I don't want to make a homebrew thread for this, so I'll just leave my tier 3 monk fix here.
[spoiler]
Transcendent Monk
All of these abilities are in addition to the standard monk abilities
Mastery of Buddhism(ex)"I've mastered Buddhism, so those tricks don't work on me!"
At second level, a monk gains a fire breath weapon which he can use as an immediate action. It deals d4 damage per level of monk. This breath weapon may be used in the form of a cone 5' long for each monk level, or as a 10' wide line 10' long for each monk level. Although damage is progressed by prestige classes that advance unarmed attack damage, delay periods and range are not.
When initally obtained, this breath weapon has a delay of d20 rounds between uses, however this cooldown period decreases with your monk level
4: d12 rounds
6: d10 rounds
8: d8 rounds.
10: d6 rounds
12: d4 rounds
14: d2 rounds
16: 1 round.
20: The cooldown period is reduced to 0 rounds. You may use this ability every round.
Meditation(ex)"Ommmmmmmmmmmmmmmmmmmmmmmm"
At third level, a monk learns the first secrets of meditation. While in the lotus posistion, a monk may levitate, as with the levitate spell, with their monk level as their caster level. They can still use their arms while in the lotus position, but abilities that rely upon foot contact (such as kicking) are right out.
At fifth level, in addition to the 20' up or down provided by levitation a monk may also move 20'/round horizontally.
At seventh level, the horizontal distance increases to half the monk's land speed.
At ninth level, a monk in the lotus posistion gains a perfect flyspeed equal to half his landspeed.
At eleventh level, the fly speed is now equal to his total landspeed.
At fifteenth level, the fly speed is now equal to twice his total landspeed.
Truly Abundant Steps (su)"Bamf Bamf Bamf"
Beginning at level 8, a monk may mix teleportation into their movements. A monk may choose to teleport 10' as part of any move action, not counting this distance against their movement speed. Each additional level of monk adds another 10' teleport. These can either be combined (to allow a single teleport of 20' at level 9) or separate (allowing a level nine monk to teleport 10', move their full land speed, and then teleport another 10').
Meditative Recovery(ex)"nomnom"
At seventh level, a monk gains fast healing equal to half his monk level while meditating.
At seventeenth level, this fast healing turns into regeneration/magic and chaos.
Tank Supernovas(su)"Why not?"At level 10, once per round a monk may choose to take a hit for any ally within range of his Really Abundant Steps. For strictly damaging effects, the monk simply takes half the damage the ally would have taken. (Immunities to damage types still apply, but only the better resistance is calculated in.) For nondamaging ongoing effects, the monk takes an amount of damage equal to the CR of the encounter, which cannot be reduced through any means. In either case, the ally completely ignores the condition for that round.
At level 15, the monk may do this for as many allies as he likes for a single condition. Yes, if the entire party is next to a supernova and you have a monk, everyone else takes no damage that round.
At level 20, the monk may do this as many times per round as he pleases.
Disrupt Balance(ex)"Your power pains the universe."
At twelfth level, opponents in the process of using a supernatural ability who are damaged by you (such as with a readied action, or Mastery Of Buddhism) must make a concentration check to avoid losing it as if they were using a spell or spell-like ability.
Scorn The Material(su)"The love of the material is the root of all evil"
At sixteenth level, a monk may, as a free action on their turn, change between being corporeal and incorporeal at will. Unlike normal incorporeality, anything that passes through the monk is disintegrated, as the spell, with a caster level equal to the monk's character level.
Third Eye of Balance(ex)"Let the scales level"
At eighteenth level, the transcendent monk gains a formidible insight into the workings of the world. Once per day, as a standard action. select a target the monk can see. The monk opens his third eye and slightly tweaks the revealed threads of fate, altering the metaphysical balance of power. That target loses the ability to use a single extraordinary class ability for the next hour.
Enlightenment Comes First (ex)At twentieth level, nothing interrupts a monk's turn except a higher leveled monk. Immediate actions, readied actions, contingencies, traps, anything else, doesn't matter. The monk's got first priority.[/spoiler]