"NO ZUKO! The fire comes from the BREATH, not the muscles!"
-Iroh
this has PROBABLY been done already, but i haven't seen it. so here's my take
I've been thinking more about Lycanthomancer's idea with using the Dragonborn (heart) template to gain metabreath feats early on, then really putting it to use through a spell or power (in Lycanthromancer's thinking...the Gemstone Breath power). So i'm hoping to make that count a step further by making it so you can use the metabreath weapons EVERY ROUND. Most of what i have here are thoughts that have been swirling around in my brain all day, i really hope this makes sense
Let's start with this build (trying to go for something that can get this working as low a level as possible)
race: Dragonborn (base race is currently flexible)
we just want the breath weapon to qualify for the feats
Class: Mantled (natural world) Psychic Warrior 9/Warshaper5/PsyWar6
Mantled gives us access to Metamorphosis. Warsharper gives us +4 con and multimorph.
Important Feats (NOT in order of the build):
-Assume Supernatural ability
-Practiced Manifester
-Quicken Breath
-Clinging Breath
-Lingering Breath
-Heighten Breath
How it works:
Use metamorphosis to turn into a creature and use its breath weapon with all the metabreath goodness (especially Quicken) added onto it. Next round, use warshaper's Multimorph ability to switch forms as a standard action for no cost. Assume the new form's breath weapon and repeat the process. Wash, Rinse, Repeat. Total cost of the combo: 7 power points
Why we care:
Breath Weapons are great for damage and debuffing. Metabreath feats add battlefield control.
Forms of note (mostly after a quick glance from draconomicon):
-switching between pyrohydras and cryohydras do PLENTY of hurt.
-Shadow Dragons for negative levels
-pyroclastic dragons for disintegrate
-metallic dragons for various status effects
-Styx dragon for Int damage
-Rust dragon's rusting breath
Why Psychic Warrior?
bonus feats help it to be slightly more than a one-trick pony. Wisdom is used both manifesting AND will save for Assume Supernatural Ability. Decent hit points are always nice.
IF we're starting at level 17 or higher:
Shapechange is a much nicer alternative to warshaper levels. DMM cleric can have the spell going all day long and you don't need Assume Supernatural Ability at all. Battle Sorceror variant (for the BAB and hit points) would be able to get Metabreath SPELLS in the mix of it all.
i think that's about everything i've had so far.
thoughts?