with my comments on where the problems are in his build in blue at the end of each spoiler , including a comparison to my monk build.
PART ONE (due to posting limit)
Level 12 lawful good human monk, 32 pt buy, standard wbl [spoiler]
BASIC SETUP
Substitution levels:
1 Decisive Strike
2 Invisible Fist
3 Wall Walker
4 Holy Strike
5 Planar Monk (fire resistance 5)
9 Invisible Fist
STATS
STR 20 (15 start, 3 stat gains, +2 enhance)
DEX 16 (14 start, +2 enhance)
CON 16 (14 start, +2 enhance)
INT 14
WIS 16 (14 start, +2 enhance)
CHR 8
FEATS
1 Improved Unarmed Strike, Stunning Fist (Monk Bonus)
1 Improved Initiative (Human Bonus)
1 Setting Sun Stance: Step of the Wind
Note: at level 1, weapon focus-unarmed strike is taken and later retrained to the setting sun stance when the item of mighty throw and necessary initiator level is obtainedItem FamiliarItem Familiar (divide cost/2; XP cost: 2,488)
INT 10, WIS 12, CHR 10; lawful good. Ego Score: 4
With +1 spot/listen/sense motive/healing can help its master via aid another
GMW 1/day level 12 (12,960)
+2 WIS (4,000)
+2 CON (4,000)
Necklace of Nat. Attack +1, Setting Sun Discipline Weapon (12,900, x1.5 cost)
Added special ability: +1 equivalent enhancement/Warning
Torc of the Titans (4,950, x1.5 cost)
Enlarge 5/Day, lvl 1 (2,700, x1.5 cost)
Necklace of Adaptation (13,500, x1.5 cost)
Heartseeking Amulet (4,500, x1.5 cost)
Mage Armour 5/day, lvl 1 (2,700, x1.5 cost)
KEY COMBAT STATISTICS:
ATTACK BONUS: +21/+16 (9 BAB, +5 STR, +1 enhance, +3 martial discipline weapon, +3 insight)
Can be boosted by +2 blink/invisibility, +2 in difficult terrain, +4 tripped foe, +2 charge/flanking due to superior movement skills. Deduct -2 when snap kick is used.
3/day touch attack possible via heartseeking amulet effect.
TRIP Modifier: +9 (+5 STR, +4 improved trip).
Can be boosted by +4 (in difficult terrain/step of the wind stance), +4 mighty throw maneuver, +5 enlarge, +5 torc of the titans effect, for a total of +27 (exceeding, for instance, by 5 points the trip modifiers of a storm giant or by 4 that of a CR 15 adult red dragon).
STUNNING FIST DC: 21 (6 level, 3 WIS, 2 ki straps), 23 when attacking with decisive strike.
DAMAGE/hit: 8d6+9 (STR +5, enhance +1, insight +3, 2d6 base enhanced to colossal 8d6 damage by improved natural attack/fanged ring and greater mighty wallop). When attacking with decisive strike, this amount doubles to 16d6+12.
This can be enhanced with enlarge to 12d6+10 (24d6+20 with decisive strike). And, of course, with torc of the titans effect occasionally by another +5 damage (+10 with decisive strike).
AC: 20 (+3 DEX, +3 WIS, +2 monk, +1 deflection, +1 natural); 19 touch AC, 17 flat-footed.
Can be boosted by +4 (mage armour buff), +3 (fighting defensively) and +4 (vs tripped foe).
SAVES: +12 for Fort/Refl/Will
INITIATIVE: +12 (DEX, feat, warning)
HIT POINTS: 89 (12d8, max 1st level, CON bonus)
Note that the monk can heal 24 hp/day, effectively raising the hp total tolerable over the day to 113.
MOVE: 70ft (land, up to 60ft vertically), 100ft (flying, good), 15ft (swimming as a move action)
REACH: 5ft (unarmed)/10ft (spiked chain), can be expanded to 15ft/20ft via greatreach bracers, or 10ft/20ft with enlarge, or even 20ft/30ft via enlarge AND greatreach bracers
[/spoiler]
[spoiler]
Keep in mind, these are only his favored forms for scouting and attack. He has the option to turn into anything with 11 hit dice or below that isn't outsider, undead, elemental, or construct (though his psicrystal can access the construct forms, if he wants it to). His psicrystal can access any form he can, whenever he goes transformer on someone.
Alright. This psychic warrior build has both metamorphosis
[/spoiler]
Comparison of equipment and power research: [spoiler]Note that
psychic reformation was utilized with various psionic powers, as well as the Craft Psionic Arms and Armor and Craft Universal Items feats (both from the XPH), and Extraordinary Artisan and Legendary Artisan feats (both from the Eberron Campaign Setting, which reduce the base cost by 25% for the purposes of gp and xp costs when creating items). Magic Item Compendium rules for item property stacking is in full force (ie, no 50% markup for common item qualities).
List of equipment: 1 psychoactive skin of proteus (crafted), 1 deep crystal +1 elvencraft bow of the wintermoon/+1 quarterstaff of suppression (partially crafted), 20 +1 manifester arrows (crafted), periapt of Wis +6/Con +6/mighty fists +1 (crafted), goggles of night [crafted], ring of sustenance [crafted], 4 psionic tattoos:
bite of the wolf (crafted, ML 1), 4 psionic tattoos:
chameleon (crafted, ML 1), 2 psionic tattoos:
expansion (crafted, ML 1), 50 mundane arrows, 20 adamantine arrows, 50 cold iron arrows, 50 alchemical silver arrows, 135.25 gp in mundane equipment (a blanket, a backpack, etc)
Equipment Breakdown: bite of the wolf (200 gp, crafted, ML 1): 37.5 gp, 3 xp
-4 psionic tattoos,
chameleon (200 gp, crafted, ML 1): 37.5 gp, 3 xp
-2 psionic tattoos,
expansion (100 gp, crafted, ML 1): 18.75 gp, 2 xp
-50 mundane arrows (not crafted): 2.5 gp
-20 adamantine arrows (not crafted): 1,202.5 gp
-50 cold iron arrows (not crafted): 5 gp
-50 alchemical silver arrows (not crafted): 102.5 gp
-Mundane gear: 135.25 gp
Power research Psychic reformation: 800 xp
Schism: 800 xp
Metamorphosis: 800 xp
Ectoplasmic cocoon: 600 xp
1,100 xp spent on two manifestations of
psychic reformation (50 xp per level as a total character rebuild to account for powers and feats for item creation).
For a total of 88,000 gp and 10,759/12,000 xp spent
The market value of all of his equipment is 227,656.25 gp
Something I noticed a bit later are two more things: First, how did Lycanthromancer get the prerequisites for the arcane items (the +6 stat boosters, the forge ring for ring of sustenance, the goggles of night?. Second, I am not quite sure how the psychic reformation of the 5 (!) item creation feats he mentioned worked and when. Probably it is not necessary to delve more deeply into this item creation thing since the wbl is exceeded so much, anyhow. [/spoiler]
Comparison of feat, and skill rank, and powers allocation: [spoiler]
Feats: (In order) 1. Able Learner, Darkstalker, Improved Initiative. 2. Link Power. 3. Psionic Meditation. 5. Zen Archery. 6. Psicrystal Affinity (Nimble). 8. Expanded Knowledge (
share pain). 9. Metamorphic Transfer. 10. Expanded Knowledge (
telekinetic thrust).
Mental Skills: Autohypnosis +21 (11 ranks+2 synergy+8 Wis), Knowledge (Psionics) +12 (7 ranks+2 synergy+3 Int), Knowledge (History) +10 (7 ranks+3 Int), Listen +17 (7 ranks+2 psicrystal+8 Wis), Psicraft +12 (7 ranks+2 synergy+3 Int), Sense Motive +11 (3 ranks+8 Wis), Spot +17 (7 ranks+2 psicrystal+8 Wis)
Physical Skills: Concentration +? (7 ranks + ? Con), Hide +? (7 ranks + ? Dex), Move Silently +? (7 ranks + ? Dex)
Psionic Powers: (power points: 79)
1. claws of the beast, hammer, inertial armor, offensive precognition. 2. strength of my enemy, hustle, **share pain. 3. greater concealing amorpha, claws of the vampire, *ectoplasmic cocoon, **telekinetic thrust. 4. *metamorphosis, *schism. *Researched
**Expanded Knowledge
On the power research: see my comments avove. Psychic reformation to swap out the item creation feats is a good idea, but ever since PHB II open to all classes via retraining (and without XP cost there).
The number of feats of monk and psychic warrior is quite close (both get bonus feats, although the psychic warrior is one ahead).
In the skill point and skill range area, though, the psychic warrior is vastly inferior. The vital concentration skill stands out as quite low to manifest defensively, or in a grapple, for instance (which can happen quite often for a melee-oriented psychic warrior such as this one).
[/spoiler]
Comparison of stats, including item familiar and (unbuffed) psicrystal: [spoiler]
Psicrystal 11 (nimble)Diminutive construct
Original hit points: Initiative: Speed: 30 ft/climb 20 ft, fly 50 ft (poor)
Armor Class: 30 (10+3 Dex+8
inertial armor +4 size+5 natural armor), touch 18, flat-footed 27
Attack bonus/Grapple: +12/-9
Attack: Claw +7 melee (1d6-5)
Full Attack: 2 claws +7 melee (1d6-5)
Space/Reach: 1 ft/0 ft
Special Attacks: --
Special Qualities: Construct traits, hardness 8, psicrystal special abilities (Alertness, improved evasion, personality (nimble), self-propulsion, share powers, sighted, telepathic link (1 mile), deliver touch powers, telepathic speech, flight, power resistance 26)
Saving throws: Abilities: Str 1 Dex 17 (15+2 HD) Con -- Int 11 Wis 10 Cha 10
Racial Skill Bonuses: +8 Climb (uses Dex instead of Str, and can take 10)
Feats: Darkstalker, Lifesense, Improved Natural Attack (bite), Flyby Attack
Mental Skills: Autohypnosis +13 (11 ranks+2 synergy), Knowledge (Psionics) +9 (7 ranks+2 synergy), Knowledge (History) +7 (7 ranks), Listen +7 (7 ranks), Psicraft +9 (7 ranks+2 synergy), Sense Motive +3 (3 ranks), Search +4 (4 ranks), Spot +7 (7 ranks)
Physical Skills: Climb +11 (+3 Dex, +8 race), Concentration +7 (7 ranks), Hide +21 (7 ranks+2 Dex+12 size), Move Silently +9 (7 ranks+2 Dex)
[/spoiler]
His unmetamorphosis[spoiler]
Human psychic warrior 11 (psywar 12 before crafting) Medium humanoid (human)
Average hit points: 53+Con=108 (216 with
share pain)
Power points: 79
Initiative: +5
Speed: 30 ft
Armor Class: 17 (10+8
inertial armor -1 Dex), touch 9, flat-footed 17
Attack/Grapple: +8/+7
Attack: Deep crystal +1 elvencraft suppression quarterstaff +8 melee (1d6+2d6-1) or claw +8 (3d6) or deep crystal +1 elvencraft bow of the wintermoon +17 ranged (1d8+2d6-1)
Full Attack: Deep crystal +1 elvencraft suppression quarterstaff +8/+3 melee (1d6+2d6-1); or deep crystal +1 elvencraft bow of the wintermoon +17/+12 ranged (1d8+2d6-1)
Space/Reach: 5 ft/5 ft
Special Attacks: Psionics
Special Qualities: --
Saving throws: Fort +16 Ref +6 Will +15
Abilities: (32 point buy) Str 8 Dex 8 Con 20 (14+6 amulet) Int 16 Wis 26 (18+2 HD+6 periapt) Cha 8
Racial Skill Bonuses: --
Racial Bonus Feats: --
Physical Skills: Concentration +12 (7 ranks+5 Con), Hide +6 (7 ranks-1 Dex), Move Silently +6 (7 ranks-1 Dex)
[/spoiler]
His favored melee attack form: [spoiler]
11-headed hydra psychic warrior 11 Huge magical beast
Average hit points: 141 (282 with
share pain)
Initiative: +7
Speed: 20 ft, swim 20 ft
Armor Class: 29 (10+8
inertial armor -2 size+1 Dex+12 natural), touch 9, flat-footed 28
Base Attack/Grapple: +8/+22
Attack: 11 bites +13 melee (1d10+7)
Full Attack: 11 bites +13 melee (1d10+7) and 2
claws of the beast +8 melee (4d8+4)
Space/Reach: 15 ft/10 ft
Special Attacks: Psionics
Special Qualities: --
Saving throws: Fort +19 Ref +8 Will +15
Abilities: Str 23 Dex 12 Con 26 (20+6 amulet) Int 16 Wis 26 (18+2 HD+6 periapt) Cha 8
Racial Skill Bonuses: Listen +2, Spot +2, Swim +8
Racial Bonus Feats: Combat Reflexes
Physical Skills: Concentration +15 (7 ranks+8 Con), Hide +0 (7 ranks+1 Dex-8 Size), Move Silently +8 (7 ranks+1 Dex)[/spoiler]
His favored sneaky forms: [spoiler]
Pixie psychic warrior 11 Small fey
Average hit points: 86 (172 with
share pain)
Initiative: +10
Speed: 20 ft, fly 60 ft (good)
Armor Class: 24 (10+8
inertial armor +1 size+4 Dex+1 natural), touch 15, flat-footed 20
Base Attack/Grapple: +9/+3
Attack: Deep crystal +1 elvencraft suppression quarterstaff +8 melee (1d6+2d6-2) or claw +8 (2d6-1) or deep crystal +1 elvencraft bow of the wintermoon +17 ranged (1d8+2d6-2)
Full Attack: Deep crystal +1 elvencraft suppression quarterstaff +5/+0 melee (1d6+2d6-2); or deep crystal +1 elvencraft bow of the wintermoon +15/+10 ranged (1d8+2d6-2)
Space/Reach: 5 ft/5 ft
Special Attacks: Psionics
Special Qualities: Greater invisibility Saving throws: Fort +10 Ref +7 Will +15
Abilities: Str 7 Dex 18 Con 17 (11+6 amulet) Int 16 Wis 26 (18+2 HD+6 periapt) Cha 8
Racial Skill Bonuses: +2 Listen, +2 Search, +2 Spot
Racial Bonus Feats: Dodge
Physical Skills: Concentration +10 (7 ranks+3 Con), Hide +15 (7 ranks+4 Dex+4 size), Move Silently +11 (7 ranks+4 Dex)
Shimmerling psychic warrior 11 (See the shimmerling swarm in the MMIII)
Fine fey
Average hit points: 86 (172 with
share pain)
Initiative: +12
Speed: 5 ft, fly 50 ft (perfect)
Armor Class: 32 (10+6 Dex+8
inertial armor +8 size), touch 24, flat-footed 26
Attack bonus/Grapple: +16/-13 grapple
Attack: Claw (
claws of the beast) +12 melee (2)
Full Attack: 2
claws of the beast +12 melee (2)
Space/Reach: 1/2 ft/0 ft
Special Attacks: Psionics
Special Qualities: --
Saving throws: Fort +10 Ref +9 Will +15
Abilities: Str 1 Dex 22 Con 17 (11+6 amulet) Int 16 Wis 26 (18+2 HD+6 periapt) Cha 8
Racial Skill Bonuses: --
Racial Bonus Feats: --
Physical Skills: Concentration +10 (7 ranks+3 Con), Hide +29 (7 ranks+6 Dex+16 size), Move Silently +13 (7 ranks+6 Dex)[/spoiler]
His favored ranged/skirmish attack form: [spoiler]
Manticore psychic warrior 11 Large magical beast
Average hit points: 130 (260 with
share pain)
Initiative: +8
Speed: 30 ft, fly 50 ft (clumsy)
Armor Class: 25 (10+2 Dex+8
inertial armor +6 natural-1 size), touch 11, flat-footed 23
Attack bonus/Grapple: +7/+17
Attack: Claw +14 melee (2d4+6) or claw (
claws of the beast) +14 melee (4d6+6) or 6 spikes +16 ranged (1d8+2/19-20)
Full Attack: 2 claws +14 (2d4+6) or 2
claws of the beast +14 melee (4d6+6) and bite +8 melee (1d8+3) or 6 spikes +16 ranged (1d8+2/19-20)
Space/Reach: 10 ft/5 ft
Special Attacks: Psionics, spikes
Special Qualities: --
Saving throws: Fort +14 Ref +5 Will +15
Abilities: Str 20 Dex 15 Con 25 (19+6 amulet) Int 16 Wis 26 (18+2 HD+6 periapt) Cha 8
Racial Skill Bonuses: +4 Spot
Racial Bonus Feats: Track
Physical Skills: Concentration +14 (7 ranks+7 Con), Hide +5 (7 ranks+2 Dex-4 size), Move Silently +9 (7 ranks+2 Dex)[/spoiler]
His favored form for dealing with magic, magic items, and mages: [spoiler]
Beholder psychic warrior 11 Large aberration
Average hit points: 130 (260 with
share pain)
Initiative: +8
Speed: 5 ft, fly 20 ft (good)
Armor Class: 34 (10+2 Dex+8
inertial armor -1 size+15 natural armor), touch 11, flat-footed 32
Attack bonus/Grapple: +8/+12
Attack: Bite +3 melee (2d4+1) or claw (
claws of the beast) +8 melee (4d6+1)
Full Attack: 2
claws of the beast +8 melee (4d6+1) and Bite +3 melee (2d4+1)
Space/Reach: 10 ft/5 ft
Special Attacks: Psionics
Special Qualities: Eye rays, antimagic cone
Saving throws: Fort +14 Ref +5 Will +15
Abilities: Str 10 Dex 14 Con 24 (18+6 amulet) Int 16 Wis 26 (18+2 HD+6 periapt) Cha 8
Racial Skill Bonuses: +4 Spot, +4 Search
Racial Bonus Feats: Alertness
Physical Skills: Concentration +14 (7 ranks+7 Con), Hide +5 (7 ranks+2 Dex-4 size), Move Silently +9 (7 ranks+2 Dex)
[/spoiler]
His favored form for crowd control [spoiler]
Cloaker psychic warrior 11 Large aberration
Average hit points: 119 (238 with
share pain)
Initiative: +9
Speed: 10 ft, fly 40 ft (average)
Armor Class: 27 (10+3 Dex+8
inertial armor -1 size+7 natural armor), touch 12, flat-footed 24
Attack bonus/Grapple: +7/+17
Attack: Tail slap +13 melee (1d6+6) or claw (
claws of the beast) +13 melee (4d6+6)
Full Attack: Tail slap +13 melee (1d6+6) and 2
claws of the beast +8 melee (4d6+3) and bite +8 melee (1d4+3)
Space/Reach: 10 ft/10 ft (5 ft with bite)
Special Attacks: Psionics, moan, engulf
Special Qualities: --
Saving throws: Fort +13 Ref +6 Will +15
Abilities: Str 21 Dex 16 Con 23 (17+6 amulet) Int 16 Wis 26 (18+2 HD+6 periapt) Cha 8
Racial Skill Bonuses: --
Racial Bonus Feats: --
Physical Skills: Concentration +15 (7 ranks+6 Con), Hide +9 (7 ranks+3 Dex-1 size), Move Silently +10 (7 ranks+3 Dex)
OK, it is likely helpful to check again what the spell metamorphosis REALLY does before going on, since so much of the psychic warrior build hinges on it.
1. It definitely provides no Su abilities. So, no invisibility ability for a pixie, or the many eye ray abilities of a beholder. Only Ex special attacks are gained. per day that then can be used 3/day. [/spoiler]