Author Topic: Base Class Reference & Tier Information  (Read 43094 times)

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The_Mad_Linguist

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Re: Base Class Reference & Tier Information
« Reply #60 on: May 13, 2011, 10:21:19 AM »
Note that the Eidolon isn't compatible with savage progressions.  Which makes it even more marginally sucky.
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zook1shoe

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Re: Base Class Reference & Tier Information
« Reply #61 on: May 13, 2011, 04:45:05 PM »
does the Ghostwalk ghost actually have a LA?

The_Mad_Linguist

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Re: Base Class Reference & Tier Information
« Reply #62 on: May 13, 2011, 11:12:42 PM »
does the Ghostwalk ghost actually have a LA?
LA+0, but it works weirdly and has pretty strict location limitations.

The ghostwalk campaign is designed so PCs can constantly flip between ghost and normal.
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zook1shoe

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Re: Base Class Reference & Tier Information
« Reply #63 on: May 13, 2011, 11:53:27 PM »
does the Ghostwalk ghost actually have a LA?
LA+0, but it works weirdly and has pretty strict location limitations.

The ghostwalk campaign is designed so PCs can constantly flip between ghost and normal.

Where did they say the LA?

The_Mad_Linguist

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Re: Base Class Reference & Tier Information
« Reply #64 on: May 14, 2011, 04:31:11 AM »
does the Ghostwalk ghost actually have a LA?
LA+0, but it works weirdly and has pretty strict location limitations.

The ghostwalk campaign is designed so PCs can constantly flip between ghost and normal.

Where did they say the LA?
Read the "rules for ghosts" chapter, in particular the advancement section.  It says your advancement doesn't change at all.

Otherwise, just look at the LAs listed in the ghostwalk 3.5 update.  A dwarf ghost is LA+0, for instance.
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zook1shoe

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Re: Base Class Reference & Tier Information
« Reply #65 on: May 14, 2011, 04:45:09 AM »
*smacks forehead* that makes sense.

Endarire

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Re: Base Class Reference & Tier Information
« Reply #66 on: May 16, 2011, 03:34:45 AM »
Check your italics text for the tiers, like "Why it can its job."
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zook1shoe

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Re: Base Class Reference & Tier Information
« Reply #67 on: May 16, 2011, 03:55:52 AM »
Nice start on the grids :)

What book is the 'Master' from?

Havok4

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Re: Base Class Reference & Tier Information
« Reply #68 on: May 16, 2011, 08:01:35 PM »
Nice start on the grids :)

What book is the 'Master' from?

I think it the class from the dragon compendium.

zook1shoe

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Re: Base Class Reference & Tier Information
« Reply #69 on: May 16, 2011, 09:24:09 PM »
The Mountebank?

I'm sure there is no Master in that book. He had some weird abbreviation after it.

Havok4

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Re: Base Class Reference & Tier Information
« Reply #70 on: May 17, 2011, 01:29:35 AM »
The Mountebank?

I'm sure there is no Master in that book. He had some weird abbreviation after it.

You are right, for a bit I thought the savant was called the master for some reason.

Lycanthromancer

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Re: Base Class Reference & Tier Information
« Reply #71 on: May 17, 2011, 03:44:41 PM »
The Mountebank?

I'm sure there is no Master in that book. He had some weird abbreviation after it.

You are right, for a bit I thought the savant was called the master for some reason.
I believe there's an NPC class called the meister. Is that what you might've been referring to?
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Tshern

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Re: Base Class Reference & Tier Information
« Reply #72 on: May 17, 2011, 07:09:03 PM »
And a PrC called Maester and that is in CAdv.

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Prime32

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Re: Base Class Reference & Tier Information
« Reply #73 on: May 18, 2011, 12:42:37 AM »
When will they do what the people want and make a Maestro class? :shakefist
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PlzBreakMyCampaign

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Re: Base Class Reference & Tier Information
« Reply #74 on: May 19, 2011, 07:13:14 PM »
Charts caught up on most of T5

The one from Forgotten Realms, The Shining South:



Also, I'm not sure how to play a low-T3 psychic warrior. I can play a high T3 one, and a mid-T2 one, but I have no idea how to go under T3 without anti-optimization.
That critter isn't a base class, so I'm fine with it. On the lower t3 thing, Since Sinfire will build one into t3, you can do yours in high t3. My Jester will just try not to be too much t4 dead weight.

Note that the Eidolon isn't compatible with savage progressions.  Which makes it even more marginally sucky.
Whoa. I know it's your thing and all but are we sure it has to be that way? I see it as the "always ____ evil" thing. Sure 95% are lawful evil or whatever, but if you really want you can be a good-aligned succubus.

ie. "undead ghosts should rarely, if ever, be used in the context of a [manifest] game" means even though "Whenever this book refers to a 'ghost,' it is not talking about a Monster Manual ghost," as long as the flexible ghost advancement variant (Gh12), A monster manual ghost can take the manifest ghost's [ghost] feats ("A living creature may take them but cannot use them unless a ghost) and the eidolon and eidolancer classes (so long as they don't take them as the first class level).

@endaire thanks. Some of that's hard to spot for me (I have it cross-class).

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lans

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Re: Base Class Reference & Tier Information
« Reply #75 on: May 19, 2011, 09:13:22 PM »
You seem to be missing Magewright.
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zook1shoe

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Re: Base Class Reference & Tier Information
« Reply #76 on: May 20, 2011, 12:33:04 AM »
Thanks

Gavinfoxx

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Re: Base Class Reference & Tier Information
« Reply #77 on: May 20, 2011, 12:46:54 AM »
would adding a section for Pathfinder be a good idea, you think?
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veekie

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Re: Base Class Reference & Tier Information
« Reply #78 on: May 20, 2011, 01:25:33 AM »
Probably needs a separate list to avoid confusion.
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zook1shoe

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Re: Base Class Reference & Tier Information
« Reply #79 on: May 20, 2011, 02:18:47 AM »
Make a second "tier handbook"