Author Topic: Ghostslayer, or I need help with a psy-gish build  (Read 4697 times)

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Dusk Eclipse

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Ghostslayer, or I need help with a psy-gish build
« on: April 17, 2011, 12:41:26 AM »
I might play an ECL 10 Eberron next week and I had this idea for a Psionic gish; but then I had another idea (which is essentially the same, but I think it might actually change the outcome of the character), so I want to hear some opinions on both variants.

The idea is to make a psionic gish who focus on using Claws of the Beast, a custom Necklace of Natural Attacks and Biokinetic Boost, to serve as fighter, scout and secondary manifester/caster (I think one of the players is planning on going full psion and another as a sorcerer, so utility is not my main concern)

Either way here are my ideas, both of them use Daelky Half Blood as base race

Variant 1
Wildshape Mystic Ranger 1 / Egoist 4/Ghostbreaker 5/Slayer 10
Pros: Bab 18, ML 18 (or 20 with PM), I can fuel Divine feats due Ghostbreaker (law devotion is my favourite, but I am sure there are others which might help), Only loosing 1 ML when starting to play.
Cons: Slayer's defensive abilities might come too late.

Variant 2
Wildshape Mystic Ranger 1/Egoist 5/Ghostbreaker 1/Slayer 10/Ghostbreaker +3
Pros: 17 Bab, ML 18 (or 20), better skill points (I get slayers 4+int instead of Ghostbreaker's  2-int) I get Cerebral blind and immunity  earlier, extra psion bonus feat
Cons: Lower Bab, I loose another ML, baring me from using level 4 powers at the start of the game.

Explanation on choices:

Daelkyr Halfblood: Houseruled to loose Unstable mind and gain 2 bonus power points, Aberration type is nifty, and I convinced my DM to add Psionic Sinew (FF) the DHB symbiont list as a level 5 choice.

Psionic Sinew: Manifest Claws of the Beast on the host 1 per day for free, and more times per day at the cost of 1 point of dex damage; but I got my DM to let it use Claws of the Beast as a normal psi-like ability (that being, auto augmented for full) with ML= Psionic Sinew's HD or Host HD whichever is higher. Which in turn gives me fully augmented Claws of the Bear all day long (it is an hour per level buff, and in the case it is dispelled I can always pay the Dex damage, healing it is cheap and easy for example the Rod of Bodily Restoration on the MiC)

Wildshape Ranger: I am not going to get the Fighting style and since my group allows to chain variant I can get pounce without spending a Power known on Psionic Lion's Chare, plus it gets me the pre-requisite feat for free, the skills as class skills and a good amount of skill points to begin.

Mystic Ranger: Access to the bead of Karma and the CML boost (psionic-magic transparency is awesome)

Egoist: Metamorphosis.

Ghost Breaker: Full Bab and manifesting, easy pre-requisites and an ability which is exactly the same as Turn/Rebuke undead to fuel divine feats if I take them.

Slayer: Full Bab 9/10 manifesting, some excellent defensive abilities and some good offensive ones.

I am also planing on doing the craft your own equipment with Artisan feats and then psy-reform to get good feats, should I?
So  what do you think about it?

Wildshape


Lycanthromancer

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #1 on: April 17, 2011, 05:36:56 PM »
Just make sure your DM allows you to take wildshape as a 1st level ranger, since you wouldn't normally gain it until level 5.
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[spoiler]
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Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

SorO_Lost

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #2 on: April 17, 2011, 07:17:59 PM »
idk what Ghostbreaker is. Sounds 3rd party.

I favor unarmed attack over Claws Of The Beast. 5d6 with a maximum of two attacks as a full attack action? Lame...

Monk 1 + (Fist Of The Forest 3 || Monk's Belt + Superior Unarmed Strike) = 1d10.
Each size increase there of is d8 based.
Warshaper = 2d8.
Ectoplasmic Fist Shard = 3d8.
Improved Natural Attack = 4d8.
5d6=17.5, 4d8 = 18.
Oh, and due to the nature of being d8 based over d6. That's an additional +1 damage on average per size increase (expansion x2 for example).
Now figure Full Attack, you'll either get 3 attacks (idk your BAB) or Divine Power it for 4, opposed to CotB's flat limit of 2.
Add your chances of being Hasted (+1 more attack for unarmed side).
Top off with Snap Kick's one extra unarmed attack when you make any sort of attack ever.
CotB is wheeping right now and it's funny.

Anyway, you need more dice to roll.
If you go Necropolition you can add +1d6 cold to your unarmed/natural attacks.
Ring of Force Armor(MiC) add Ghost Touch and +1d4 force damage to unarmed/natural attacks.
Stone Spikes(FF) adds +1d4 piercing damage to unarmed/natural attacks.
Flaming Fists(A&E) adds +1d6 fire damage to unarmed attacks for 30 rounds.
Flying Kick(CW) is a lame feat but hey it adds +1d12 damage.
Battle Jump(OA) doubles your damage.
Valorous doubles your damage.
Circle Kick(OA) doubles your unarmed attacks (provided you have two targets to hit).
...That might be enough damage. Maybe. See also Flaming/Frost/Corrosive/Shocking for the hell of it.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

TheAbyssDragon

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #3 on: April 17, 2011, 08:24:49 PM »
idk what Ghostbreaker is. Sounds 3rd party.

I favor unarmed attack over Claws Of The Beast. 5d6 with a maximum of two attacks as a full attack action? Lame...

Monk 1 + (Fist Of The Forest 3 || Monk's Belt + Superior Unarmed Strike) = 1d10.
Each size increase there of is d8 based.
Warshaper = 2d8.
Ectoplasmic Fist Shard = 3d8.
Improved Natural Attack = 4d8.
5d6=17.5, 4d8 = 18.
Oh, and due to the nature of being d8 based over d6. That's an additional +1 damage on average per size increase (expansion x2 for example).
Now figure Full Attack, you'll either get 3 attacks (idk your BAB) or Divine Power it for 4, opposed to CotB's flat limit of 2.
Add your chances of being Hasted (+1 more attack for unarmed side).
Top off with Snap Kick's one extra unarmed attack when you make any sort of attack ever.
CotB is wheeping right now and it's funny.

Anyway, you need more dice to roll.
If you go Necropolition you can add +1d6 cold to your unarmed/natural attacks.
Ring of Force Armor(MiC) add Ghost Touch and +1d4 force damage to unarmed/natural attacks.
Stone Spikes(FF) adds +1d4 piercing damage to unarmed/natural attacks.
Flaming Fists(A&E) adds +1d6 fire damage to unarmed attacks for 30 rounds.
Flying Kick(CW) is a lame feat but hey it adds +1d12 damage.
Battle Jump(OA) doubles your damage.
Valorous doubles your damage.
Circle Kick(OA) doubles your unarmed attacks (provided you have two targets to hit).
...That might be enough damage. Maybe. See also Flaming/Frost/Corrosive/Shocking for the hell of it.

You're comparing stock Claws of the Beast to a souped up Unarmed Strike. All the same tricks can be applied to both.

SorO_Lost

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #4 on: April 17, 2011, 10:34:23 PM »
You're comparing stock Claws of the Beast to a souped up Unarmed Strike. All the same tricks can be applied to both.
You can use size increases for natural weapons yes. Ectoplasmic Fist Shard is unarmed strike, Improved Natural Weapon arguably cannot be taken for CotB. Monk, FoF, Monk's Belt, and the unmentioned Legacy & Superior Unarmed Strike are all unarmed too. Point being, not everything I listed works natural weapons. Full Attack & Snap Kick being by far the largest.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Dusk Eclipse

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #5 on: April 18, 2011, 12:00:09 AM »
Lycanthromancer: The Variant (as per SRD and UA) gives Fast Movement (as Barbarian and thus at level 1) and Wildshape (as druid, thus at level 5); but since Spirit Lion Totem only needs to trade fast movement it is allowed-

SorO_Lost:Yep, Ghostbreaker is 3rd party. It is found in Hyperconcious which IIRC ( I don't have my books handy right now) was published by Sword & Sorcery. And the reason I want to use Claws of the Beast (apart from the mental image) is this little power: [spoiler]
Biokinetic Boost
Psychometabolism
Level: Egoist 3, psychic warrior 2
Display: Physical
Manifesting Time: 1 standard action
Range: Personal
Target: Personal
Duration: 1 round / level
Saving Throw: Fortitude negates (harmless)
Power Resistance: Yes (harmless)
Power Points: Egoist 5, psychic warrior 3,
You biokinetically enhance your body, allowing
you to better co-ordinate your natural attacks,
which become ?ercer. You move faster and strike
faster, allowing you to become a whirlwind of
destruction on the battle?eld.
When making a full attack action, you may
make one extra attack with any natural attack. The
attack is made using your full base attack bonus,
plus any modi?ers appropriate to the situation.
You gain a +2 bonus on attack rolls and damage
rolls with natural weapons and their threatrange
increases to 19-20 (this does not affect a natural
weapon which already has a threatrange of 19-
20). All of your modes of movement (including
land movement, burrow, climb, ?y, and swim)
increase by 30 feet, to a maximum of twice the
your normal speed using that form of movement.
This increase counts as an enhancement bonus,
and it affects your jumping distance as normal
for increased speed.
Augment: You can augment this power in any
of the following ways
1. If you expend your psionic focus, the
manifesting time becomes 1 swift action.
2. If you spend 2 power points, the range
changes from Personal to Touch and you can
affect one creature for every 3 levels.
3. If you spend 2 power points, the duration
becomes 1 minute / level.
4. For every 2 power points you spend, the
bonus to attack rolls, AC and Re?ex saves
increase by 1 and the enhancement bonus to
movement increases by 10 feet.
5. If you spend 1 power point less, you only
gain the enhancement bonus to speed[/spoiler]

I am not that interested in size increases, though I plan to nab a few things such as the Gauntlets of Ghost Fighting (MiC) and a Fanged ring, and as for limiting my number of attacks, the Aberration subtype gives me access to Rapidstrike (Draconomicon) which I will take ASAP (level 12 feat I reckon)

Lycanthromancer

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #6 on: April 18, 2011, 12:13:04 AM »
Hyperconscious was also written by Bruce Cordell. And guess whose name is on the XPH?
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
[/spoiler]I'm a writer. These are my stories. Some are even SFW! (Warning: Mostly Gay.)
My awesome poster collection. (Warning, some are NSFW.)
Agita's awesome poster collection.
[spoiler]
+1 Lycanthromancer
Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

Dusk Eclipse

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #7 on: April 18, 2011, 12:21:53 AM »
Hyperconscious was also written by Bruce Cordell. And guess whose name is on the XPH?

The main reason I was able to get it allowed in the game. :smirk

nijineko

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #8 on: April 18, 2011, 02:59:01 AM »
i still hold out for official wotc stamp... though i'm noticing over time that i'm detecting feelings of wavering a bit towards such published-by-the-original-authors type stuff.
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Saeomon

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #9 on: April 18, 2011, 10:09:53 AM »
The only thing I can recommend is to plan out you build progression. I recommend starting with this:

Ranger 1/Psion 4/Ghostbreaker 1/Slayer 9/

Then cap it off with the 4 remaining levels of Ghostbreaker and, unless you're completely enamored with Slayer's capstone level, one more level of Psion. Yeah, your hit die and skill points won't be as good, but you'll bump ALL of your saving throws by +1, not just Will, and you won't lose any BAB.

This means you'd be accessing Slayer's Cerebral Immunity only one level "late," so to speak. I say the wait is worth it to get the Effective Turning given by Ghostbreaker. That's the PrC's best ability and it's nice that it's front-loaded.

SorO_Lost

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #10 on: April 18, 2011, 11:49:00 AM »
SorO_Lost:Yep, Ghostbreaker is 3rd party. It is found in Hyperconcious which IIRC ( I don't have my books handy right now) was published by Sword & Sorcery. And the reason I want to use Claws of the Beast (apart from the mental image) is this little power: [spoiler]
Biokinetic Boost
Psychometabolism
Level: Egoist 3, psychic warrior 2
Display: Physical
Manifesting Time: 1 standard action
Range: Personal
Target: Personal
Duration: 1 round / level
Saving Throw: Fortitude negates (harmless)
Power Resistance: Yes (harmless)
Power Points: Egoist 5, psychic warrior 3,
You biokinetically enhance your body, allowing
you to better co-ordinate your natural attacks,
which become ?ercer. You move faster and strike
faster, allowing you to become a whirlwind of
destruction on the battle?eld.
When making a full attack action, you may
make one extra attack with any natural attack. The
attack is made using your full base attack bonus,
plus any modi?ers appropriate to the situation.
You gain a +2 bonus on attack rolls and damage
rolls with natural weapons and their threatrange
increases to 19-20 (this does not affect a natural
weapon which already has a threatrange of 19-
20). All of your modes of movement (including
land movement, burrow, climb, ?y, and swim)
increase by 30 feet, to a maximum of twice the
your normal speed using that form of movement.
This increase counts as an enhancement bonus,
and it affects your jumping distance as normal
for increased speed.
Augment: You can augment this power in any
of the following ways
1. If you expend your psionic focus, the
manifesting time becomes 1 swift action.
2. If you spend 2 power points, the range
changes from Personal to Touch and you can
affect one creature for every 3 levels.
3. If you spend 2 power points, the duration
becomes 1 minute / level.
4. For every 2 power points you spend, the
bonus to attack rolls, AC and Re?ex saves
increase by 1 and the enhancement bonus to
movement increases by 10 feet.
5. If you spend 1 power point less, you only
gain the enhancement bonus to speed[/spoiler]

I am not that interested in size increases, though I plan to nab a few things such as the Gauntlets of Ghost Fighting (MiC) and a Fanged ring, and as for limiting my number of attacks, the Aberration subtype gives me access to Rapidstrike (Draconomicon) which I will take ASAP (level 12 feat I reckon)
Ahh so you're not entirely gimped out with the choice of capping at two attacks. Excellent :)

Unless ghostbreaker does it. You can't really kill a ghost. Look into pimping out your save DCs and some means to Magic Jar them or something, Ghostwalk should have some ghost trapping device.

Also, found your theme music.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Dusk Eclipse

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #11 on: April 18, 2011, 12:30:12 PM »
SorO_Lost:Yep, Biokinetic boost is beautiful.... though I still need an extra damage source. And I don't want Ghostbreaker to kill Ghosts... I just needed a Full Bab  5/5 Manifesting class  :blush. The game will focus more on the Dreaming Dark and Dal Quor... so the cerebral blind ability is of utmost importance to me.

Saemon.. Well I think loosing the psion bonus feat is worth it... Ranger 1/Egoist 4/Ghosbreaker 1/Slayer 4. Yeah I like it A quick run-down leaves me with Bab +8/+3 ML 8/10 and thus access to level 4 powers, 17 powers known, decent saves ( I am too lazy to do all the maths at the moment) And good skill points roughly 49 + (int*10) so not bad I think.

Featwise I was thinking

1 Track(B) Symbiont Mastery (B) Law Devotion, Power Attack (flaw)
2 Psycrystal Affinity (nimble)
3 Psionic Meditation
6 Linked Power
9 Metamorphic Transfer.

Also I need help to select my 17 powers known, so far I was thinking on metamorphosis, P.D.Door Vigor, Share Pain, Concealing  Amorpha, and possibly researching some powers from other lists (Perfect Riposte and Schism more likely)

Saeomon

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #12 on: April 18, 2011, 10:31:07 PM »
Well I think loosing the psion bonus feat is worth it...

I made a mistake. I was reading the text for Psion 6. My mistake. So yes, take Slayer 10. That's the better choice.

Also I need help to select my 17 powers known...

For that, I suggest my guide. :-)

/selfpimp

It seems that you're planning on making a melee-centric Power Attacking character. So what you want is a few good buffs, but not too many, that will help to strengthen your key role. You don't want to waste all your actions buffing.

The rest of your selections should then A) help you to remain effective when your key role isn't appropriate and B) give you out-of-combat utility.

Here's a short list of suggestions, geared for your specific build:

Level 1
Astral Construct..........Shaper Discipline list. For a non-Shaper, THE best power to research, bar none. Create your own Flanking buddy.
Crystal Shard..........Augments very well. Ranged touch attack. For use when wading into melee is a bad choice.
Expansion..........A Psychic Warrior power. Makes you big. Being big means you do more damage.
Synchronicity..........It's pure cheese to me, but by RAW you can give yourself lots of extra actions with this + Linked Power.
Vigor..........This plus Share Pain plus your Psicrystal will be your main buff. It will make you VERY hard to kill.

Level 2
Damp Power..........A short-lived, Swift action buff that will all but guarantee that direct damage effects will never bring you down.
Detect Hostile Intent..........Utility and combat use. Nobody will get the drop on you with this. Lasts a fairly long time.
Hustle..........Psychic Warrior power. Sure Egoists get access to it as a 3rd level power. Research this instead to save on PP costs.
Share Pain..........Another key component of your primary buff.

Level 3
Dispel Psionics..........Debuffing your enemies can sometimes be better than buffing yourself.
Mental Barrier..........Another short-lived, Swift action buff. For a melee-centric character, it's useful for avoiding otherwise crippling blows.
Solicit Psicrystal..........Use Telekinetic Maneuver than hand off responsibility for managing it to your Psicrystal. Great combo.
Time Hop..........One of the most versatile powers in the XPH. Also a Will-targeting effect that isn't Mind Affecting. Take it.
Touchsight..........Lets you see Invisible creatures and ignore Concealment. Great power.

Level 4
Dimension Door..........Not bad. Not great. But there aren't many transportation effects at this level and sometimes fleeing is best.
Metamorphosis..........Full of win. You already know you're gonna take it.
Telekinetic Maneuver..........Use this with Solicit Psicrystal. It'll Trip or Grapple your foes while you thwack them into oblivion.

...so far I was thinking on metamorphosis, P.D.Door Vigor, Share Pain, Concealing  Amorpha, and possibly researching some powers from other lists (Perfect Riposte and Schism more likely)

Don't bother with Concealing Amorpha. You've got enough buffs to worry about already.

Perfect Riposte is fine, but again you've already got a lot of buffs to worry about. Look into the Karmic Strike and Robilar's Gambit feats.

Schism is great, especially for a build that is highly self-buff-dependent. Definitely fit it in.

Lycanthromancer

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #13 on: April 18, 2011, 10:34:35 PM »
Greater Concealing Amorpha is...great. Nothing can see through it, it makes you immune to ALL single-target effects (as well as sneak attacks and AoOs), AND it grants you a nice 50% miss chance to boot!
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
[/spoiler]I'm a writer. These are my stories. Some are even SFW! (Warning: Mostly Gay.)
My awesome poster collection. (Warning, some are NSFW.)
Agita's awesome poster collection.
[spoiler]
+1 Lycanthromancer
Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

Dusk Eclipse

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #14 on: April 18, 2011, 11:05:36 PM »
Well I think loosing the psion bonus feat is worth it...

I made a mistake. I was reading the text for Psion 6. My mistake. So yes, take Slayer 10. That's the better choice.

Also I need help to select my 17 powers known...

For that, I suggest my guide. :-)

/selfpimp

It seems that you're planning on making a melee-centric Power Attacking character. So what you want is a few good buffs, but not too many, that will help to strengthen your key role. You don't want to waste all your actions buffing.

The rest of your selections should then A) help you to remain effective when your key role isn't appropriate and B) give you out-of-combat utility.

Here's a short list of suggestions, geared for your specific build:

Level 1
Astral Construct..........Shaper Discipline list. For a non-Shaper, THE best power to research, bar none. Create your own Flanking buddy.
Crystal Shard..........Augments very well. Ranged touch attack. For use when wading into melee is a bad choice.
Expansion..........A Psychic Warrior power. Makes you big. Being big means you do more damage.
Synchronicity..........It's pure cheese to me, but by RAW you can give yourself lots of extra actions with this + Linked Power.
Vigor..........This plus Share Pain plus your Psicrystal will be your main buff. It will make you VERY hard to kill.

Level 2
Damp Power..........A short-lived, Swift action buff that will all but guarantee that direct damage effects will never bring you down.
Detect Hostile Intent..........Utility and combat use. Nobody will get the drop on you with this. Lasts a fairly long time.
Hustle..........Psychic Warrior power. Sure Egoists get access to it as a 3rd level power. Research this instead to save on PP costs.
Share Pain..........Another key component of your primary buff.

Level 3
Dispel Psionics..........Debuffing your enemies can sometimes be better than buffing yourself.
Mental Barrier..........Another short-lived, Swift action buff. For a melee-centric character, it's useful for avoiding otherwise crippling blows.
Solicit Psicrystal..........Use Telekinetic Maneuver than hand off responsibility for managing it to your Psicrystal. Great combo.
Time Hop..........One of the most versatile powers in the XPH. Also a Will-targeting effect that isn't Mind Affecting. Take it.
Touchsight..........Lets you see Invisible creatures and ignore Concealment. Great power.

Level 4
Dimension Door..........Not bad. Not great. But there aren't many transportation effects at this level and sometimes fleeing is best.
Metamorphosis..........Full of win. You already know you're gonna take it.
Telekinetic Maneuver..........Use this with Solicit Psicrystal. It'll Trip or Grapple your foes while you thwack them into oblivion.

...so far I was thinking on metamorphosis, P.D.Door Vigor, Share Pain, Concealing  Amorpha, and possibly researching some powers from other lists (Perfect Riposte and Schism more likely)

Don't bother with Concealing Amorpha. You've got enough buffs to worry about already.

Perfect Riposte is fine, but again you've already got a lot of buffs to worry about. Look into the Karmic Strike and Robilar's Gambit feats.

Schism is great, especially for a build that is highly self-buff-dependent. Definitely fit it in.

Wow, when I was asking for help in the power selection I was just hoping for some pointers not a complete power selection, thank you so much. I might change synchronicity for another power... I don't want to scare my fellow players nor making my DM nerf or ban this guy.

Oh and your Guide is already in my Handbook Bookmarks Folder, a great resource.
Greater Concealing Amorpha is...great. Nothing can see through it, it makes you immune to ALL single-target effects (as well as sneak attacks and AoOs), AND it grants you a nice 50% miss chance to boot!

I was avoiding Greater Concealing Amorpha since I thought it was higher level  and thus not available at the moment hmmm I need to consider it.

Concerning XP costs
Astal Constuct (200 XP) +Expansion (200 XP) +Psychic Warrior's Hustle (400 XP)+ Greater Concealing Amorpha (600 XP) +Schism (800 XP)+ (+1 magebane necklace of natural attacks 1600 XP) + Psychic Reformation (100 XP)=3900 XP spent, hmm I'll see if my DM will let me start with an XP debt (fingers crossed).

Note: the Psychic Reformation Costs are due paying to reform my Feats from Craft Psionic Armors and Weapons and Extraordinary Artisan (or the feat that gives you a 25% discount on crafting XP costs), I don't really have experience with Psychic reformation but by my reading you only pay XP for levels you change choices, (so changing choices at level 6 and 9 would only cost me 100 XP) Or do you reckon just buying a Power Stone of Psychic Reformation (1200 GP if I did my calculations right) would be better.

Saeomon

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #15 on: April 19, 2011, 12:05:19 AM »
Greater Concealing Amorpha is...great. Nothing can see through it, it makes you immune to ALL single-target effects (as well as sneak attacks and AoOs), AND it grants you a nice 50% miss chance to boot!

+1.

Dimension Door is really only good for escaping from the battlefield, due to its restriction on movement. Outside of combat, 99% of places you need to go you can get to with Pixie form from Metamorphosis, so DD is redundant. About the only thing it can do that Pixie form can't is get you through hundreds of feet of solid rock in an instant.

In most cases, it'll be better to raise GCA and just RUN AWAY!

Check with your DM about the immunity to single-target effects. Even though this is the logical interpretation of the text, it requires understanding Line of Sight vs. Line of Effect and Concealment vs. Total Concealment. Furthermore, it requires reading two completely different sections of the text and mentally putting together what is written in those sections in order to reach that logical interpretation. A lot of DMs just say nuh-uh.

Saeomon

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #16 on: April 19, 2011, 12:31:13 AM »
Wow, when I was asking for help in the power selection I was just hoping for some pointers not a complete power selection, thank you so much. I might change synchronicity for another power... I don't want to scare my fellow players nor making my DM nerf or ban this guy.

No problem. :-) Happy to help.

If you're not gonna go for Synchronicity, consider...

Channel the Psychic Dragon.......A Swift action buff with a lot of different effects.
Force Screen.......Got an Animated shield? Then don't bother. Otherwise, this can let you 2-handed Power Attack AND have a shield bonus.
Inertial Armor.......Less important since you can already wear armor. Nevertheless this can give you the best AC in your party if augmented.
Precognition, Defensive.......Can be augmented to Swift. The Offensive version is fine, but look into Knowledge Devotion instead.

Dusk Eclipse

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #17 on: April 19, 2011, 12:52:04 AM »
Channel the Psychic Dragon is in Dragon Magic right? I'll check it... otherwise I might select  Defensive Precognition... but I think I still need to make room for Biokinetic Boost...

Saeomon

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #18 on: April 19, 2011, 12:56:01 AM »
Channel the Psychic Dragon is in Dragon Magic right? I'll check it... otherwise I might select  Defensive Precognition... but I think I still need to make room for Biokinetic Boost...

Yup. CtPD is in Dragon Magic. As for Biokinetic Boost, I have very limited experience with third party powers so you're on your own there. :-)
« Last Edit: April 19, 2011, 01:25:03 AM by Saeomon »

Dusk Eclipse

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Re: Ghostslayer, or I need help with a psy-gish build
« Reply #19 on: April 19, 2011, 01:24:12 AM »
Channel the Psychic Dragon is in Dragon Magic right? I'll check it... otherwise I might select  Defensive Precognition... but I think I still need to make room for Biokinetic Boost...

Yup. CtPD is in Dragon Magic. As for Biokinetic Boost, I have very limited experience with third party powers so you're on your own there. :-)

:ninja I spoiled it here
[spoiler]
Biokinetic Boost
Psychometabolism
Level: Egoist 3, psychic warrior 2
Display: Physical
Manifesting Time: 1 standard action
Range: Personal
Target: Personal
Duration: 1 round / level
Saving Throw: Fortitude negates (harmless)
Power Resistance: Yes (harmless)
Power Points: Egoist 5, psychic warrior 3,
You biokinetically enhance your body, allowing
you to better co-ordinate your natural attacks,
which become ?ercer. You move faster and strike
faster, allowing you to become a whirlwind of
destruction on the battle?eld.
When making a full attack action, you may
make one extra attack with any natural attack. The
attack is made using your full base attack bonus,
plus any modi?ers appropriate to the situation.
You gain a +2 bonus on attack rolls and damage
rolls with natural weapons and their threatrange
increases to 19-20 (this does not affect a natural
weapon which already has a threatrange of 19-
20). All of your modes of movement (including
land movement, burrow, climb, ?y, and swim)
increase by 30 feet, to a maximum of twice the
your normal speed using that form of movement.
This increase counts as an enhancement bonus,
and it affects your jumping distance as normal
for increased speed.
Augment: You can augment this power in any
of the following ways
1. If you expend your psionic focus, the
manifesting time becomes 1 swift action.
2. If you spend 2 power points, the range
changes from Personal to Touch and you can
affect one creature for every 3 levels.
3. If you spend 2 power points, the duration
becomes 1 minute / level.
4. For every 2 power points you spend, the
bonus to attack rolls, AC and Re?ex saves
increase by 1 and the enhancement bonus to
movement increases by 10 feet.
5. If you spend 1 power point less, you only
gain the enhancement bonus to speed[/spoiler]