Alright, Let me be more descriptive in my retelling of the story. DM hates Psionics and Tome of battle classes and those are a no. His world experienced a HUGE drop in population due to army clashes and natural disasters about fifty years ago. About twenty, the hoard of undead reformed and did a sweep destroying rebuilt towns again, followed by monster races that liked the easy prey. My whole party are orphans. At this monastery, we were raised and this is where we got our class levels. At least half must be a "Trained" class. Such as monk, paladin, cleric and so on. My DM hates cheesy rulebending and such. The funny money is worthless outside of this place. The divine thing is since the world has a less people, the gods are more focused on the people that do serve them. The world's gods also were at war years ago, and the few that "won" are more powerful and give more to the most devout. We get these five special abilities or skill uses to help us or for flavor.
I must be able to justfy it in this place too. I have a basic idea, but not all in my party does, so this can help them too. Two of them are archers (fighters i think they wanted?) , we have a shadowcaster with Ari's rewrites and an idea he gave us, a paladin/SA class/PrC(idk gives SA Progression), an incarnate, and a divine bard. By the way, the bard is a crock of shit. The girl playing is SOOOOOOOOOO bad at this, and she refuses to learn. A skillmonkey was her goal, and she screams that she is bad at math. Help for idea to push her to? Mine thus far was monk2/Pala4/Argent Fist 2
I have only four items thus far
+1 Fullplate
+1 Animated Heavy Steel Shield
Ring of Arming
Magic Bedroll
I can add more abilities to the armor and shield, but no more general +s(must be something like animated.) I have more money, about 16k.
Items useful? and where they are from?
one person doesn't know what to play.