house has a shed or small barn, regardless of stature. This can be used as your store/place of work, or as an actual barn. Each home has a loft up in the attic where you'd sleep. The average tax on each home is around 33 copper a month. You're responsible for utilities (lamp oil, etc) and food.
Classes and professions to consider are fighter (city guard), inquisitor (city guard or church), priest, paladin, or cleric (clergy at the church), locksmith (rogue), fisherman or sea tradesman (PF swashbuckler), herbalist and brew maker (wizard or alchemist), innkeeper, blacksmith, fish salter and smokehouse, net maker, manor house animal handler, veterinarian, mending seamstress, and map maker. Once the game got going, you'd probably be able to figure out what else the city would need.
Just to make note of it, this place experiences a lot of fog and rain near the coastline, but the winters are milder than farther in the country. As well, a lot of the people who belong to this village are likely to be serfs. They owe their allegiance and livelihood to the manor. They are all allowed to buy their freedom from him for a pound of silver, and then earn their own wages and pay taxes like everyone else, or stay on as serfs.