I'm joining a play by post game with some odd character creation rules explicitly intended to produce unusual characters; potential party members (multiple groups are being formed) will include a psudodragon telepath//"something sneaky", a sorcerer/binder//warlock, and a psion//psychic warrior. Most of the power classes are heavily nerfed, and magic items will be a little hit-and-miss in terms of availability, which led me to my class choices. General power level seems to be pretty high, but the outright overpowered stuff is either already scratched or is likely to be so when noticed--overall I have freedom to be highly effective, but want to avoid anything that will make other players cry.
While the Incarnate and Warblade are set in stone, I can mix in multiclassing if so desired; I've considered both Fighter and another initiator to mix in with Warblade, and prestige classes are wide open. Thirty six point buy means that I don't have to overly worry about having three important stats and another two useful, and starting level is eighth.
The other variants in use are:
- Taint (from Heroes of Horror)
- Psionics are different (Completely different)
- Traits (From Unearthed Arcana)
- Flaws (From Unearthed Arcana)
- Alignment restrictions scrapped; classes with them tweaked
Technically LA buyoff is allowed, but only from base class and not templates, so it's unimportant. I'm Lawful Evil, and the DM allows me to choose whether I gain Lawful or Evil benefits from Incarnate Avatar and Incarnate Weapon at the time I meld them, which is incredible flexibility.
The book list in use is pretty broad, but lacks Eberron. I can request other sources, but don't intend to do so unless the flavor is extremely strong.
- PHB
- PHB2
- Expanded Psionics Handbook
- Complete Series
- Monster Manuals 1-3
- Heroes of Horror
- Libris Mortis
- Dragon Magic
- Lords of Madness
- Fiendish Codex 1 (anything that refers to Daemon Lords refers to Helllords)
- Fiendish Codex 2 (anything that refers to Archduke refers to Helllords)
- Tome of Magic
- Tome of Battle
- Magic Item Compendium
- Magic of Incarnum
Where I'm a little overwhelmed is picking feats; I'm not sure whether to focus on Incarnate or Warblade. The Warforged feat that grants immunity to precision damage and critical hits is tremendously appealing, since I intend to be primarily a heavy damage melee specialist, but I'm not sure about Adamantine Body versus focusing on retributive attacking and not suffering much from the lowered AC.
Any advice or information needed?