Name: Jurkalall
Race: Shadow Human Align: NE Size: M Speed: 45'
Classes: Wizard 5/ Human Paragon 3/ Paragonistic Apostle 1
XP Have: 37,918 Need: 45,000
Type: Humanoid Subtype: Extraplanar (native to plane of shadow)
HD: 5d4 + 3d8 + 1d4 + 27
HP: 60
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Ability Scores Saving Throws
Score Mod Temp Mod Total = Base + Mod + Magic + Misc Other
Str: 8 -1 8 -1 Fort: 5 = 2 + 3 + +
Dex: 14 +2 14 +2 Ref: 11 = 2 + 9 + +
Con: 16 +3 16 +3 Will:10 = 9 + 1 + +
Int: 22 +6 28 +9 Initiative
Wis: 12 +1 12 +1 Total = Dex + Misc
Cha: 8 -1 8 -1 6 = 2 + 4
Special: Cold Resistance 19, Electricity Resistance 5, Fire Resistance 5, Evasion, Fast Healing 2, Immune to Blindness and Dazzling effects
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Combat Total Armor Shield Dex Size Nat. Defl Misc
AC : 13 = 10 + 0 + 0 + 2 + 0 + 0 + 1 +
Touch: Flat-Footed:
Total Base Str Misc Total Base Dex Misc
Melee : 1 = 4 - 1 - 2 Ranged : 6 = 4 + 2 +
WEAPON AB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES
Quarterstaff +1 1d6 X2 - 4lbs 1-h B -
ARMOR CHECK MAX SPELL
ARMOR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES
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BuffedAbility Scores Saving Throws
Score Mod Temp Mod Total = Base + Mod + Magic + Misc Other
Str: 8 -1 8 -1 Fort: 8 = 2 + 3 + 3 + +4 on first
Dex: 14 +2 14 +2 Ref: 14 = 2 + 9 + 3 + save of day
Con: 16 +3 16 +3 Will:13 = 9 + 1 + 3 + 3/2/1 next
Int: 22 +6 28 +9 Initiative
Wis: 12 +1 12 +1 Total = Dex + Misc
Cha: 8 -1 8 -1 6 = 2 + 4
Special: Cold Resistance 19, Electricity Resistance 5, Fire Resistance 5, Evasion, Fast Healing 2, Immune to Blindness and Dazzling effects
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Combat Total Armor Shield Dex Size Nat. Defl Misc
AC : 23 = 10 + 0 + 8 + 2 + 0 + 0 + 1 + + 2
Touch: Flat-Footed:
Total Base Str Misc Total Base Dex Misc
Melee : 1 = 4 - 1 - 2 +2 Ranged : 6 = 4 + 2 + 2
WEAPON AB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES
Quarterstaff +1 1d6 X2 - 4lbs 1-h B -
ARMOR CHECK MAX SPELL
ARMOR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES
Greater Mage Armor - +8 - - - 45 - lasts 9 hours
Spells buffed with: Greater Mage Armor, Greater Resistance, Persisted Recitation, Persisted Righteous Wrath of the Faithful
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Abilities:Languages Aquan
Auran
Common
Draconic
Ignan
Terran
Undercommon
Feats Scribe Scroll (wizard bonus)
Improved Initiative (human bonus)
Eschew Material Components (flaw)
Insightful Reflexes (flaw)
Colligiate Wizard (1)
Weapon Focus:Ray (3)
Heighten Spell (wizard bonus)
Knowledge Devotion (6)
Spell Mastery (human paragon)
Signature Spell: Nerveskitter (9)
Traits Absent-Minded
Flaws
Inattentive
Noncombatant
Other Proficient with all simple weapons
Proficient with light armor
Proficient with longsword
Cold Resistance 14
Darkvision 60'
Shadow Blend(Su):
concealment in anything less than full daylight, improves to total concealment if already have concealment Evasion
Fast Healing 2
Summon Familiar
Adaptive Learning: tumble
Mind over Matter
Lore 1d20 + 13 (1d20 + 2 * P.A. lvl + int mod + 2)
Always class skills: tumble, know(arcana), spellcraft
Paragonistic Assembly Affiliation Score: 22
SKILLS Max Ranks(12) CC Max Ranks(6)
Key Skill Ability Misc
CC Name Ability Mod Mod Ranks Mod
Balance Dex 4 = 2 + 0 + 2
Concentration Con 17 = 3 + 12 + 2
Decipher Script Int 14 = 9 + 5 +
Intimidate Cha 2 = -1 + 3 +
Jump Str 1 = -1 + 0 + 2
Knowledge(Arcana) Int 34 = 9 + 12 +13
Knowledge(Arch & Eng)Int 15 = 9 + 5 + 1
Knowledge(Dungeon) Int 15 = 9 + 5 + 1
Knowledge(Geography) Int 15 = 9 + 5 + 1
Knowledge(History) Int 16 = 9 + 6 + 1
Knowledge(Local) Int 25 = 9 + 5 +11
Knowledge(Nature) Int 15 = 9 + 5 + 1
Knowledge(Nob & Roy) Int 15 = 9 + 5 + 1
Knowledge(Psionics) Int 15 = 9 + 5 + 1
Knowledge(Religion) Int 15 = 9 + 5 + 1
Knowledge(The Planes)Int 17 = 9 + 7 + 1
Listen Wis 1 = 1 + 5 - 5
Move Silently Dex 8 = 2 + 0 + 6
Search Int 11 = 9 + 0 + 2 vs. secret doors and sim.
Spot Wis 1 = 9 + 5 - 5
Spellcraft Int 23 = 9 + 12 + 2
Tumble Dex 7 = 2 + 5 +
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CastingCaster Level: 8
Notes When casting a spell that creates solid objects, hardness and hp +2.
When casting a spell that provides an armor bonus, bonus increases by 2.
Spells KnownLevel 0 ALL
Level 1 Backbiter
SpC std. action cast, magic weapons get will save, objects get SR, one weapon within 25ft + 5/2 CL, auto hit wielder on next attack or discharges in 1 rd/CL Benign Transposition
SpC std. action cast, two willing creatures within 100 ft +10/CL switch places Color Spray
PHb std. action cast, 15ft cone, will save, yes SR, affect based on target HD, 5 or more HD stunned for one rd. Ebon Eyes
SpC std. action cast, 10 min/ CL can see normally in magical darkness Enlarge Person
PHb 1 rnd cast, target gains one size category 1 min/CL, gets +2 str, -2 dex, -1 attack and AC, 10ft reach *Grease
PHb std. action cast, 10ft. square target, reflex save or fall, DC 10 balance check to move at 1/2 speed Lesser Orb of Acid
SpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 acid dmg/ 2 CL beyond first (max 5d8) Lesser Orb of Cold
SpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 cold dmg/ 2 CL beyond first (max 5d8) Lesser Orb of Electricity
SpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 electricity dmg/ 2 CL beyond first (max 5d8) Lesser Orb of Sound
SpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d6 sonic dmg/ 2 CL beyond first (max 5d6) *Nerveskitter
SpC immediate action cast, on creature within 25 ft + 5/ 2 CL gets +5 init Ray of Clumsiness
SpC std. action cast, no save, yes SR ranged touch within 25 ft + 5/ 2 CL, 1d6+1/ 2CL dex dmg (max penalty 1d6+5, min dex 1) Ray of Enfeeblement
PHb std. action cast, no save, yes SR, ranged touch attack 1d6+1/2 cl (max ten) strength damage, can't drop below one, lasts 1 min/CL Targeting Ray
SpC std. action cast, no save, no SR ranged touch within 100 ft + 10/ CL, provides +1/ 3 CL ranged attacks for 1 rd/ lvl
Level 2 Baleful Transposition
SpC std. action cast, will negates, yes SR, two creatures within 100 ft + 10/ CL switch positions Cat's Grace
Phb std. action cast, +4 enhancement to dex 1 min/CL Fox's Cunning
PHb std. action cast, +4 enhancement to int 1 min/CL Glitterdust
PHb std. action cast, will negates blinding, no SR, creatures in 10' radius become blinded and invisible things visibly outlined for 1 round/CL, -40 to hide Rope Trick
PHb std. action cast, creates extradimensional space 1 hour/CL, holds eight creatures of any size See Invisibility
PHb std. action cast, I can see invisibility for 10 min/CL Scorching Ray
PHb std. action cast, no save, yes SR, 1 ray +1/every 4 lCL beyond 3rd (max 3 at 11th), ranged touch 4d6 fire dmg *Theskyn's Hearty Heave
LEoF std. action cast, no save, yes SR, 1 creature/ 3 CL within 10' affected by bull rush vs. large creature w/ str 25, moves with target, provokes AOO's
Level 3 Bands of Steel
SpC std. action cast, ref. partial, no SR, one medium or small creature makes ref save or be immobilized, successful save entangled, 1 rd. / CL, can escape as full-rd. action, immobilized Str DC 18 or Escape Artist DC 18, entangled Str DC 13 Escape Artist DC 13 Fireball
PHb std. action cast, ref. half, yes SR, 1d6 fire dmg (10d6 max) in 20' radius spread Greater Mage Armor
SpC std. action cast, 1 hour/ CL +6 (8 after mind over matter) armor bonus to AC Greater Magic Weapon
PHb std. action cast, one weapon or 50 projectiles gets +1 enhancement bonus/ 4 CL for 1 hour/ CL Haste
PHb std. action cast, 1 creature/CL, 1 rd/CL, +1 attack on full attack, +1 hit, +1 dodge to AC and Ref., all movement modes +30 ft to max of double original Ray of Dizziness
SpC std. action cast, no save, yes SR, ranged touch attack within 100ft + 10ft / CL, can only take a move or a standard action (not both, no full-round) for 1 round/ CL Ray of the Python
PHbII std. action cast, ref. negates, yes SR, one creature within 25 ft + 5/ 2 CL can only make one attack/ round, gets no AOOs, and speed reduced by 10 ft for 1 minute, gets a save every round to negate the affect for that round, but doesn't end spell Unluck
SpC std. action cast, will negates, yes SR, one creature within 25 ft + 5/ 2 CL rolls twice for any die roll and takes worse result for 1 rd/ lvlLevel 4 *Assay Spell Resistance
SpC swift action cast, I get +10 to CL checks to overcome SR of one specific creature for 1 rd/ CL Dimension Door
PHb std. action cast, teleport anywhere within 400 ft +40/CL, no more actions until next turn, +1 creature/ 3 CL Dimensional Anchor
PHb std. action cast, no save, yes SR, ranged touch attack blocks all extradimensional travel Ethereal Mount
SpC 10 min. casting time, creates 1 mount + 1/ 2 CL as phantom steed but have AC 18, HP 10 + CL *Evard's Black Tentacles
PHb std. action cast, no save, no SR, 20' radius spread, every creature in area makes grapple check vs. DC = CL + 8, tentacles immune to damage, after successful grapple make check for 1d6+4 dmg, even non-grappled creatures move at half speed Greater Resistance
SpC std. action cast, one creature gains +3 resistance bonus to all saves for 24 hours Rary's Mnemonic Enhancer
PHb 10 min. cast, can either prepare 3 additional levels of spells or retain any spell of 3rd level or lower cast 1 rd. before started casting RME 50 gp. ivory plaque focus Slashing Dispel
PHbII std. action cast, no save, no SR, acts as dispel magic but any creature that has a spell affect removed takes 2 dmg/ lvl of spell affects, damage stacks
*
mastered spellSpells Prepared0: 4 1: 7 2: 5 3: 5 4: 4
Level 0 DC: 19
Detect Magic(x2)
PHb standard action cast, detect magic for concentration roudhs, up to 1 min/ CL Mage Hand
PHb standard action cast, lift up to 5 lb. object within 25 ft + 5/ 2 CL up to 15' as a move action for concentration rounds Read Magic
PHb standard action cast, I can read magic for 10 min/ lvl, identify a glyph of warding with DC 13 spellcraft, greater glyph of warding iwth DC 16 spellcraft, or any symbol with DC 10 + spell level spellcraftLevel 1 DC: 20
Backbiter
SpC std. action cast, magic weapons get will save, objects get SR, one weapon within 25ft + 5/2 CL, auto hit wielder on next attack or discharges in 1 rd/CL Benign Transposition
SpC std. action cast, two willing creatures within 100 ft +10/CL switch places Ebon Eyes
SpC std. action cast, 10 min/ CL can see normally in magical darkness Enlarge Person
PHb 1 rnd cast, target gains one size category 1 min/CL, gets +2 str, -2 dex, -1 attack and AC, 10ft reach Grease
PHb std. action cast, 10ft. square target, reflex save or fall, DC 10 balance check to move at 1/2 speed Lesser Orb of AcidSpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d8 acid dmg/ 2 CL beyond first (max 5d8) Lesser Orb of Sound
SpC std. action cast, ranged touch within 25 ft + 5/ 2 CL, 1d6 sonic dmg/ 2 CL beyond first (max 5d6)
Level 2 DC: 21
Baleful Transposition
SpC std. action cast, will negates, yes SR, two creatures within 100 ft + 10/ CL switch positions Glitterdust
PHb std. action cast, will negates blinding, no SR, creatures in 10' radius become blinded and invisible things visibly outlined for 1 round/CL, -40 to hide Rope Trick
PHb std. action cast, creates extradimensional space 1 hour/CL, holds eight creatures of any size Scorching Ray
PHb std. action cast, no save, yes SR, 1 ray +1/every 4 lCL beyond 3rd (max 3 at 11th), ranged touch 4d6 fire dmg Theskyn's Hearty Heave
LEoF std. action cast, no save, yes SR, 1 creature/ 3 CL within 10' affected by bull rush vs. large creature w/ str 25, moves with target, provokes AOO'sLevel 3 DC: 22
Fireball
PHb std. action cast, ref. half, yes SR, 1d6 fire dmg (10d6 max) in 20' radius spread Greater Mage ArmorSpC std. action cast, 1 hour/ CL +6 (8 after mind over matter) armor bonus to AC Greater Magic Weapon
PHb std. action cast, one weapon or 50 projectiles gets +1 enhancement bonus/ 4 CL for 1 hour/ CL Ray of Dizziness
SpC std. action cast, no save, yes SR ranged touch attack within 100ft + 10ft / CL, can only take a move or a standard action (not both, no full-round) for 1 round/ CL Unluck
SpC std. action cast, will negates, yes SR, one creature within 25 ft + 5/ 2 CL rolls twice for any die roll and takes worse result for 1 rd/ lvlLevel 4 DC: 23
Ethereal MountSpC 10 min. casting time, creates 1 mount + 1/ 2 CL as phantom steed but have AC 18, HP 10 + CL Evard's Black Tentacles
PHb std. action cast, no save, no SR, 20' radius spread, every creature in area makes grapple check vs. DC = CL + 8, tentacles immune to damage, after successful grapple make check for 1d6+4 dmg, even non-grappled creatures move at half speed Greater ResistanceSpC std. action cast, one creature gains +3 resistance bonus to all saves for 24 hours Slashing Dispel
PHbII std. action cast, no save, no SR, acts as dispel magic but any creature that has a spell affect removed takes 2 dmg/ lvl of spell affects, damage stacksSpontaneously Cast(replaces a spell memorized of level or higher)1 Magic Missile 3/day
Nerveskitter
23 Fireball 3/day (DC 14)
4 Freedom of Movement 3/day
5 Teleport 2/day (CL 11)
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Equipment
Mundane Gear
10 ft silk rope
50 gp ivory plaque
focusMagical GearGolden Glasses of the Artificer (Artificer's Monocle plus Goggles of the Golden Sun)
free identify if detect magic an item for one minute, immune to blindness and dazzling effects, 3/day spont. cast fireball (crafted)Belt of the Wide Earth
double carrying capacity, 3/day spont. cast teleportBrainmate Graft
+10 circumstance bonus to Know(Arcana) and Know(Local) (crafted)Gloves of the Starry Sky
Emit light, 3/day spont. cast Magic Missle(crafted)Headband of Mages (+6 intelligence plus Circlet of Mages)
+2 concentration, has 3 charges a day. 1 charge retains first level spell, 2 charges retains second level spell, 3 charges retains third level spell (crafted)Heward's Handy Haversack
Periapt of the Sullen Sea
can hold breath for 12 hours, spont. cast freedom of movementRing of Protection +1
Raiment benefits - cold, elec, fire resist 5; commune CL9 (4 questions) but removes resistances for the day
Valuables398gp